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https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-14 03:25:04 +00:00
151 lines
4.1 KiB
Lua
151 lines
4.1 KiB
Lua
-- TODO: Move all textures to mcl_paintings when finished
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-- Intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP .. "/intllib.lua")
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minetest.register_craftitem("mcl_paintings:painting", {
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description = S("Next-Gen Painting"),
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_doc_items_longdesc = S("Paintings are decorations which can be placed on walls. THIS ITEM IS INCOMPLETE."),
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wield_image = "gemalde_node.png",
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inventory_image = "gemalde_node.png",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local under = pointed_thing.under
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local above = pointed_thing.above
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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end
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-- Can only be placed on side
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if under.y ~= above.y then
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return itemstack
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end
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-- Can only be placed on solid nodes
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if minetest.get_item_group(node_under.name, "solid") == 0 then
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return itemstack
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end
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-- Spawn painting and rotate
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local painting = minetest.add_entity(above, "mcl_paintings:painting")
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local yaw = minetest.dir_to_yaw(vector.direction(under, above))
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painting:set_yaw(yaw)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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-- List of painting IDs, indexed by size.
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-- Outer index: Width in node lengths
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-- Inner index: Height in node lengths
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local paintings = {
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[1] = {
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[1] = { 1, 2, 3, 4, 5, 6, 7 }, -- 1×1
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[2] = { 8, 9, 10, 11, 12 }, -- 1×2
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},
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[2] = {
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[1] = { 13, 14}, -- 2×1
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[2] = { 15, 16, 17, 18, 19, 20 }, -- 2×2
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},
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[3] = {
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[4] = { 25, 26 }, -- 3×4
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},
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[4] = {
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[2] = { 21 }, -- 4×2
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[4] = { 22, 23, 24 }, -- 4×4
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},
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}
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-- Returns a random painting ID for the given size.
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-- x: Width in node lenghts
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-- y: Height in node lengths
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local function select_painting(x, y)
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if paintings[x] then
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local pool = paintings[x][y]
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if paintings[x][y] then
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local p = math.random(1, #pool)
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return p
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end
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end
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return nil
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end
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-- Returns the texture table for the given painting ID
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local get_textures = function(painting_id)
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return {
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"gemalde_bg.png",
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"gemalde_bg.png",
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"gemalde_bg.png",
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"gemalde_bg.png",
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"gemalde_"..tostring(painting_id)..".png",
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"gemalde_bg.png"
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}
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end
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-- Painting entitty.
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-- Can be killed.
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-- Breaks and drops as item if punched.
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--
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minetest.register_entity("mcl_paintings:painting", {
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physical = false,
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collide_with_objects = true,
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hp_max = 1,
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-- TODO: Fix visual
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visual = "cube",
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visual_size = { x=1, y=1 },
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textures = get_textures(1),
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_painting = nil, -- Holds the current painting ID. Initially nil for random painting
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get_staticdata = function(self)
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local out = { _painting = self._painting }
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return minetest.serialize(out)
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end,
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on_activate = function(self, staticdata)
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if staticdata and staticdata ~= "" then
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local inp = minetest.deserialize(staticdata)
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self._painting = inp._painting
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end
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-- Initial spawn. Select random painting
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if not self._painting then
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self._painting = select_painting(1, 1)
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end
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self.object:set_properties({textures = get_textures(self._painting)})
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end,
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on_punch = function(self, puncher)
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if not puncher or not puncher:is_player() or self._removed then
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return
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end
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-- Drop painting as item on ground
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if not minetest.settings:get_bool("creative_mode") then
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minetest.add_item(self.object:getpos(), "mcl_paintings:painting")
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end
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self._removed = true
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self.object:remove()
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end
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})
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--[[
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-- TODO: Add crafting when this mod works better
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if minetest.get_modpath("mcl_core") then
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minetest.register_craft({
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output = "mcl_paintings:painting",
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recipe = {
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{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
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{"mcl_core:stick", "group:wool", "mcl_core:stick"},
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{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
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}
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})
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end
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]]
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