123 lines
3.7 KiB
Lua
123 lines
3.7 KiB
Lua
local time = 0
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local update_time = tonumber(minetest.settings:get("wieldview_update_time"))
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if not update_time then
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update_time = 2
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minetest.settings:set("wieldview_update_time", tostring(update_time))
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end
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local node_tiles = minetest.settings:get_bool("wieldview_node_tiles")
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if not node_tiles then
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node_tiles = false
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minetest.settings:set("wieldview_node_tiles", "false")
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end
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wieldview = {
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wielded_item = {},
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transform = {},
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}
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
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wieldview.get_item_texture = function(self, item)
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local texture = "blank.png"
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if item ~= "" then
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if minetest.registered_items[item] then
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if minetest.registered_items[item].inventory_image ~= "" then
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texture = minetest.registered_items[item].inventory_image
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elseif node_tiles == true and minetest.registered_items[item].tiles
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and type(minetest.registered_items[item].tiles[1]) == "string"
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and minetest.registered_items[item].tiles[1] ~= "" then
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texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
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end
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end
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-- Get item image transformation, first from group, then from transform.lua
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local transform = minetest.get_item_group(item, "wieldview_transform")
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if transform == 0 then
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transform = wieldview.transform[item]
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end
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if transform then
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-- This actually works with groups ratings because transform1, transform2, etc.
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-- have meaning and transform0 is used for identidy, so it can be ignored
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texture = texture.."^[transform"..tostring(transform)
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end
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end
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return texture
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end
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wieldview.update_wielded_item = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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local stack = player:get_wielded_item()
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local item = stack:get_name()
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if not item then
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return
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end
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if self.wielded_item[name] then
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if self.wielded_item[name] == item then
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return
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end
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if not armor.textures[name] then
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return
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end
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armor.textures[name].wielditem = self:get_item_texture(item)
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armor:update_player_visuals(player)
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end
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self.wielded_item[name] = item
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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wieldview.wielded_item[name] = ""
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minetest.after(0, function(player)
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wieldview:update_wielded_item(player)
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local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode")
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itementity:set_attach(player, "Hand_Right", vector.new(0, 0, 0), vector.new(15, 45, 0))
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itementity:get_luaentity().wielder = name
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end, player)
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end)
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minetest.register_globalstep(function()
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for _,player in ipairs(minetest.get_connected_players()) do
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wieldview:update_wielded_item(player)
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end
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end)
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minetest.register_entity("wieldview:wieldnode", {
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initial_properties = {
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hp_max = 1,
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visual = "wielditem",
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physical = false,
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textures = {""},
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automatic_rotate = 1.5,
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is_visible = true,
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pointable = false,
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collide_with_objects = false,
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static_save = false,
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collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
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selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
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visual_size = {x = 0.21, y = 0.21},
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},
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itemstring = "",
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on_step = function(self)
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local player = minetest.get_player_by_name(self.wielder)
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if player then
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local wielded = player:get_wielded_item()
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local itemstring = wielded:get_name()
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if self.itemstring ~= itemstring then
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local def = minetest.registered_items[itemstring]
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self.object:set_properties({glow = def and def.light_source or 0})
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if armor.textures[self.wielder].wielditem == "blank.png" then
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self.object:set_properties({textures = {itemstring}})
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else
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self.object:set_properties({textures = {""}})
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end
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self.itemstring = itemstring
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end
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else
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self.object:remove()
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end
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end,
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})
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