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https://git.minetest.land/Mineclonia/Mineclonia.git
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194 lines
7.8 KiB
Python
Executable file
194 lines
7.8 KiB
Python
Executable file
#!/usr/bin/env python
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# EXPERIMENTAL texture pack copying utility.
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# This Python script helps in converting Minecraft texture packs. It has 2 main features:
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# - Can create a Minetest texture pack (default)
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# - Can update the MineClone 2 textures
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# This script is currently incomplete, not all textures are converted.
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#
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# Requirements:
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# - Python 3
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# - Python Library: Pillow
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# - ImageMagick
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#
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# Usage (to be simplified later):
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# - Put extracted texture pack into $HOME/tmp/pp
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# - Make sure the file “Texture_Conversion_Table.csv” is in the same directory as the script
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# - Run the script in its directory
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# - If everything worked, retrieve texture pack in texture_pack/
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__author__ = "Wuzzy"
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__license__ = "WTFPL"
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__status__ = "Development"
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### SETTINGS ###
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# If True, will only make console output but not convert anything.
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dry_run = False
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# If True, textures will be put into a texture pack directory structure.
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# If False, textures will be put into MineClone 2 directories.
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make_texture_pack = True
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# If True, prints all copying actions
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verbose = False
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### END OF SETTINGS ###
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import shutil, csv, os, tempfile
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from PIL import Image
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# Helper variables
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home = os.environ["HOME"]
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mineclone2_path = home + "/.minetest/games/mineclone2"
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working_dir = os.getcwd()
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base_dir = home + "/tmp/pp"
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tex_dir = base_dir + "/assets/minecraft/textures"
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# FUNCTION DEFINITIONS
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def convert_alphatex(one, two, three, four, five):
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os.system("convert "+one+" -crop 1x1+"+three+" -depth 8 -resize "+four+"x"+four+" "+tempfile1.name)
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os.system("composite -compose Multiply "+tempfile1.name+" "+two+" "+tempfile2.name)
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os.system("composite -compose Dst_In "+two+" "+tempfile1.name+" -alpha Set "+five)
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def target_dir(directory):
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if make_texture_pack:
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return working_dir + "/texture_pack"
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else:
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return mineclone2_path + directory
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# Copy texture files
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def convert_textures():
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failed_conversions = 0
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print("Texture conversion BEGINS NOW!")
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with open("Texture_Conversion_Table.csv", newline="") as csvfile:
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reader = csv.reader(csvfile, delimiter=",", quotechar='"')
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first_row = True
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for row in reader:
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# Skip first row
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if first_row:
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first_row = False
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continue
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src_dir = row[0]
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src_filename = row[1]
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dst_dir = row[2]
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dst_filename = row[3]
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if row[4] != "":
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xs = int(row[4])
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ys = int(row[5])
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xl = int(row[6])
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yl = int(row[7])
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xt = int(row[8])
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yt = int(row[9])
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else:
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xs = None
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src_file = base_dir + src_dir + "/" + src_filename # source file
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src_file_exists = os.path.isfile(src_file)
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dst_file = target_dir(dst_dir) + "/" + dst_filename # destination file
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if src_file_exists == False:
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print("WARNING: Source file does not exist: "+src_file)
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failed_conversions = failed_conversions + 1
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continue
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if xs != None:
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# Crop and copy images
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image = Image.open(src_file)
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if not dry_run:
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region = image.crop((xs, ys, xs+xl, ys+yl))
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region.load()
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region.save(dst_file)
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if verbose:
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print(src_file + " → " + dst_file)
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else:
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# Copy image verbatim
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if not dry_run:
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shutil.copy2(src_file, dst_file)
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if verbose:
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print(src_file + " → " + dst_file)
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# Convert chest textures (requires ImageMagick)
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PXSIZE = 16
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chest_file = tex_dir + "/entity/chest/normal.png"
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if os.path.isfile(chest_file):
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CHPX=((PXSIZE / 16 * 14)) # Chests in MC are 2/16 smaller!
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+target_dir("/mods/ITEMS/mcl_chests/textures")+"/default_chest_top.png")
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os.system("convert " + chest_file + " \
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\( -clone 0 -crop "+str(CHPX)+"x"+str((PXSIZE/16)*5)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
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\( -clone 0 -crop "+str(CHPX)+"x"+str((PXSIZE/16)*10)+"+"+str(CHPX)+"+"+str((2*CHPX) + ((PXSIZE/16)*5))+" \) -geometry +0+"+str((PXSIZE/16)*5)+" -composite \
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-extent "+str(CHPX)+"x"+str(CHPX)+" "+target_dir("/mods/ITEMS/mcl_chests/textures")+"/default_chest_front.png")
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# TODO: Convert other chest sides
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# Convert grass
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grass_file = tex_dir + "/blocks/grass_top.png"
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if os.path.isfile(grass_file):
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FOLIAG = tex_dir+"/colormap/foliage.png"
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GRASS = tex_dir+"/colormap/grass.png"
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# Leaves
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convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_oak.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_leaves.png")
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convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_big_oak.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_big_oak.png")
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convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_acacia.png", "16+240", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_acacia_leaves.png")
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convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_spruce.png", "226+240", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_spruce.png")
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convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_birch.png", "70+120", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_birch.png")
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convert_alphatex(FOLIAG, tex_dir+"/blocks/leaves_jungle.png", "16+32", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_jungleleaves.png")
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# Waterlily
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convert_alphatex(FOLIAG, tex_dir+"/blocks/waterlily.png", "16+32", str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/flowers_waterlily.png")
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# Vines
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convert_alphatex(FOLIAG, tex_dir+"/blocks/vine.png", "16+32", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_vine.png")
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# Tall grass, fern (inventory images)
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col = "49+172" # Plains grass color
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convert_alphatex(GRASS, tex_dir+"/blocks/tallgrass.png", col, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_tallgrass_inv.png")
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convert_alphatex(GRASS, tex_dir+"/blocks/fern.png", col, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_fern_inv.png")
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convert_alphatex(GRASS, tex_dir+"/blocks/double_plant_fern_top.png", col, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_fern_inv.png")
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convert_alphatex(GRASS, tex_dir+"/blocks/double_plant_grass_top.png", col, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_grass_inv.png")
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# TODO: Convert grass palette
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offset = [
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[ "49+172", "", "grass" ], # Default grass: Plains
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[ "0+255", "_dry", "dry_grass" ], # Dry grass: Savanna, Mesa Plateau F, Nether, …
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]
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for o in offset:
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os.system("convert "+GRASS+" -crop 1x1+"+o[0]+" -depth 8 -resize "+str(PXSIZE)+"x"+str(PXSIZE)+" "+tempfile1.name)
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os.system("composite -compose Multiply "+tempfile1.name+" "+tex_dir+"/blocks/grass_top.png "+target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+".png")
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convert_alphatex(GRASS, tex_dir+"/blocks/grass_side_overlay.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+"_side.png")
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# TODO: Convert banner masks
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# if os.path.isdir(tex_dir + "/entity/banner"):
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# These are the ImageMagick commands needed to convert the mask images
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# os.system("mogrify -transparent-color "+filename)
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# os.system("mogrify -clip-mask "+tex_dir+"/entity/banner/base.png"+" -alpha Copy "+filename)
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# os.system("mogrify -fill white -colorize 100 "+filename)
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print("Textures conversion COMPLETE!")
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if failed_conversions > 0:
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print("WARNING: Number of missing files in original resource pack: "+str(failed_conversions))
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print("NOTE: Please keep in mind this script does not reliably convert all the textures yet.")
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if make_texture_pack:
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print("You can now retrieve the texture pack in "+working_dir+"/texture_pack/")
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# ENTRY POINT
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if make_texture_pack and not os.path.isdir("./texture_pack"):
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os.mkdir("texture_pack")
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tempfile1 = tempfile.NamedTemporaryFile()
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tempfile2 = tempfile.NamedTemporaryFile()
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convert_textures()
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tempfile1.close()
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tempfile2.close()
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