Mineclonia/mods/minetest-3d_armor/3d_armor
2017-02-11 18:05:50 +01:00
..
models Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00
textures Add armor preview images 2017-01-23 13:22:48 +01:00
armor.conf Rename mod: fire to mcl_fire 2017-02-01 16:26:43 +01:00
armor.conf.example Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00
armor.lua Move player out of mcl_core into mcl_player 2017-02-11 18:05:50 +01:00
crafting_guide.txt Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00
depends.txt Move player out of mcl_core into mcl_player 2017-02-11 18:05:50 +01:00
description.txt Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00
init.lua Rename mod: default to mcl_core 2017-01-31 23:32:56 +01:00
README.txt Rename 3d_armor modpack to its original name 2017-01-12 22:16:40 +01:00

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.