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200 lines
7.1 KiB
Lua
200 lines
7.1 KiB
Lua
-- Liquids: Water and lava
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local S = minetest.get_translator("mcl_core")
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local N = function(s) return s end
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local WATER_ALPHA = 179
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local WATER_VISC = 1
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local LAVA_VISC = 7
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local lava_death_messages = {
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N("@1 melted in lava."),
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N("@1 took a bath in a hot lava tub."),
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N("@1 died in lava."),
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N("@1 could not survive in lava."),
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}
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minetest.register_node("mcl_core:water_flowing", {
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description = S("Flowing Water"),
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_doc_items_create_entry = false,
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wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
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drawtype = "flowingliquid",
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tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
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special_tiles = {
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{
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image="default_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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},
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{
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image="default_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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},
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},
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sounds = mcl_sounds.node_sound_water_defaults(),
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alpha = WATER_ALPHA,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 4,
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liquidtype = "flowing",
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liquid_alternative_flowing = "mcl_core:water_flowing",
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liquid_alternative_source = "mcl_core:water_source",
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
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groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
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_mcl_blast_resistance = 500,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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_mcl_hardness = -1,
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})
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minetest.register_node("mcl_core:water_source", {
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description = S("Water Source"),
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_doc_items_entry_name = S("Water"),
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_doc_items_longdesc =
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S("Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.").."\n\n"..
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S("Water interacts with lava in various ways:").."\n"..
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S("• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.").."\n"..
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S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n"..
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S("• When water is directly below lava, the water turns into stone."),
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_doc_items_hidden = false,
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drawtype = "liquid",
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tiles = {
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{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
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},
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special_tiles = {
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-- New-style water source material (mostly unused)
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{
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name="default_water_source_animated.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
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backface_culling = false,
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}
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},
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sounds = mcl_sounds.node_sound_water_defaults(),
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alpha = WATER_ALPHA,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 4,
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liquidtype = "source",
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liquid_alternative_flowing = "mcl_core:water_flowing",
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liquid_alternative_source = "mcl_core:water_source",
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
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stack_max = 64,
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groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
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_mcl_blast_resistance = 500,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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_mcl_hardness = -1,
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})
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minetest.register_node("mcl_core:lava_flowing", {
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description = S("Flowing Lava"),
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_doc_items_create_entry = false,
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wield_image = "default_lava_flowing_animated.png^[verticalframe:64:0",
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drawtype = "flowingliquid",
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tiles = {"default_lava_flowing_animated.png^[verticalframe:64:0"},
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special_tiles = {
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{
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image="default_lava_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6}
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},
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{
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image="default_lava_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6}
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},
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},
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paramtype = "light",
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paramtype2 = "flowingliquid",
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light_source = minetest.LIGHT_MAX,
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sounds = mcl_sounds.node_sound_lava_defaults(),
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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--[[ Drowning in Minecraft deals 2 damage per second.
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In Minetest, drowning damage is dealt every 2 seconds so this
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translates to 4 drowning damage ]]
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drowning = 4,
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liquidtype = "flowing",
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liquid_alternative_flowing = "mcl_core:lava_flowing",
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liquid_alternative_source = "mcl_core:lava_source",
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liquid_viscosity = LAVA_VISC,
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liquid_renewable = false,
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liquid_range = 3,
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damage_per_second = 4*2,
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_mcl_node_death_message = lava_death_messages,
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post_effect_color = {a=255, r=208, g=73, b=10},
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groups = { lava=3, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1},
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_mcl_blast_resistance = 500,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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_mcl_hardness = -1,
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})
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local fire_text
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local fire_enabled = minetest.settings:get_bool("enable_fire", true)
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if fire_enabled then
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fire_text = S("A lava source sets fire to a couple of air blocks above when they're next to a flammable block.")
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else
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fire_text = ""
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end
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minetest.register_node("mcl_core:lava_source", {
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description = S("Lava Source"),
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_doc_items_entry_name = "Lava",
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_doc_items_longdesc =
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S("Lava is hot and rather dangerous. Don't touch it, it will hurt you a lot and it is hard to get out.").."\n"..
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fire_text.."\n\n"..
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S("Lava interacts with water various ways:").."\n"..
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S("• When a lava source is directly below or horizontally next to water, the lava turns into obsidian.").."\n"..
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S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n"..
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S("• When lava is directly above water, the water turns into stone."),
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drawtype = "liquid",
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tiles = {
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{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
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},
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special_tiles = {
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-- New-style lava source material (mostly unused)
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{
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name="default_lava_source_animated.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
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backface_culling = false,
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}
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},
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paramtype = "light",
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light_source = minetest.LIGHT_MAX,
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sounds = mcl_sounds.node_sound_lava_defaults(),
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 4,
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liquidtype = "source",
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liquid_alternative_flowing = "mcl_core:lava_flowing",
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liquid_alternative_source = "mcl_core:lava_source",
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liquid_viscosity = LAVA_VISC,
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liquid_renewable = false,
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liquid_range = 3,
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damage_per_second = 4*2,
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_mcl_node_death_message = lava_death_messages,
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post_effect_color = {a=255, r=208, g=73, b=10},
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stack_max = 64,
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groups = { lava=3, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1},
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_mcl_blast_resistance = 500,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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_mcl_hardness = -1,
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})
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