Mineclonia/mods/PLAYER/mcl_spawn/init.lua
2019-02-05 00:07:39 +01:00

62 lines
2 KiB
Lua

mcl_spawn = {}
-- Returns current spawn position of player.
-- If player is nil or not a player, the default spawn point is returned.
mcl_spawn.get_spawn_pos = function(player)
local spawn
if player ~= nil and player:is_player() then
spawn = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
end
if not spawn or spawn == "" then
spawn = minetest.setting_get_pos("static_spawnpoint")
end
if not spawn then
spawn = { x=0, y=0, z=0 }
if mg_name == "flat" then
spawn.y = mcl_vars.mg_bedrock_overworld_max + 5
end
end
return spawn
end
-- Sets the player's spawn position to pos.
-- Set pos to nil to clear the spawn position.
mcl_spawn.set_spawn_pos = function(player, pos)
if pos == nil then
player:set_attribute("mcl_beds:spawn", "")
else
player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(pos))
end
end
-- Respawn player at specified respawn position
minetest.register_on_respawnplayer(function(player)
local pos = mcl_spawn.get_spawn_pos(player)
if pos then
-- Check if bed is still there
-- and the spawning position is free of solid or damaging blocks.
local node_bed = minetest.get_node(pos)
local node_up1 = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
local node_up2 = minetest.get_node({x=pos.x,y=pos.y+2,z=pos.z})
local bgroup = minetest.get_item_group(node_bed.name, "bed")
local def1 = minetest.registered_nodes[node_up1.name]
local def2 = minetest.registered_nodes[node_up2.name]
if (bgroup == 1 or bgroup == 2) and
(not def1.walkable) and (not def2.walkable) and
(def1.damage_per_second == nil or def2.damage_per_second <= 0) and
(def1.damage_per_second == nil or def2.damage_per_second <= 0) then
player:set_pos(pos)
return true
else
-- Forget spawn if bed was missing
if (bgroup ~= 1 and bgroup ~= 2) then
mcl_spawn.set_spawn_pos(player, nil)
end
minetest.chat_send_player(player:get_player_name(), "Your spawn bed was missing or blocked.")
end
end
end)
minetest.register_on_newplayer(function(player)
mcl_spawn.set_spawn_pos(player, player:get_pos())
end)