mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-05 17:25:06 +00:00
209 lines
5.5 KiB
Lua
209 lines
5.5 KiB
Lua
local S = minetest.get_translator("mcl_burning")
|
|
|
|
mcl_burning = {}
|
|
|
|
function mcl_burning.get_default(datatype)
|
|
local default_table = {string = "", float = 0.0, int = 0, bool = false}
|
|
return default_table[datatype]
|
|
end
|
|
|
|
function mcl_burning.get(obj, datatype, name)
|
|
local key
|
|
if obj:is_player() then
|
|
local meta = obj:get_meta()
|
|
return meta["get_" .. datatype](meta, "mcl_burning:" .. name)
|
|
else
|
|
local luaentity = obj:get_luaentity()
|
|
return luaentity["mcl_burning_" .. name] or mcl_burning.get_default(datatype)
|
|
end
|
|
end
|
|
|
|
function mcl_burning.set(obj, datatype, name, value)
|
|
if obj:is_player() then
|
|
local meta = obj:get_meta()
|
|
meta["set_" .. datatype](meta, "mcl_burning:" .. name, value or mcl_burning.get_default(datatype))
|
|
else
|
|
local luaentity = obj:get_luaentity()
|
|
if mcl_burning.get_default(datatype) == value then
|
|
value = nil
|
|
end
|
|
luaentity["mcl_burning_" .. name] = value
|
|
end
|
|
end
|
|
|
|
function mcl_burning.get_collisionbox(obj)
|
|
local box = obj:get_properties().collisionbox
|
|
return vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
|
|
end
|
|
|
|
function mcl_burning.is_touching_nodes(obj, nodes)
|
|
local pos = obj:get_pos()
|
|
local box = obj:get_properties().collisionbox
|
|
local minp, maxp = mcl_burning.get_collisionbox(obj)
|
|
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodes)
|
|
return #nodes > 0
|
|
end
|
|
|
|
function mcl_burning.damage(obj)
|
|
local luaentity = obj:get_luaentity()
|
|
local health
|
|
|
|
if luaentity then
|
|
health = luaentity.health
|
|
end
|
|
|
|
local hp = health or obj:get_hp()
|
|
|
|
if hp <= 0 then
|
|
return
|
|
end
|
|
|
|
local do_damage = true
|
|
|
|
if obj:is_player() then
|
|
if mcl_potions.player_has_effect(obj, "fire_proof") then
|
|
do_damage = false
|
|
else
|
|
local name = obj:get_player_name()
|
|
armor.last_damage_types[name] = "fire"
|
|
local deathmsg = S("@1 burned to death.", name)
|
|
local reason = mcl_burning.get(obj, "string", "reason")
|
|
if reason ~= "" then
|
|
deathmsg = S("@1 was burned by @2.", name, reason)
|
|
end
|
|
mcl_death_messages.player_damage(obj, deathmsg)
|
|
end
|
|
else
|
|
if luaentity.fire_damage_resistant then
|
|
do_damage = false
|
|
end
|
|
end
|
|
|
|
if do_damage then
|
|
local damage = mcl_burning.get(obj, "float", "damage")
|
|
if damage == 0 then
|
|
damage = 1
|
|
end
|
|
local new_hp = hp - damage
|
|
obj:set_hp(new_hp)
|
|
if health then
|
|
luaentity.health = new_hp
|
|
end
|
|
end
|
|
end
|
|
|
|
function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
|
|
local luaentity = obj:get_luaentity()
|
|
if luaentity and luaentity.fire_resistant then
|
|
return
|
|
end
|
|
|
|
local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
|
|
local max_fire_prot_lvl = 0
|
|
|
|
if obj:is_player() then
|
|
local inv = obj:get_inventory()
|
|
|
|
for i = 2, 5 do
|
|
local stack = inv:get_stack("armor", i)
|
|
|
|
local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
|
|
max_fire_prot_lvl = math.max(max_fire_prot_lvl, fire_prot_lvl)
|
|
end
|
|
end
|
|
|
|
if max_fire_prot_lvl > 0 then
|
|
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
|
|
end
|
|
|
|
if old_burn_time <= burn_time then
|
|
mcl_burning.set(obj, "float", "burn_time", burn_time)
|
|
mcl_burning.set(obj, "float", "damage", damage or 0)
|
|
mcl_burning.set(obj, "string", "reason", reason or "")
|
|
|
|
end
|
|
end
|
|
|
|
function mcl_burning.extinguish(obj)
|
|
local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
|
|
|
|
if old_burn_time > 0 then
|
|
minetest.sound_play("fire_extinguish_flame", {
|
|
object = obj,
|
|
gain = 0.18,
|
|
max_hear_distance = 32,
|
|
})
|
|
|
|
mcl_burning.delete_particlespawner(obj)
|
|
|
|
mcl_burning.set(obj, "float", "damage")
|
|
mcl_burning.set(obj, "string", "reason")
|
|
mcl_burning.set(obj, "float", "burn_time")
|
|
mcl_burning.set(obj, "float", "damage_timer")
|
|
end
|
|
end
|
|
|
|
function mcl_burning.catch_fire_tick(obj, dtime)
|
|
local lava_nodes = {"mcl_core:lava_source", "mcl_core:lava_flowing"}
|
|
local fire_nodes = {"mcl_fire:fire", "mcl_fire:eternal_fire"}
|
|
local water_nodes = {"mcl_core:water_source", "mcl_core:water_flowing"}
|
|
|
|
if mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos()) or mcl_burning.is_touching_nodes(obj, water_nodes) then
|
|
mcl_burning.extinguish(obj)
|
|
elseif mcl_burning.is_touching_nodes(obj, lava_nodes) then
|
|
mcl_burning.set_on_fire(obj, 15)
|
|
elseif mcl_burning.is_touching_nodes(obj, fire_nodes) then
|
|
mcl_burning.set_on_fire(obj, 8)
|
|
end
|
|
end
|
|
|
|
function mcl_burning.tick(obj, dtime)
|
|
local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime
|
|
|
|
if burn_time <= 0 then
|
|
mcl_burning.extinguish(obj)
|
|
else
|
|
mcl_burning.set(obj, "float", "burn_time", burn_time)
|
|
|
|
if math.random() < dtime then
|
|
minetest.sound_play("fire_fire", {
|
|
object = obj,
|
|
gain = 0.18,
|
|
max_hear_distance = 32,
|
|
})
|
|
end
|
|
|
|
local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
|
|
|
|
if damage_timer >= 1 then
|
|
damage_timer = 0
|
|
mcl_burning.damage(obj)
|
|
end
|
|
|
|
mcl_burning.set(obj, "float", "damage_timer", damage_timer)
|
|
end
|
|
|
|
mcl_burning.catch_fire_tick(obj, dtime)
|
|
end
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
for _, player in ipairs(minetest.get_connected_players()) do
|
|
mcl_burning.tick(player, dtime)
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_respawnplayer(function(player)
|
|
mcl_burning.extinguish(player)
|
|
end)
|
|
|
|
minetest.register_chatcommand("burn", {
|
|
func = function(name, param)
|
|
local player = minetest.get_player_by_name(name)
|
|
local sparam = param:split(" ")
|
|
local burn_time = tonumber(sparam[1]) or 5
|
|
local damage = tonumber(sparam[2]) or 5
|
|
if player then
|
|
mcl_burning.set_on_fire(player, burn_time, damage)
|
|
end
|
|
end
|
|
})
|