mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-09 11:15:05 +00:00
377 lines
16 KiB
Lua
377 lines
16 KiB
Lua
-- Minetest 0.4 mod: default
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-- See README.txt for licensing and other information.
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local init = os.clock()
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flower_tmp={}
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-- Simple flower template
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local smallflowerlongdesc = "This is a small flower. Small flowers are mainly used for dye production and can also be potted."
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local flowerusagehelp = "It can only be placed on a block on which it would also survive."
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-- on_place function for flowers
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local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos, node)
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local soil_node = minetest.get_node_or_nil(below)
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if not soil_node then return false end
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--[[ Placement requirements:
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* Dirt or grass block
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* Light level >= 8 at any time or exposed to sunlight at day
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]]
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local light_night = minetest.get_node_light(pos, 0.0)
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local light_day = minetest.get_node_light(pos, 0.5)
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local light_ok = false
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if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
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light_ok = true
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end
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return (soil_node.name == "mcl_core:dirt" or soil_node.name == "mcl_core:dirt_with_grass" or soil_node.name == "mcl_core:dirt_with_grass_snow" or soil_node.name == "mcl_core:coarse_dirt" or soil_node.name == "mcl_core:podzol" or soil_node.name == "mcl_core:podzol_snow") and light_ok
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end)
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local function add_simple_flower(name, desc, image, simple_selection_box)
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minetest.register_node("mcl_flowers:"..name, {
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description = desc,
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_doc_items_longdesc = smallflowerlongdesc,
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_doc_items_usagehelp = flowerusagehelp,
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drawtype = "plantlike",
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tiles = { image..".png" },
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inventory_image = image..".png",
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wield_image = image..".png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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stack_max = 64,
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groups = {dig_immediate=3,flammable=2,plant=1,flower=1,place_flowerlike=1,non_mycelium_plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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on_place = on_place_flower,
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selection_box = {
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type = "fixed",
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fixed = simple_selection_box,
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},
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})
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end
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local box_tulip = { -0.15, -0.5, -0.15, 0.15, 5/16, 0.15 }
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add_simple_flower("poppy", "Poppy", "mcl_flowers_poppy", { -0.15, -0.5, -0.15, 0.15, 3/16, 0.15 })
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add_simple_flower("dandelion", "Dandelion", "flowers_dandelion_yellow", { -0.15, -0.5, -0.15, 0.15, 0, 0.15 })
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add_simple_flower("oxeye_daisy", "Oxeye Daisy", "mcl_flowers_oxeye_daisy", { -0.15, -0.5, -0.15, 0.15, 5/16, 0.15 })
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add_simple_flower("tulip_orange", "Orange Tulip", "flowers_tulip", box_tulip)
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add_simple_flower("tulip_pink", "Pink Tulip", "mcl_flowers_tulip_pink", box_tulip)
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add_simple_flower("tulip_red", "Red Tulip", "mcl_flowers_tulip_red", box_tulip)
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add_simple_flower("tulip_white", "White Tulip", "mcl_flowers_tulip_white", box_tulip)
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add_simple_flower("allium", "Allium", "mcl_flowers_allium", { -0.2, -0.5, -0.2, 0.2, 6/16, 0.2 })
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add_simple_flower("azure_bluet", "Azure Bluet", "mcl_flowers_azure_bluet", { -3/16, -0.5, -3/16, 3/16, 2/16, 3/16 })
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add_simple_flower("blue_orchid", "Blue Orchid", "mcl_flowers_blue_orchid", { -5/16, -0.5, -5/16, 5/16, 6/16, 5/16 })
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local wheat_seed_drop = {
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max_items = 1,
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items = {
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{
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items = {'mcl_farming:wheat_seeds'},
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rarity = 8,
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},
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}
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}
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-- Tall Grass
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minetest.register_node("mcl_flowers:tallgrass", {
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description = "Tall Grass",
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_doc_items_longdesc = "Tall grass is a small plant which often occours on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.",
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_doc_items_hidden = false,
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drawtype = "plantlike",
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tiles = {"mcl_flowers_tallgrass.png"},
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inventory_image = "mcl_flowers_tallgrass.png",
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wield_image = "mcl_flowers_tallgrass.png",
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selection_box = {
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type = "fixed",
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fixed = {{ -6/16, -8/16, -6/16, 6/16, 8/16, 6/16 }},
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},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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-- CHECKME: How does tall grass behave when pushed by a piston?
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groups = {dig_immediate=3, flammable=3,attached_node=1,plant=1,place_flowerlike=1,non_mycelium_plant=1,dig_by_water=1,destroy_by_lava_flow=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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drop = wheat_seed_drop,
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node_placement_prediction = "",
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on_place = on_place_flower,
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after_dig_node = function(pos, oldnode, oldmetadata, user)
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local item = user:get_wielded_item()
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if item:get_name() == "mcl_tools:shears" then
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minetest.add_item(pos, oldnode.name)
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end
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end,
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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})
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--- Fern ---
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minetest.register_node("mcl_flowers:fern", {
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description = "Fern",
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_doc_items_longdesc = "Ferns are small plants which occour naturally in grasslands. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.",
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drawtype = "plantlike",
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tiles = { "mcl_flowers_fern.png" },
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inventory_image = "mcl_flowers_fern.png",
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wield_image = "mcl_flowers_fern.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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stack_max = 64,
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-- CHECKME: How does a fern behave when pushed by a piston?
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groups = {dig_immediate=3,flammable=2,attached_node=1,plant=1,place_flowerlike=1,non_mycelium_plant=1,dig_by_water=1,destroy_by_lava_flow=1,deco_block=1},
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buildable_to = true,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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on_place = on_place_flower,
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after_dig_node = function(pos, oldnode, oldmetadata, user)
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local item = user:get_wielded_item()
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if item:get_name() == "mcl_tools:shears" then
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minetest.add_item(pos, oldnode.name)
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end
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end,
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drop = wheat_seed_drop,
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selection_box = {
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type = "fixed",
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fixed = { -4/16, -0.5, -4/16, 4/16, 7/16, 4/16 },
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},
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})
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local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, is_flower)
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if not inv_img then
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inv_img = top_img
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end
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local flowergroup, usagehelp
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if is_flower == nil then
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is_flower = true
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end
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if is_flower then
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flowergroup = 1
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usagehelp = flowerusagehelp
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end
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minetest.register_node("mcl_flowers:"..name, {
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description = desc,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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drawtype = "plantlike",
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tiles = { bottom_img },
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inventory_image = inv_img,
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wield_image = inv_img,
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = drop,
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node_placement_prediction = "",
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selection_box = {
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type = "fixed",
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fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, 0.5, selbox_radius },
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- We can only place on nodes
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if pointed_thing.type ~= "node" then
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--return
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end
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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-- Check for a floor and a space of 1×2×1
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local ptu_node = minetest.get_node(pointed_thing.under)
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local bottom
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if not minetest.registered_nodes[ptu_node.name] then
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return itemstack
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end
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if minetest.registered_nodes[ptu_node.name].buildable_to then
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bottom = pointed_thing.under
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else
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bottom = pointed_thing.above
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end
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if not minetest.registered_nodes[minetest.get_node(bottom).name] then
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return itemstack
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end
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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local bottom_buildable = minetest.registered_nodes[minetest.get_node(bottom).name].buildable_to
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local top_buildable = minetest.registered_nodes[minetest.get_node(top).name].buildable_to
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local floorname = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z}).name
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if not minetest.registered_nodes[floorname] then
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return itemstack
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end
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local light_night = minetest.get_node_light(bottom, 0.0)
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local light_day = minetest.get_node_light(bottom, 0.5)
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local light_ok = false
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if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
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light_ok = true
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end
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-- Placement rules:
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-- * Allowed on dirt or grass block
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-- * Only with light level >= 8
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-- * Only if two enough space
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if (floorname == "mcl_core:dirt" or floorname == "mcl_core:dirt_with_grass" or floorname == "mcl_core:dirt_with_grass_snow" or floorname == "mcl_core:coarse_dirt" or floorname == "mcl_core:podzol" or floorname == "mcl_core:podzol_snow") and bottom_buildable and top_buildable and light_ok then
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-- Success! We can now place the flower
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minetest.sound_play(minetest.registered_nodes["mcl_flowers:"..name].sounds.place, {pos = bottom, gain=1})
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minetest.set_node(bottom, {name="mcl_flowers:"..name})
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minetest.set_node(top, {name="mcl_flowers:"..name.."_top"})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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-- Remove top half of flower (if it exists)
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local bottom = pos
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name ~= "mcl_flowers:"..name and minetest.get_node(top).name == "mcl_flowers:"..name.."_top" then
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minetest.remove_node(top)
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end
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end,
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groups = {dig_immediate=3,flammable=2,flower=flowergroup,place_flowerlike=1,non_mycelium_plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, plant=1,double_plant=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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})
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-- Top
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minetest.register_node("mcl_flowers:"..name.."_top", {
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description = desc.." (Top Part)",
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_doc_items_create_entry = false,
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drawtype = "plantlike",
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tiles = { top_img },
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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selection_box = {
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type = "fixed",
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fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, selbox_top_height, selbox_radius },
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},
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drop = "",
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after_destruct = function(pos, oldnode)
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-- "Dig" bottom half of flower (if it exists)
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local top = pos
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name ~= "mcl_flowers:"..name.."_top" and minetest.get_node(bottom).name == "mcl_flowers:"..name then
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minetest.dig_node(bottom)
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end
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end,
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groups = {dig_immediate=3,flammable=2,flower=flowergroup,place_flowerlike=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, not_in_creative_inventory = 1, plant=1,double_plant=2},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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})
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_flowers:"..name, "nodes", "mcl_flowers:"..name.."_top")
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end
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end
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add_large_plant("peony", "Peony", "A peony is a large plant which occupies two blocks. It is mainly used in dye protection.", "mcl_flowers_double_plant_paeonia_bottom.png", "mcl_flowers_double_plant_paeonia_top.png", nil, 5/16, 4/16)
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add_large_plant("rose_bush", "Rose Bush", "A rose bush is a large plant which occupies two blocks. It is safe to touch it. Rose bushes are mainly used in dye protection.", "mcl_flowers_double_plant_rose_bottom.png", "mcl_flowers_double_plant_rose_top.png", nil, 6/16, 7/16)
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add_large_plant("lilac", "Lilac", "A lilac is a large plant which occupies two blocks. It is mainly used in dye production.", "mcl_flowers_double_plant_syringa_bottom.png", "mcl_flowers_double_plant_syringa_top.png", nil, 6/16, 7/16)
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-- TODO: Make the sunflower face East. Requires a mesh for the top node.
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add_large_plant("sunflower", "Sunflower", "A sunflower is a large plant which occupies two blocks. It is mainly used in dye production.", "mcl_flowers_double_plant_sunflower_bottom.png", "mcl_flowers_double_plant_sunflower_top.png^mcl_flowers_double_plant_sunflower_front.png", "mcl_flowers_double_plant_sunflower_front.png", 3/16, 4/16)
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add_large_plant("double_grass", "Double Tallgrass", "Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.", "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", nil, 5/16, 7/16, wheat_seed_drop, false)
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add_large_plant("double_fern", "Large Fern", "Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.", "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", nil, 6/16, 5/16, wheat_seed_drop, false)
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minetest.register_abm({
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label = "Pop out flowers",
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nodenames = {"group:flower"},
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interval = 12,
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chance = 2,
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action = function(pos, node)
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-- Ignore the upper part of double plants
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if minetest.get_item_group(node.name, "double_plant") == 2 then
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return
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end
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local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
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if not below then
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return
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end
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-- Pop out flower if not on dirt, grass block or too low brightness
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if (below.name ~= "mcl_core:dirt" and below.name ~= "mcl_core:dirt_with_grass" and below.name ~= "mcl_core:dirt_with_grass_snow") or (minetest.get_node_light(pos, 0.5) < 8) then
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minetest.dig_node(pos)
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return
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end
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end,
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})
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-- Lily Pad
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minetest.register_node("mcl_flowers:waterlily", {
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description = "Lily Pad",
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_doc_items_longdesc = "A lily pad is a flat plant block which can be walked on. They can be placed on water sources, ice and frosted ice.",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {"flowers_waterlily.png", "flowers_waterlily.png^[transformFY"},
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inventory_image = "flowers_waterlily.png",
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wield_image = "flowers_waterlily.png",
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liquids_pointable = true,
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walkable = true,
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sunlight_propagates = true,
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groups = {dig_immediate = 3, plant=1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1, deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -31/64, -0.5, 0.5, -15/32, 0.5}
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},
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selection_box = {
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type = "fixed",
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fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
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},
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local node = minetest.get_node(pointed_thing.under)
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local nodename = node.name
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local def = minetest.registered_nodes[nodename]
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local node_above = minetest.get_node(pointed_thing.above).name
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local def_above = minetest.registered_nodes[node_above]
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local player_name = placer:get_player_name()
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if def then
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-- Use pointed node's on_rightclick function first, if present
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if placer and not placer:get_player_control().sneak then
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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if (pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.z == pointed_thing.above.z) and
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((def.liquidtype == "source" and minetest.get_item_group(nodename, "water") > 0) or
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(nodename == "mcl_core:ice") or
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(minetest.get_item_group(nodename, "frosted_ice") > 0)) and
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(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
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if not minetest.is_protected(pos, player_name) then
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minetest.set_node(pos, {name = "mcl_flowers:waterlily",
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param2 = math.random(0, 3)})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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else
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos, player_name)
|
||
end
|
||
end
|
||
end
|
||
|
||
return itemstack
|
||
end
|
||
})
|
||
|
||
-- Legacy support
|
||
minetest.register_alias("mcl_core:tallgrass", "mcl_flowers:tallgrass")
|
||
|
||
-- Show loading time
|
||
local time_to_load= os.clock() - init
|
||
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|