Mineclonia/mods/MAPGEN
kay27 47db5c5917 Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
..
mcl_biomes Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-02-22 03:15:32 +04:00
mcl_dungeons Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
mcl_mapgen_core Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-02-22 03:15:32 +04:00
mcl_strongholds Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-02-22 03:15:32 +04:00
mcl_structures Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
mcl_villages Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
tsm_railcorridors Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00