Mineclonia/mods/ITEMS/REDSTONE/mesecons_solarpanel/init.lua
2017-03-20 21:39:39 +01:00

208 lines
6.8 KiB
Lua

local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 } -- Solar Pannel
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_on", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel.png",
wield_scale = { x=1, y=1, z=3 },
paramtype = "light",
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_off",
description="Daylight Sensor",
_doc_items_create_entry = false,
groups = {handy=1,axey=1, not_in_creative_inventory = 1, material_wood=1},
sounds = mcl_sounds.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_inverted_off"})
mesecon:receptor_off(pos)
end,
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_off", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel.png",
wield_scale = { x=1, y=1, z=3 },
paramtype = "light",
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
groups = {handy=1,axey=1, material_wood=1},
description="Daylight Sensor",
_doc_items_longdesc = "Daylight sensors are redstone components which provide redstone power when they are in sunlight and no power otherwise. They can also be inverted.",
_doc_items_usagehelp = "Rightclick the daylight sensor to turn it into an inverted daylight sensor, which supplies redstone energy when it is in moonlight.",
sounds = mcl_sounds.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_inverted_on"})
mesecon:receptor_on(pos)
end,
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
minetest.register_craft({
output = 'mesecons_solarpanel:solar_panel_off',
recipe = {
{'mcl_core:glass', 'mcl_core:glass', 'mcl_core:glass'},
{'mcl_nether:quartz', 'mcl_nether:quartz', 'mcl_nether:quartz'},
{'group:wood_slab', 'group:wood_slab', 'group:wood_slab'},
}
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel_off"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
if light >= 12 and minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
mesecon:receptor_on(pos)
end
end,
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel_on"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
if light < 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
mesecon:receptor_off(pos)
end
end,
})
--- Solar panel inversed
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_on", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel_inverted.png",
wield_scale = { x=1, y=1, z=3 },
paramtype = "light",
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_off",
groups = {handy=1,axey=1, not_in_creative_inventory = 1, material_wood=1},
description="Inverted Daylight Sensor",
_doc_items_create_entry = false,
sounds = mcl_sounds.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_off"})
mesecon:receptor_off(pos)
end,
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_off", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel_inverted.png",
wield_scale = { x=1, y=1, z=3 },
paramtype = "light",
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_off",
groups = {handy=1,axey=1, not_in_creative_inventory=1, material_wood=1},
description="Inverted Daylight Sensor",
_doc_items_longdesc = "An inverted daylight sensor is a variant of the daylight sensor. It is a redstone component which provides redstone power when it in moonlight and no power otherwise. It can turned back into an ordinary daylight sensor.",
_doc_items_usagehelp = "Rightclick the daylight sensor to turn it into a daylight sensor.",
sounds = mcl_sounds.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_on"})
mesecon:receptor_on(pos)
end,
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel_inverted_off"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
if light < 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
mesecon:receptor_on(pos)
end
end,
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel_inverted_on"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
if light >= 12 and minetest.get_timeofday() > 0.8 and minetest.get_timeofday() < 0.2 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_off", param2=node.param2})
mesecon:receptor_off(pos)
end
end,
})
minetest.register_craft({
type = "fuel",
recipe = "mesecons_solarpanel:solar_panel_off",
burntime = 15
})