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Mineclonia/mods/ITEMS/mcl_mobspawners
Wuzzy e65029394f Replace most textures with Pixel Perfection
- Using the converter script
- A bunch of textures are still missing
2017-07-20 20:20:45 +02:00
..
textures Replace most textures with Pixel Perfection 2017-07-20 20:20:45 +02:00
depends.txt Rename mcl_monster_spawners to mcl_mobspawners. 2017-05-25 06:09:03 +02:00
init.lua Remove minetest.env in mcl_mobspawners 2017-07-06 15:23:16 +02:00
mod.conf Rename mcl_monster_spawners to mcl_mobspawners. 2017-05-25 06:09:03 +02:00
README.md Rename mcl_monster_spawners to mcl_mobspawners. 2017-05-25 06:09:03 +02:00

This mod adds a monster spawner for MineClone 2. Monsters will appear around the monster spawner in semi-regular intervals.

This mod is originally based on the mob spawner from Mobs Redo by TenPlus1 but has been modified quite a lot to fit the needs of MineClone 2.

Players can get a monster spawner by giveme and is initially empty after placing.

Programmer notes

To set the mob spawned by a monster spawner, first place the monster spawner (e.g. with minetest.set_node), then use the function mcl_mobspawners.setup_spawner to set its attributes. See the comment in init.lua for more info.

License (code and texture)

MIT License