Mineclonia/mods/ITEMS/mcl_portals/portal_end.lua
2017-11-21 05:39:27 +01:00

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-- Parameters
local TCAVE = 0.6
local nobj_cave = nil
local SPAWN_MIN = mcl_vars.mg_end_min+70
local SPAWN_MAX = mcl_vars.mg_end_min+98
local mg_name = minetest.get_mapgen_setting("mg_name")
-- 3D noise
local np_cave = {
offset = 0,
scale = 1,
spread = {x = 384, y = 128, z = 384}, -- squashed 3:1
seed = 59033,
octaves = 5,
persist = 0.7
}
-- Destroy portal if pos (portal frame or portal node) got destroyed
local destroy_portal = function(pos)
-- Deactivate Nether portal
local meta = minetest.get_meta(pos)
local p1 = minetest.string_to_pos(meta:get_string("portal_frame1"))
local p2 = minetest.string_to_pos(meta:get_string("portal_frame2"))
if not p1 or not p2 then
return
end
local first = true
-- p1 metadata of first node
local mp1
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local p = vector.new(x, y, z)
local m = minetest.get_meta(p)
if first then
--[[ Only proceed if the first node still has metadata.
If it doesn't have metadata, another node propably triggred the delection
routine earlier, so we bail out earlier to avoid an infinite cascade
of on_destroy events. ]]
mp1 = minetest.string_to_pos(m:get_string("portal_frame1"))
if not mp1 then
return
end
end
local nn = minetest.get_node(p).name
if nn == "mcl_portals:portal_end" then
-- Remove portal nodes, but not myself
if nn == "mcl_portals:portal_end" and not vector.equals(p, pos) then
minetest.remove_node(p)
end
-- Clear metadata of portal nodes and the frame
m:set_string("portal_frame1", "")
m:set_string("portal_frame2", "")
m:set_string("portal_target", "")
end
first = false
end
end
end
end
-- End portal
-- TODO: Create real end portal
minetest.register_node("mcl_portals:portal_end", {
description = "End Portal",
_doc_items_longdesc = "An End portal teleports creatures and objects to the mysterious End dimension (and back!).",
_doc_items_usagehelp = "Stand in the portal for a moment to activate the teleportation. Entering such a portal for the first time will create a new portal in your destination. End portal which were built in the End will lead back to the Overworld. An End portal is destroyed if any of its surrounding frame blocks is destroyed.",
tiles = {
{
name = "mcl_portals_end_portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
},
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = true,
walkable = false,
diggable = false,
pointable = false,
buildable_to = false,
is_ground_content = false,
drop = "",
-- This is 15 in MC.
light_source = 14,
post_effect_color = {a = 192, r = 0, g = 0, b = 0},
alpha = 192,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 4/16, 0.5},
},
},
groups = {not_in_creative_inventory = 1},
on_destruct = destroy_portal,
_mcl_hardness = -1,
_mcl_blast_resistance = 18000000,
})
local function build_end_portal_destination(pos)
local p1 = {x = pos.x - 2, y = pos.y, z = pos.z-2}
local p2 = {x = pos.x + 2, y = pos.y+2, z = pos.z+2}
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local newp = {x=x,y=y,z=z}
-- Build obsidian platform
if minetest.registered_nodes[minetest.get_node(newp).name].is_ground_content then
if y == p1.y then
minetest.set_node(newp, {name="mcl_core:obsidian"})
else
minetest.remove_node(newp)
end
end
end
end
end
end
local function move_check2(p1, max, dir)
local p = {x = p1.x, y = p1.y, z = p1.z}
local d = math.abs(max - p1[dir]) / (max - p1[dir])
while p[dir] ~= max do
p[dir] = p[dir] + d
if minetest.get_node(p).name ~= fake_portal_frame then
return false
end
-- Abort if any of the portal frame blocks already has metadata.
-- This mod does not yet portals which neighbor each other directly.
-- TODO: Reorganize the way how portal frame coordinates are stored.
local meta = minetest.get_meta(p)
local p1 = meta:get_string("portal_frame1")
if minetest.string_to_pos(p1) ~= nil then
return false
end
end
return true
end
local function check_end_portal(p1, p2)
if p1.x ~= p2.x then
if not move_check2(p1, p2.x, "x") then
return false
end
if not move_check2(p2, p1.x, "x") then
return false
end
elseif p1.z ~= p2.z then
if not move_check2(p1, p2.z, "z") then
return false
end
if not move_check2(p2, p1.z, "z") then
return false
end
else
return false
end
if not move_check2(p1, p2.y, "y") then
return false
end
if not move_check2(p2, p1.y, "y") then
return false
end
return true
end
local function is_end_portal(pos)
for d = -3, 3 do
for y = -4, 4 do
local px = {x = pos.x + d, y = pos.y + y, z = pos.z}
local pz = {x = pos.x, y = pos.y + y, z = pos.z + d}
if check_end_portal(px, {x = px.x + 3, y = px.y + 4, z = px.z}) then
return px, {x = px.x + 3, y = px.y + 4, z = px.z}
end
if check_end_portal(pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3}) then
return pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3}
end
end
end
end
local function make_end_portal(pos)
local p1, p2 = is_end_portal(pos)
if not p1 or not p2 then
return false
end
for d = 1, 2 do
for y = p1.y + 1, p2.y - 1 do
local p
if p1.z == p2.z then
p = {x = p1.x + d, y = y, z = p1.z}
else
p = {x = p1.x, y = y, z = p1.z + d}
end
if minetest.get_node(p).name ~= "air" then
return false
end
end
end
local param2
if p1.z == p2.z then
param2 = 0
else
param2 = 1
end
for d = 0, 3 do
for y = p1.y, p2.y do
local p = {}
if param2 == 0 then
p = {x = p1.x + d, y = y, z = p1.z}
else
p = {x = p1.x, y = y, z = p1.z + d}
end
if minetest.get_node(p).name == "air" then
minetest.set_node(p, {name = "mcl_portals:portal_end", param2 = param2})
end
local meta = minetest.get_meta(p)
-- Portal frame corners
meta:set_string("portal_frame1", minetest.pos_to_string(p1))
meta:set_string("portal_frame2", minetest.pos_to_string(p2))
-- Portal target coordinates
meta:set_string("portal_target", minetest.pos_to_string(target3))
end
end
return true
end
minetest.register_abm({
label = "End portal teleportation",
nodenames = {"mcl_portals:portal_end"},
interval = 1,
chance = 1,
action = function(pos, node)
-- Destroy legacy end portals created with quartz block frame
-- by turning them into cobwebs.
-- We can tell if a end portal is legacy if it has portal_target as metadata.
-- FIXME: Remove this after some time.
local meta = minetest.get_meta(pos)
local legacy_portal_target = minetest.string_to_pos(meta:get_string("portal_target"))
if legacy_portal_target and legacy_portal_target ~= "" then
minetest.set_node(pos, {name="mcl_core:cobweb"})
return
end
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
if obj:is_player() or lua_entity then
local _, dim = mcl_util.y_to_layer(pos.y)
local target
if dim == "end" then
-- End portal in the End:
-- Teleport back to the player's spawn in the Overworld.
-- TODO: Implement better spawn point detection
target = minetest.string_to_pos(obj:get_attribute("mcl_beds:spawn"))
if not target then
target = minetest.setting_get_pos("static_spawnpoint")
end
if not target then
target = { x=0, y=0, z=0 }
end
else
-- End portal in any other dimension:
-- Teleport to the End at a fixed position and generate a
-- 5×5 obsidian platform below.
local platform_pos = mcl_vars.mg_end_platform_pos
-- force emerge of target1 area
minetest.get_voxel_manip():read_from_map(platform_pos, platform_pos)
if not minetest.get_node_or_nil(platform_pos) then
minetest.emerge_area(vector.subtract(platform_pos, 3), vector.add(platform_pos, 3))
end
local objpos = obj:getpos()
if objpos == nil then
return
end
-- If player stands, player is at ca. something+0.5
-- which might cause precision problems, so we used ceil.
objpos.y = math.ceil(objpos.y)
if minetest.get_node(objpos).name ~= "mcl_portals:portal_end" then
return
end
-- Build destination
local function check_and_build_end_portal_destination(pos)
local n = minetest.get_node_or_nil(pos)
if n and n.name ~= "mcl_core:obsidian" then
build_end_portal_destination(pos)
minetest.after(2, check_and_build_end_portal_destination, pos)
elseif not n then
minetest.after(1, check_and_build_end_portal_destination, pos)
end
end
local platform
check_and_build_end_portal_destination(platform_pos)
target = table.copy(platform_pos)
target.y = target.y + 1
end
-- Teleport
obj:set_pos(target)
-- Look towards the End island
if obj:is_player() and dim ~= "end" then
obj:set_look_horizontal(math.pi/2)
end
minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
end
end
end,
})
--[[ ITEM OVERRIDES ]]
-- End Portal Frame (TODO)
minetest.register_node("mcl_portals:end_portal_frame", {
description = "End Portal Frame",
groups = { creative_breakable = 1, deco_block = 1 },
tiles = { "mcl_portals_endframe_top.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_side.png" },
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 5/16, 0.5 },
},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
paramtype = "light",
sunlight_propagates = false,
light_source = 1,
_mcl_blast_resistance = 18000000,
_mcl_hardness = -1,
})
minetest.register_node("mcl_portals:end_portal_frame_eye", {
description = "End Portal Frame with Eye of Ender",
_doc_items_create_entry = false,
groups = { creative_breakable = 1, not_in_creative_inventory = 1 },
tiles = { "mcl_portals_endframe_top.png^[lowpart:75:mcl_portals_endframe_eye.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_eye.png^mcl_portals_endframe_side.png" },
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 5/16, 0.5 }, -- Frame
{ -4/16, 5/16, -4/16, 4/16, 0.5, 4/16 }, -- Eye
},
},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
paramtype = "light",
sunlight_propagates = false,
light_source = 1,
_mcl_blast_resistance = 18000000,
_mcl_hardness = -1,
-- TODO: Destroy end portal if this block got destroyed
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_portals:end_portal_frame", "nodes", "mcl_portals:end_portal_frame_eye")
end
-- Portal opener
minetest.override_item("mcl_end:ender_eye", {
_doc_items_longdesc = "An eye of ender can be used to open End portals.",
-- TODO: _doc_items_usagehelp = ,
on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
-- If used on portal frame, open a portal
-- FIXME: This is the fake portal. Remove when the real end portal frame works
if pointed_thing.under and node.name == fake_portal_frame then
local opened = make_end_portal(pointed_thing.under)
if opened then
if minetest.get_modpath("doc") then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal_end")
end
minetest.sound_play(
"fire_flint_and_steel",
{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 16})
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item() -- 1 use
end
end
-- Place eye of ender into end portal frame
elseif pointed_thing.under and node.name == "mcl_portals:end_portal_frame" then
-- TODO: Open real end portal
minetest.swap_node(pointed_thing.under, { name = "mcl_portals:end_portal_frame_eye", param2 = node.param2 })
if minetest.get_modpath("doc") then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:end_portal_frame")
end
minetest.sound_play(
"default_place_node_hard",
{pos = pointed_thing.under, gain = 0.5, max_hear_distance = 16})
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item() -- 1 use
end
end
return itemstack
end,
})