mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-18 06:05:10 +00:00
218 lines
5.9 KiB
Lua
218 lines
5.9 KiB
Lua
local invisibility = {}
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local poisoned = {}
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local regenerating = {}
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local strong = {}
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local weak = {}
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-- reset player invisibility/poison if they go offline
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if invisibility[name] then
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invisibility[name] = nil
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end
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if poisoned[name] then
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poisoned[name] = nil
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end
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if regenerating[name] then
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regenerating[name] = nil
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end
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if strong[name] then
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strong[name] = nil
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end
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if weak[name] then
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weak[name] = nil
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end
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end)
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function mcl_potions.invisible(player, toggle)
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if not player then return false end
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invisibility[player:get_player_name()] = toggle
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if toggle then -- hide player
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player:set_properties({visual_size = {x = 0, y = 0}})
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player:set_nametag_attributes({color = {a = 0}})
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else -- show player
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player:set_properties({visual_size = {x = 1, y = 1}})
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player:set_nametag_attributes({color = {a = 255}})
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end
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end
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function mcl_potions.poison(player, toggle)
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if not player then return false end
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poisoned[player:get_player_name()] = toggle
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end
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function mcl_potions.regenerate(player, toggle)
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if not player then return false end
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regenerating[player:get_player_name()] = toggle
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end
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function mcl_potions._use_potion(item, obj, color)
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local d = 0.1
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local pos = obj:get_pos()
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item:replace("mcl_potions:glass_bottle")
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minetest.sound_play("mcl_potions_drinking")
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minetest.add_particlespawner({
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amount = 25,
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time = 1,
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minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
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minvel = {x=-0.1, y=0, z=-0.1},
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maxvel = {x=0.1, y=0.1, z=0.1},
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minacc = {x=-0.1, y=0, z=-0.1},
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maxacc = {x=0.1, y=.1, z=0.1},
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minexptime = 1,
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maxexptime = 5,
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minsize = 0.5,
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maxsize = 1,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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end
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function mcl_potions._add_spawner(obj, color)
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local d = 0.2
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local pos = obj:get_pos()
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minetest.add_particlespawner({
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amount = 5,
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time = 1,
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minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
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minvel = {x=-0.1, y=0, z=-0.1},
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maxvel = {x=0.1, y=0.1, z=0.1},
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minacc = {x=-0.1, y=0, z=-0.1},
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maxacc = {x=0.1, y=.1, z=0.1},
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minexptime = 0.5,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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end
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local is_zombie = {}
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for i, zombie in ipairs({"husk","zombie","pigman"}) do
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is_zombie["mobs_mc:"..zombie] = true
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is_zombie["mobs_mc:baby_"..zombie] = true
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end
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function mcl_potions.healing_func(player, hp)
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if is_zombie[player:get_entity_name()] then hp = -hp end
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if hp > 0 then
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
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else
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player:set_hp(math.max(player:get_hp() + hp, 1))
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end
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end
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function mcl_potions.swiftness_func(player, factor, duration)
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if not player:get_meta() then return false end
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playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
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minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end )
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for i=1,math.floor(duration) do
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minetest.after(i, function() mcl_potions._add_spawner(player, "#009999") end)
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end
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end
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function mcl_potions.leaping_func(player, factor, duration)
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if player:get_meta() then return false end
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playerphysics.add_physics_factor(player, "jump", "leaping", factor)
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minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end )
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for i=1,math.floor(duration) do
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minetest.after(i, function() mcl_potions._add_spawner(player, "#00CC33") end)
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end
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end
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function mcl_potions.weakness_func(player, factor, duration)
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player:set_attribute("weakness", tostring(factor))
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-- print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
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minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
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for i=1,math.floor(duration) do
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minetest.after(i, function() mcl_potions._add_spawner(player, "#6600AA") end)
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end
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end
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function mcl_potions.poison_func(player, factor, duration)
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if not poisoned[player:get_player_name()] then
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mcl_potions.poison(player, true)
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for i=1,math.floor(duration/factor) do
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minetest.after(i*factor, function()
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if poisoned[player:get_player_name()] then
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player:set_hp(math.max(player:get_hp() - 1,1))
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end
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end)
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end
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for i=1,math.floor(duration) do
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minetest.after(i, function() mcl_potions._add_spawner(player, "#225533") end)
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end
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minetest.after(duration, function() mcl_potions.poison(player, false) end)
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end
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end
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function mcl_potions.regeneration_func(player, factor, duration)
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if not regenerating[player:get_player_name()] then
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mcl_potions.regenerate(player, true)
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for i=1,math.floor(duration/factor) do
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minetest.after(i*factor, function()
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if player:get_hp() < 20 then
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player:set_hp(player:get_hp() + 1)
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end
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end )
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end
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for i=1,math.floor(duration) do
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minetest.after(i, function() mcl_potions._add_spawner(player, "#A52BB2") end)
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end
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minetest.after(duration, function() mcl_potions.regenerate(player, false) end)
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end
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end
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function mcl_potions.invisiblility_func(player, duration)
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mcl_potions.invisible(player, true)
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minetest.after(duration, function() mcl_potions.invisible(player, false) end )
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for i=1,math.floor(duration) do
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minetest.after(i, function() mcl_potions._add_spawner(player, "#B0B0B0") end)
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end
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end
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function mcl_potions.water_breathing_func(player, duration)
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if minetest.is_player(player) then
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for i=1,math.floor(duration) do
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minetest.after(i, function()
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if player:get_breath() < 10 then
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player:set_breath(10)
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end
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mcl_potions._add_spawner(player, "#0000AA")
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end )
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end
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end
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end
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