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https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-25 00:15:10 +00:00
111 lines
3.2 KiB
Lua
111 lines
3.2 KiB
Lua
local absorb = function(pos)
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local change = false
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local p, n
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for i=-3,3 do
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for j=-3,3 do
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for k=-3,3 do
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p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
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n = minetest.get_node(p)
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if minetest.get_item_group(n.name, "water") ~= 0 then
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minetest.add_node(p, {name="air"})
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change = true
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end
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end
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end
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end
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return change
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end
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minetest.register_node("mcl_sponges:sponge", {
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description = "Sponge",
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_doc_items_longdesc = "Sponges are blocks which remove water around them when they are placed or come in contact with water, turning it into a wet sponge.",
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drawtype = "normal",
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is_ground_content = false,
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tiles = {"mcl_sponges_sponge.png"},
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walkable = true,
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pointable = true,
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diggable = true,
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buildable_to = false,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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groups = {handy=1, building_block=1},
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on_place = function(itemstack, placer, pointed_thing)
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local pn = placer:get_player_name()
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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end
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local pos = pointed_thing.above
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local on_water = false
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if minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0 then
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on_water = true
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end
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local water_found = minetest.find_node_near(pos, 1, "group:water")
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if water_found ~= nil then
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on_water = true
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end
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if on_water then
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-- Absorb water
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-- FIXME: pos is not always the right placement position because of pointed_thing
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if absorb(pos) then
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minetest.item_place_node(ItemStack("mcl_sponges:sponge_wet"), placer, pointed_thing)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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end,
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_mcl_blast_resistance = 3,
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_mcl_hardness = 0.6,
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})
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minetest.register_node("mcl_sponges:sponge_wet", {
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description = "Wet Sponge",
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_doc_items_longdesc = "Wet sponges can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, water will pour into the bucket.",
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drawtype = "normal",
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is_ground_content = false,
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tiles = {"mcl_sponges_sponge_wet.png"},
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walkable = true,
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pointable = true,
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diggable = true,
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buildable_to = false,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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groups = {handy=1, building_block=1},
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_mcl_blast_resistance = 3,
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_mcl_hardness = 0.6,
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})
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minetest.register_craft({
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type = "cooking",
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output = "mcl_sponges:sponge",
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recipe = "mcl_sponges:sponge_wet",
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cooktime = 10,
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})
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minetest.register_abm({
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label = "Sponge water absorbtion",
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nodenames = { "mcl_sponges:sponge" },
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neighbors = { "group:water" },
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interval = 1,
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chance = 1,
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action = function(pos)
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if absorb(pos) then
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minetest.add_node(pos, {name = "mcl_sponges:sponge_wet"})
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end
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end,
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})
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