42 lines
1.5 KiB
Lua
42 lines
1.5 KiB
Lua
minetest.register_on_dieplayer(function(player)
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local keep = minetest.settings:get_bool("mcl_keepInventory", false)
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if keep == false then
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-- Drop inventory, crafting grid and armor
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local inv = player:get_inventory()
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local pos = player:get_pos()
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local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
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-- No item drop if in deep void
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local void, void_deadly = mcl_worlds.is_in_void(pos)
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local lists = {
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{ inv = inv, listname = "main", drop = true },
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{ inv = inv, listname = "craft", drop = true },
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{ inv = player_armor_inv, listname = "armor", drop = true },
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{ inv = armor_armor_inv, listname = "armor", drop = false },
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}
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for l=1,#lists do
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local inv = lists[l].inv
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local listname = lists[l].listname
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local drop = lists[l].drop
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if inv ~= nil then
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for i, stack in ipairs(inv:get_list(listname)) do
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local x = math.random(0, 9)/3
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local z = math.random(0, 9)/3
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pos.x = pos.x + x
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pos.z = pos.z + z
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if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
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local def = minetest.registered_items[stack:get_name()]
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if def and def.on_drop then
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stack = def.on_drop(stack, player, pos)
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end
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minetest.add_item(pos, stack)
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end
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pos.x = pos.x - x
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pos.z = pos.z - z
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end
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inv:set_list(listname, {})
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end
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end
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armor:set_player_armor(player)
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armor:update_inventory(player)
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end
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end)
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