mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-18 14:25:10 +00:00
269 lines
10 KiB
Lua
269 lines
10 KiB
Lua
-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off
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-- The conditions in brackets define whether there is a mesecon at that place or not
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-- 1 = there is one; 0 = there is none
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-- y always means y+
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box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/64, 1/16} -- filler for curves and straight lines
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box_bump1 = { -3/16, -.5, -3/16, 3/16, -.5+1/64, 3/16 } -- filler for redstone dust “dot”
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box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/64, 1/16}
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box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/64, 8/16}
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box_xm = {-8/16, -.5, -1/16, -1/16, -.5+1/64, 1/16}
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box_zm = {-1/16, -.5, -8/16, 1/16, -.5+1/64, -1/16}
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box_xpy = {.5-1/16, -.5+1/64, -1/16, .5, .4999+1/64, 1/16}
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box_zpy = {-1/16, -.5+1/64, .5-1/16, 1/16, .4999+1/64, .5}
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box_xmy = {-.5, -.5+1/64, -1/16, -.5+1/16, .4999+1/64, 1/16}
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box_zmy = {-1/16, -.5+1/64, -.5, 1/16, .4999+1/64, -.5+1/16}
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-- Registering the wires
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for xp=0, 1 do
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for zp=0, 1 do
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for xm=0, 1 do
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for zm=0, 1 do
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for xpy=0, 1 do
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for zpy=0, 1 do
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for xmy=0, 1 do
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for zmy=0, 1 do
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if (xpy == 1 and xp == 0) or (zpy == 1 and zp == 0)
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or (xmy == 1 and xm == 0) or (zmy == 1 and zm == 0) then break end
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local groups
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local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
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tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
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local wirehelp
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local longdesc
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local usagehelp
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if nodeid == "00000000" then
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groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attached_node = 1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1}
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wiredesc = "Redstone"
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wirehelp = nodeid == "00000000"
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if wirehelp then
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longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on trail the ground as a trail.
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A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.
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Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.]]
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usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
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Read the help entries on the other redstone components to learn how redstone components interact.]]
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end
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else
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groups = {dig_immediate = 3, not_in_creative_inventory = 1, attached_node = 1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1}
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wiredesc = "Redstone Trail (ID: "..nodeid..")"
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wirehelp = false
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end
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local nodebox = {}
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local adjx = false
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local adjz = false
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if xp == 1 then table.insert(nodebox, box_xp) adjx = true end
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if zp == 1 then table.insert(nodebox, box_zp) adjz = true end
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if xm == 1 then table.insert(nodebox, box_xm) adjx = true end
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if zm == 1 then table.insert(nodebox, box_zm) adjz = true end
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if xpy == 1 then table.insert(nodebox, box_xpy) end
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if zpy == 1 then table.insert(nodebox, box_zpy) end
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if xmy == 1 then table.insert(nodebox, box_xmy) end
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if zmy == 1 then table.insert(nodebox, box_zmy) end
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local ratio_off = 128
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local ratio_on = 192
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local crossing_off = "(redstone_redstone_dust_dot.png^redstone_redstone_dust_line0.png^(redstone_redstone_dust_line1.png^[transformR90))^[colorize:#FF0000:"..ratio_off
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local crossing_on = "(redstone_redstone_dust_dot.png^redstone_redstone_dust_line0.png^(redstone_redstone_dust_line1.png^[transformR90))^[colorize:#FF0000:"..ratio_on
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local straight0_off = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_off
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local straight0_on = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_on
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local straight1_off = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_off
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local straight1_on = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_on
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local dot_off = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_off
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local dot_on = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_on
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if nodeid == "00000000" then
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-- Non-connected redstone wire
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nodebox = {-8/16, -.5, -8/16, 8/16, -.5+1/16, 8/16}
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-- “Dot” texture
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tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
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elseif adjx and adjz and (xp + zp + xm + zm > 2) then
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-- Connected redstone wire (crossing or t-junction)
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table.insert(nodebox, box_bump1)
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tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
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tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
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else
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-- Connected redstone wire (straight line or curve)
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table.insert(nodebox, box_center)
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tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
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tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
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end
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minetest.register_node("mesecons:wire_"..nodeid.."_off", {
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description = "Redstone",
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_doc_items_create_entry = wirehelp,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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tiles = tiles_off,
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is_ground_content = false,
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-- inventory_image = "wires_inv.png",
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-- wield_image = "wires_inv.png",
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inventory_image = "redstone_redstone_dust.png",
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wield_image = "redstone_redstone_dust.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
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},
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node_box = {
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type = "fixed",
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fixed = nodebox
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},
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groups = groups,
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walkable = false,
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stack_max = 64,
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drop = "mesecons:wire_00000000_off",
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mesecons = {conductor={
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state = mesecon.state.off,
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onstate = "mesecons:wire_"..nodeid.."_on"
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}},
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sounds = mcl_sounds.node_sound_defaults(),
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})
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minetest.register_node("mesecons:wire_"..nodeid.."_on", {
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description = "Redstone (Powered)",
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_doc_items_create_entry = false,
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drawtype = "nodebox",
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tiles = tiles_on,
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is_ground_content = false,
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-- inventory_image = "wires_inv.png",
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-- wield_image = "wires_inv.png",
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inventory_image = "redstone_redstone_dust.png",
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wield_image = "redstone_redstone_dust.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
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},
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node_box = {
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type = "fixed",
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fixed = nodebox
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},
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groups = {dig_immediate = 3, mesecon = 2, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1, attached_node = 1, not_in_creative_inventory = 1},
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walkable = false,
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stack_max = 64,
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drop = "mesecons:wire_00000000_off",
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mesecons = {conductor={
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state = mesecon.state.on,
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offstate = "mesecons:wire_"..nodeid.."_off"
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}},
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sounds = mcl_sounds.node_sound_defaults(),
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})
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-- Add Help entry aliases for e.g. making it identifiable by the lookup tool [doc_identifier]
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if minetest.get_modpath("doc") then
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if nodeid ~= "00000000" then
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doc.add_entry_alias("nodes", "mesecons:wire_00000000_off", "nodes", "mesecons:wire_"..nodeid.."_off")
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end
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doc.add_entry_alias("nodes", "mesecons:wire_00000000_off", "nodes", "mesecons:wire_"..nodeid.."_on")
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end
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end
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end
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end
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end
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end
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end
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end
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end
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-- Updating the wires:
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-- Place the right connection wire
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local update_on_place_dig = function (pos, node)
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if minetest.registered_nodes[node.name]
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and minetest.registered_nodes[node.name].mesecons then
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mesecon:update_autoconnect(pos)
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end
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end
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minetest.register_on_placenode(update_on_place_dig)
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minetest.register_on_dignode(update_on_place_dig)
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function mesecon:update_autoconnect(pos, secondcall, replace_old)
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local xppos = {x=pos.x+1, y=pos.y, z=pos.z}
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local zppos = {x=pos.x, y=pos.y, z=pos.z+1}
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local xmpos = {x=pos.x-1, y=pos.y, z=pos.z}
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local zmpos = {x=pos.x, y=pos.y, z=pos.z-1}
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local xpympos = {x=pos.x+1, y=pos.y-1, z=pos.z}
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local zpympos = {x=pos.x, y=pos.y-1, z=pos.z+1}
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local xmympos = {x=pos.x-1, y=pos.y-1, z=pos.z}
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local zmympos = {x=pos.x, y=pos.y-1, z=pos.z-1}
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local xpypos = {x=pos.x+1, y=pos.y+1, z=pos.z}
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local zpypos = {x=pos.x, y=pos.y+1, z=pos.z+1}
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local xmypos = {x=pos.x-1, y=pos.y+1, z=pos.z}
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local zmypos = {x=pos.x, y=pos.y+1, z=pos.z-1}
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if secondcall == nil then
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mesecon:update_autoconnect(xppos, true)
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mesecon:update_autoconnect(zppos, true)
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mesecon:update_autoconnect(xmpos, true)
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mesecon:update_autoconnect(zmpos, true)
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mesecon:update_autoconnect(xpypos, true)
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mesecon:update_autoconnect(zpypos, true)
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mesecon:update_autoconnect(xmypos, true)
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mesecon:update_autoconnect(zmypos, true)
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mesecon:update_autoconnect(xpympos, true)
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mesecon:update_autoconnect(zpympos, true)
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mesecon:update_autoconnect(xmympos, true)
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mesecon:update_autoconnect(zmympos, true)
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end
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local nodename = minetest.get_node(pos).name
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if string.find(nodename, "mesecons:wire_") == nil and not replace_old then return nil end
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if mesecon:rules_link_anydir(pos, xppos) then xp = 1 else xp = 0 end
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if mesecon:rules_link_anydir(pos, xmpos) then xm = 1 else xm = 0 end
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if mesecon:rules_link_anydir(pos, zppos) then zp = 1 else zp = 0 end
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if mesecon:rules_link_anydir(pos, zmpos) then zm = 1 else zm = 0 end
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if mesecon:rules_link_anydir(pos, xpympos) then xp = 1 end
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if mesecon:rules_link_anydir(pos, xmympos) then xm = 1 end
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if mesecon:rules_link_anydir(pos, zpympos) then zp = 1 end
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if mesecon:rules_link_anydir(pos, zmympos) then zm = 1 end
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if mesecon:rules_link_anydir(pos, xpypos) then xpy = 1 else xpy = 0 end
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if mesecon:rules_link_anydir(pos, zpypos) then zpy = 1 else zpy = 0 end
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if mesecon:rules_link_anydir(pos, xmypos) then xmy = 1 else xmy = 0 end
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if mesecon:rules_link_anydir(pos, zmypos) then zmy = 1 else zmy = 0 end
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if xpy == 1 then xp = 1 end
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if zpy == 1 then zp = 1 end
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if xmy == 1 then xm = 1 end
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if zmy == 1 then zm = 1 end
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local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
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tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
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if string.find(nodename, "_off") ~= nil then
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minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"})
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else
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minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" })
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end
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end
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minetest.register_alias("mesecons:redstone", "mesecons:wire_00000000_off")
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minetest.register_craft({
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type = "cooking",
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output = "mesecons:redstone",
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recipe = "mcl_core:stone_with_redstone",
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cooktime = 10,
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})
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