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Mineclonia/mods/ITEMS/minetest-3d_armor
Wuzzy e65029394f Replace most textures with Pixel Perfection
- Using the converter script
- A bunch of textures are still missing
2017-07-20 20:20:45 +02:00
..
3d_armor Replace most textures with Pixel Perfection 2017-07-20 20:20:45 +02:00
3d_armor_stand Replace most textures with Pixel Perfection 2017-07-20 20:20:45 +02:00
wieldview Change wieldview transform list for MCL2 2017-03-30 05:41:14 +02:00
LICENSE.md Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
modpack.txt Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
README.md Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00

Modpack - 3d Armor

[mod] Unified Skins [unified_skins]

depends: default

A 3d character model re-texturing api used as the framework for this modpack.

Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.

Note: Currently only supports 64x32px player skins.

[mod] Visible Wielded Items [wieldview]

depends: unified_skins

Makes hand wielded items visible to other players.

Note: Currently only supports 16x16px texture packs, sorry!

[mod] Visible Player Armor [3d_armor]

depends: unified_skins, inventory_plus

Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points.

[mod] Shields [shields]

depends: 3d_armor

Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.