mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-18 10:45:10 +00:00
421 lines
13 KiB
Lua
421 lines
13 KiB
Lua
local S = minetest.get_translator("mcl_doc")
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-- Disable built-in factoids; it is planned to add custom ones as replacements
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doc.sub.items.disable_core_factoid("node_mining")
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doc.sub.items.disable_core_factoid("tool_capabilities")
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-- Help button callback
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.__mcl_doc then
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doc.show_doc(player:get_player_name())
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end
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end)
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-- doc_items factoids
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-- dig_by_water
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doc.sub.items.register_factoid("nodes", "drop_destroy", function(itemstring, def)
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if def.groups.dig_by_water then
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return S("Water can flow into this block and cause it to drop as an item.")
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end
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return ""
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end)
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-- usable by hoes
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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if def.groups.cultivatable == 2 then
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return S("This block can be turned into dirt with a hoe.")
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elseif def.groups.cultivatable == 2 then
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return S("This block can be turned into farmland with a hoe.")
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end
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return ""
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end)
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-- soil
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local datastring = ""
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if def.groups.soil_sapling == 2 then
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datastring = datastring .. S("This block acts as a soil for all saplings.") .. "\n"
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elseif def.groups.soil_sapling == 1 then
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datastring = datastring .. S("This block acts as a soil for some saplings.") .. "\n"
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end
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if def.groups.soil_sugarcane then
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datastring = datastring .. S("Sugar canes will grow on this block.") .. "\n"
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end
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if def.groups.soil_nether_wart then
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datastring = datastring .. S("Nether wart will grow on this block.") .. "\n"
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end
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return datastring
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end)
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local formstring = ""
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if def.groups.leafdecay ~= nil then
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if def.drop ~= "" and def.drop ~= nil and def.drop ~= itemstring then
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formstring = S("This block quickly decays when there is no wood block of any species within a distance of @1. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
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else
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formstring = S("This block quickly decays and disappears when there is no wood block of any species within a distance of @1. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
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end
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end
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return formstring
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end)
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-- nodes which have flower placement rules
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local datastring = ""
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if def.groups.place_flowerlike == 1 then
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return S("This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.")
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elseif def.groups.place_flowerlike == 2 then
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return S("This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.")
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end
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return ""
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end)
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-- flammable
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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if def.groups.flammable then
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return S("This block is flammable.")
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end
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return ""
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end)
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-- destroys_items
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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if def.groups.destroys_items then
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return S("This block destroys any item it touches.")
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end
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return ""
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end)
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-- Comestibles
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doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
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local s = ""
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if def.groups.eatable and not def._doc_items_usagehelp then
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if def.groups.food == 2 then
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s = s .. S("To eat it, wield it, then rightclick.")
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if def.groups.can_eat_when_full == 1 then
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s = s .. "\n" .. S("You can eat this even when your hunger bar is full.")
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else
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s = s .. "\n" .. S("You cannot eat this when your hunger bar is full.")
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end
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elseif def.groups.food == 3 then
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s = s .. S("To drink it, wield it, then rightclick.")
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if def.groups.can_eat_when_full ~= 1 then
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s = s .. "\n" .. S("You cannot drink this when your hunger bar is full.")
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end
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else
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s = s .. S("To consume it, wield it, then rightclick.")
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if def.groups.can_eat_when_full ~= 1 then
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s = s .. "\n" .. S("You cannot consume this when your hunger bar is full.")
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end
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end
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if def.groups.no_eat_delay ~= 1 then
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s = s .. "\n" .. S("You have to wait for about 2 seconds before you can eat or drink again.")
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end
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end
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return s
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end)
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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local s = ""
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if def.groups.eatable and def.groups.eatable > 0 then
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s = s .. S("Hunger points restored: @1", def.groups.eatable)
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end
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if def._mcl_saturation and def._mcl_saturation > 0 then
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s = s .. "\n" .. S("Saturation points restored: @1%.1f", string.format("%.1f", def._mcl_saturation))
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end
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return s
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end)
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-- Armor
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doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
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local def = minetest.registered_items[itemstring]
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local s = ""
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local head = minetest.get_item_group(itemstring, "armor_head")
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local torso = minetest.get_item_group(itemstring, "armor_torso")
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local legs = minetest.get_item_group(itemstring, "armor_legs")
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local feet = minetest.get_item_group(itemstring, "armor_feet")
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if head > 0 then
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s = s .. S("It can be worn on the head.")
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s = s .. "\n"
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end
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if torso > 0 then
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s = s .. S("It can be worn on the torso.")
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s = s .. "\n"
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end
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if legs > 0 then
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s = s .. S("It can be worn on the legs.")
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s = s .. "\n"
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end
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if feet > 0 then
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s = s .. S("It can be worn on the feet.")
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s = s .. "\n"
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end
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return s
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end)
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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local def = minetest.registered_items[itemstring]
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local s = ""
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local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
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local pts = minetest.get_item_group(itemstring, "mcl_armor_points")
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if pts > 0 then
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s = s .. S("Armor points: @1", pts)
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s = s .. "\n"
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end
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if use > 0 then
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s = s .. S("Armor durability: @1", use)
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end
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return s
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end)
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-- TODO: Move this info to the crafting guide
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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if def._repair_material then
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local mdef = minetest.registered_items[def._repair_material]
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local desc
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if mdef and mdef.description and mdef.description ~= "" then
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return S("This item can be repaired at an anvil with: @1.", mdef.description)
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elseif def._repair_material == "group:wood" then
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return S("This item can be repaired at an anvil with any wooden planks.")
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elseif string.sub(def._repair_material, 1, 6) == "group:" then
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local group = string.sub(def._repair_material, 7)
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return S("This item can be repaired at an anvil with any item in the “@1” group.", group)
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end
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end
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return ""
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end)
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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if minetest.get_item_group(itemstring, "no_rename") == 1 then
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return S("This item cannot be renamed at an anvil.")
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else
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return ""
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end
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end)
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doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def)
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local s = ""
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if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
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s = s .. S("This block crushes any block it falls into.")
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end
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return s
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end)
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doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def)
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local s = ""
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if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
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s = s .. S("When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×2−2 hit points with B = number of blocks fallen. The damage can never be more than 40 HP.")
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end
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return s
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end)
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-- Mining, hardness and all that
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doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
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local pickaxey = { S("Diamond Pickaxe"), S("Iron Pickaxe"), S("Stone Pickaxe"), S("Golden Pickaxe"), S("Wooden Pickaxe") }
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local axey = { S("Diamond Axe"), S("Iron Axe"), S("Stone Axe"), S("Golden Axe"), S("Wooden Axe") }
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local shovely = { S("Diamond Shovel"), S("Iron Shovel"), S("Stone Shovel"), S("Golden Shovel"), S("Wooden Shovel") }
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local datastring = ""
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local groups = def.groups
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if groups then
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if groups.dig_immediate == 3 then
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datastring = datastring .. S("This block can be mined by any tool instantly.") .. "\n"
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else
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local tool_minable = false
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if groups.pickaxey then
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for g=1, 6-groups.pickaxey do
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datastring = datastring .. "• " .. pickaxey[g] .. "\n"
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end
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tool_minable = true
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end
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if groups.axey then
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for g=1, 6-groups.axey do
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datastring = datastring .. "• " .. axey[g] .. "\n"
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end
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tool_minable = true
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end
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if groups.shovely then
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for g=1, 6-groups.shovely do
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datastring = datastring .. "• " .. shovely[g] .. "\n"
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end
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tool_minable = true
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end
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if groups.shearsy or groups.shearsy_wool then
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datastring = datastring .. S("• Shears") .. "\n"
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tool_minable = true
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end
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if groups.swordy or groups.swordy_cobweb then
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datastring = datastring .. S("• Sword") .. "\n"
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tool_minable = true
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end
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if groups.handy then
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datastring = datastring .. S("• Hand") .. "\n"
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tool_minable = true
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end
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if tool_minable then
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datastring = S("This block can be mined by:") .. "\n" .. datastring .. "\n"
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end
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end
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end
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local hardness = def._mcl_hardness
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if not hardness then
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hardness = 0
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end
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if hardness == -1 then
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datastring = datastring .. S("Hardness: ∞")
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else
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datastring = datastring .. S("Hardness: @1", string.format("%.2f", hardness))
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end
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local blast = def._mcl_blast_resistance
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if not blast then
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blast = 0
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end
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-- TODO: Blast resistance as number
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if blast >= 1000 then
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datastring = datastring .. "\n" .. S("This block will not be destroyed by TNT explosions.")
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end
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return datastring
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end)
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-- Special drops when mined by shears
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doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def)
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if def._mcl_shears_drop == true then
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return S("This block drops itself when mined by shears.")
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elseif type(def._mcl_shears_drop) == "table" then
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local drops = {}
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for d=1, #def._mcl_shears_drop do
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local item = ItemStack(def._mcl_shears_drop[d])
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local itemname = item:get_name()
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local itemcount = item:get_count()
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local idef = minetest.registered_items[itemname]
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local text = ""
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if idef.description and idef.description ~= "" then
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text = idef.description
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else
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text = itemname
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end
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if itemcount > 1 then
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text = S("@1×@2", itemcount, text)
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end
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table.insert(drops, text)
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end
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local ret = S("This blocks drops the following when mined by shears: @1", table.concat(drops, S(", ")))
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return ret
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end
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return ""
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end)
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-- Digging capabilities of tool
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doc.sub.items.register_factoid("tools", "misc", function(itemstring, def)
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if not def.tool_capabilities then
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return ""
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end
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local groupcaps = def.tool_capabilities.groupcaps
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if not groupcaps then
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return ""
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end
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local formstring = ""
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local capstr = ""
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local caplines = 0
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for k,v in pairs(groupcaps) do
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local speedstr = ""
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local miningusesstr = ""
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-- Mining capabilities
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caplines = caplines + 1
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local maxlevel = v.maxlevel
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if not maxlevel then
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-- Default from tool.h
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maxlevel = 1
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end
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-- Digging speed
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local speed_class = def.groups and def.groups.dig_speed_class
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if speed_class == 1 then
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speedstr = S("Painfully slow")
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elseif speed_class == 2 then
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speedstr = S("Very slow")
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elseif speed_class == 3 then
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speedstr = S("Slow")
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elseif speed_class == 4 then
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speedstr = S("Fast")
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elseif speed_class == 5 then
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speedstr = S("Very fast")
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elseif speed_class == 6 then
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speedstr = S("Extremely fast")
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elseif speed_class == 7 then
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speedstr = S("Instantaneous")
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end
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-- Number of mining uses
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local base_uses = v.uses
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if not base_uses then
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-- Default from tool.h
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base_uses = 20
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end
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if def._doc_items_durability == nil and base_uses > 0 then
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local real_uses = base_uses * math.pow(3, maxlevel)
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if real_uses < 65535 then
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miningusesstr = S("@1 uses", real_uses)
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else
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miningusesstr = S("Unlimited uses")
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end
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end
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if speedstr ~= "" then
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capstr = capstr .. S("Mining speed: @1", speedstr) .. "\n"
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end
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if miningusesstr ~= "" then
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capstr = capstr .. S("Mining durability: @1", miningusesstr) .. "\n"
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end
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-- Only show one group at max
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break
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end
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if caplines > 0 then
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formstring = formstring .. S("This tool is capable of mining.") .. "\n"
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-- Capabilities
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formstring = formstring .. capstr
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-- Max. drop level
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local mdl = def.tool_capabilities.max_drop_level
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if not def.tool_capabilities.max_drop_level then
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mdl = 0
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end
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formstring = formstring .. S("Block breaking strength: @1", mdl) .. "\n"
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end
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if caplines > 0 then
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formstring = formstring .. "\n\n"
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end
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return formstring
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end)
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-- Melee damage
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doc.sub.items.register_factoid("tools", "misc", function(itemstring, def)
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local tool_capabilities = def.tool_capabilities
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if not tool_capabilities then
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return ""
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end
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local formstring = ""
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-- Weapon data
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local damage_groups = tool_capabilities.damage_groups
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if damage_groups ~= nil and damage_groups.fleshy ~= nil then
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formstring = formstring .. S("This is a melee weapon which deals damage by punching.") .. "\n"
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-- Damage groups
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local dmg = damage_groups.fleshy
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formstring = formstring .. S("Maximum damage: @1 HP", dmg) .. "\n"
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-- Full punch interval
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local punch = 1.0
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if tool_capabilities.full_punch_interval ~= nil then
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punch = tool_capabilities.full_punch_interval
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end
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formstring = formstring .. S("Full punch interval: @1 s", string.format("%.1f", punch))
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formstring = formstring .. "\n"
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end
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return formstring
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end)
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