mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-24 20:55:10 +00:00
895fc7d757
This updates and fixes mob spawn height for new realms. Also: Small zombie pigman size fixed.
71 lines
1.8 KiB
Lua
71 lines
1.8 KiB
Lua
-- v1.1
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--###################
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--################### SQUID
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--###################
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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mobs:register_mob("mobs_mc:squid", {
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type = "animal",
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passive = true,
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hp_min = 10,
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hp_max = 10,
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armor = 100,
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-- FIXME: If the squid is near the floor, it turns black
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collisionbox = {-0.4, 0.1, -0.4, 0.4, 0.9, 0.4},
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visual = "mesh",
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mesh = "mobs_mc_squid.b3d",
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textures = {
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{"mobs_mc_squid.png"}
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},
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sounds = {
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damage = "mobs_mc_squid_hurt",
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distance = 16,
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},
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animation = {
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stand_start = 1,
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stand_end = 60,
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walk_start = 1,
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walk_end = 60,
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run_start = 1,
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run_end = 60,
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},
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drops = {
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{name = mobs_mc.items.black_dye,
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chance = 1,
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min = 1,
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max = 3,},
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},
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visual_size = {x=1.75, y=1.75},
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makes_footstep_sound = false,
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stepheight = 1.1,
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fly = true,
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-- fly_in = mobs_mc.items.water_source, fuck this
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fly_in = {"mcl_core:water_source", "default:water_source"},
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jump = true,
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jump_height = 1.25,
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jump_chance = 98,
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fall_speed = 0.5,
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view_range = 16,
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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runaway = true,
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fear_height = 4,
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blood_texture = "mobs_mc_squid_blood.png",
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})
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-- Spawn near the water surface
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local water = mobs_mc.spawn_height.water
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_mc:squid", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water)
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-- compatibility
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mobs:alias_mob("mobs:squid", "mobs_mc:squid")
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-- spawn eggs
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mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0)
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