mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-01 15:32:39 +00:00
145 lines
4.9 KiB
Lua
145 lines
4.9 KiB
Lua
minetest.register_craftitem("mcl_throwing:arrow", {
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description = "Arrow",
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_doc_items_longdesc = "Arrows are ammunition for bows and dispensers.",
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_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory.",
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inventory_image = "mcl_throwing_arrow_inv.png",
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groups = { ammo=1, ammo_bow=1 },
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})
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minetest.register_node("mcl_throwing:arrow_box", {
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drawtype = "nodebox",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"mcl_throwing_arrow.png", "mcl_throwing_arrow.png", "mcl_throwing_arrow_back.png", "mcl_throwing_arrow_front.png", "mcl_throwing_arrow_2.png", "mcl_throwing_arrow.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_ARROW_ENTITY={
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physical = false,
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visual = "wielditem",
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visual_size = {x=0.4, y=0.4},
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textures = {"mcl_throwing:arrow_box"},
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collisionbox = {0,0,0,0,0,0},
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_lastpos={},
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_startpos=nil,
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_damage=1, -- Damage on impact
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_shooter=nil, -- ObjectRef of player or mob who shot it
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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-- Check for object collision. Done every tick (hopefully this is not too stressing)
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do
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local objs = minetest.get_objects_inside_radius(pos, 2)
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local closest_object
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local closest_distance
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local ok = false
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-- Iterate through all objects and remember the closest attackable object
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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local entity_name = obj:get_luaentity().name
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if obj ~= self._shooter and entity_name ~= "mcl_throwing:arrow_entity" and entity_name ~= "__builtin:item" and entity_name ~= "__builtin:falling_node" then
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ok = true
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end
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elseif obj ~= self._shooter then
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ok = true
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end
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if ok then
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local dist = vector.distance(pos, obj:getpos())
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if not closest_object or not closest_distance then
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closest_object = obj
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closest_distance = dist
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elseif dist < closest_distance then
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closest_object = obj
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closest_distance = dist
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end
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end
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end
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-- If an attackable object was found, we will damage the closest one only
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if closest_object ~= nil then
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local obj = closest_object
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if obj:get_luaentity() ~= nil then
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local entity_name = obj:get_luaentity().name
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if obj ~= self._shooter and entity_name ~= "mcl_throwing:arrow_entity" and entity_name ~= "__builtin:item" and entity_name ~= "__builtin:falling_node" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self._damage},
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}, nil)
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if obj:is_player() then
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mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
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-- NOTE: Range has been reduced because mobs unload much earlier than that ... >_>
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-- TODO: This achievement should be given for the kill, not just a hit
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if self._shooter and self._shooter:is_player() and vector.distance(pos, self._startpos) >= 20 then
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if (entity_name == "mobs_mc:skeleton" or entity_name == "mobs_mc:skeleton2") then
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awards.unlock(self._shooter:get_player_name(), "mcl:snipeSkeleton")
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end
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end
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self.object:remove()
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end
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elseif obj ~= self._shooter then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self._damage},
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}, nil)
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if obj:is_player() then
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mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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self.object:remove()
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end
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end
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end
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-- Check for node collision
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if self._lastpos.x~=nil then
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local def = minetest.registered_nodes[node.name]
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if (def and def.walkable) or not def then
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if not minetest.setting_getbool("creative_mode") then
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minetest.add_item(self._lastpos, 'mcl_throwing:arrow')
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end
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self.object:remove()
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end
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end
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-- Update internal variable
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self._lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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minetest.register_entity("mcl_throwing:arrow_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
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output = 'mcl_throwing:arrow 4',
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recipe = {
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{'mcl_core:flint'},
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{'mcl_core:stick'},
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{'mcl_mobitems:feather'}
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}
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})
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