mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-25 01:55:11 +00:00
2c4eae353c
This fixes some issues with speed overrides and gets rid of ugly workarounds.
122 lines
4 KiB
Lua
122 lines
4 KiB
Lua
--[[
|
|
Sprint mod for Minetest by GunshipPenguin
|
|
|
|
To the extent possible under law, the author(s)
|
|
have dedicated all copyright and related and neighboring rights
|
|
to this software to the public domain worldwide. This software is
|
|
distributed without any warranty.
|
|
]]
|
|
|
|
--Configuration variables, these are all explained in README.md
|
|
mcl_sprint = {}
|
|
|
|
mcl_sprint.SPEED = 1.3
|
|
|
|
local players = {}
|
|
|
|
-- Returns true if the player with the given name is sprinting, false if not.
|
|
-- Returns nil if player does not exist.
|
|
mcl_sprint.is_sprinting = function(playername)
|
|
if players[playername] then
|
|
return players[playername].sprinting
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local playerName = player:get_player_name()
|
|
|
|
players[playerName] = {
|
|
sprinting = false,
|
|
timeOut = 0,
|
|
shouldSprint = false,
|
|
lastPos = player:getpos(),
|
|
sprintDistance = 0,
|
|
}
|
|
end)
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local playerName = player:get_player_name()
|
|
players[playerName] = nil
|
|
end)
|
|
|
|
local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
|
local player = minetest.get_player_by_name(playerName)
|
|
if players[playerName] then
|
|
players[playerName]["sprinting"] = sprinting
|
|
if sprinting == true then
|
|
mcl_playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
|
|
elseif sprinting == false then
|
|
mcl_playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
|
|
end
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
minetest.register_globalstep(function(dtime)
|
|
--Get the gametime
|
|
local gameTime = minetest.get_gametime()
|
|
|
|
--Loop through all connected players
|
|
for playerName,playerInfo in pairs(players) do
|
|
local player = minetest.get_player_by_name(playerName)
|
|
if player ~= nil then
|
|
local ctrl = player:get_player_control()
|
|
--Check if the player should be sprinting
|
|
if ctrl.aux1 and ctrl.up and not ctrl.sneak then
|
|
players[playerName]["shouldSprint"] = true
|
|
else
|
|
players[playerName]["shouldSprint"] = false
|
|
end
|
|
|
|
local playerPos = player:getpos()
|
|
--If the player is sprinting, create particles behind and cause exhaustion
|
|
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
|
|
|
|
-- Exhaust player for sprinting
|
|
local lastPos = players[playerName].lastPos
|
|
local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
|
|
players[playerName].sprintDistance = players[playerName].sprintDistance + dist
|
|
if players[playerName].sprintDistance >= 1 then
|
|
local superficial = math.floor(players[playerName].sprintDistance)
|
|
mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
|
|
players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
|
|
end
|
|
|
|
-- Sprint dirt particles
|
|
local numParticles = math.random(1, 2)
|
|
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
|
if playerNode["name"] ~= "air" then
|
|
for i=1, numParticles, 1 do
|
|
minetest.add_particle({
|
|
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
|
velocity = {x=0, y=5, z=0},
|
|
acceleration = {x=0, y=-13, z=0},
|
|
expirationtime = math.random(),
|
|
size = math.random()+0.5,
|
|
collisiondetection = true,
|
|
vertical = false,
|
|
texture = "default_dirt.png",
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
--Adjust player states
|
|
players[playerName].lastPos = playerPos
|
|
if players[playerName]["shouldSprint"] == true then --Stopped
|
|
local sprinting
|
|
-- Prevent sprinting if hungry or sleeping
|
|
if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) or (player:get_attribute("mcl_beds:sleeping") == "true")then
|
|
sprinting = false
|
|
else
|
|
sprinting = true
|
|
end
|
|
setSprinting(playerName, sprinting)
|
|
elseif players[playerName]["shouldSprint"] == false then
|
|
setSprinting(playerName, false)
|
|
end
|
|
|
|
end
|
|
end
|
|
end)
|