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https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-24 20:15:10 +00:00
322 lines
13 KiB
Lua
322 lines
13 KiB
Lua
local S = minetest.get_translator("mcl_potions")
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local brewhelp = S("Put this item in an item frame for decoration. It's useless otherwise.")
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minetest.register_craftitem("mcl_potions:fermented_spider_eye", {
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description = S("Fermented Spider Eye"),
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_spider_eye_fermented.png",
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inventory_image = "mcl_potions_spider_eye_fermented.png",
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1 },
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stack_max = 64,
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_potions:fermented_spider_eye",
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recipe = { "mcl_mushrooms:mushroom_brown", "mcl_core:sugar", "mcl_mobitems:spider_eye" },
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})
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minetest.register_craftitem("mcl_potions:glass_bottle", {
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description = S("Glass Bottle"),
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_tt_help = S("Liquid container"),
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_doc_items_longdesc = S("A glass bottle is used as a container for liquids and can be used to collect water directly."),
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_doc_items_usagehelp = S("To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water)."),
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inventory_image = "mcl_potions_potion_bottle_empty.png",
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wield_image = "mcl_potions_potion_bottle_empty.png",
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groups = {brewitem=1},
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liquids_pointable = true,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer :get_player_control().sneak then
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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-- Try to fill glass bottle with water
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local get_water = false
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local from_liquid_source = false
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local river_water = false
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if not def then
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-- Unknown node: no-op
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elseif def.groups and def.groups.water and def.liquidtype == "source" then
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-- Water source
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get_water = true
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from_liquid_source = true
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river_water = node.name == "mclx_core:river_water_source"
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-- Or reduce water level of cauldron by 1
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elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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end
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if node.name == "mcl_cauldrons:cauldron_3" then
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get_water = true
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
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elseif node.name == "mcl_cauldrons:cauldron_2" then
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get_water = true
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
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elseif node.name == "mcl_cauldrons:cauldron_1" then
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get_water = true
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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elseif node.name == "mcl_cauldrons:cauldron_3r" then
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get_water = true
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river_water = true
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2r"})
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elseif node.name == "mcl_cauldrons:cauldron_2r" then
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get_water = true
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river_water = true
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1r"})
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elseif node.name == "mcl_cauldrons:cauldron_1r" then
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get_water = true
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river_water = true
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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end
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end
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if get_water then
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local creative = minetest.settings:get_bool("creative_mode") == true
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if from_liquid_source or creative then
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-- Replace with water bottle, if possible, otherwise
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-- place the water potion at a place where's space
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local water_bottle
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if river_water then
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water_bottle = ItemStack("mcl_potions:potion_river_water")
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else
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water_bottle = ItemStack("mcl_potions:potion_water")
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end
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local inv = placer:get_inventory()
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if creative then
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-- Don't replace empty bottle in creative for convenience reasons
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if not inv:contains_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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end
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elseif itemstack:get_count() == 1 then
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return water_bottle
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else
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if inv:room_for_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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else
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minetest.add_item(placer:get_pos(), water_bottle)
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end
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itemstack:take_item()
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end
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end
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft( {
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output = "mcl_potions:glass_bottle 3",
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recipe = {
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{ "mcl_core:glass", "", "mcl_core:glass" },
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{ "", "mcl_core:glass", "" }
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}
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})
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-- Template function for creating images of filled potions
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-- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue.
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-- - opacity is optional opacity from 0-255 (default: 127)
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local potion_image = function(colorstring, opacity)
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if not opacity then
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opacity = 127
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end
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return "mcl_potions_potion_bottle_drinkable.png^(mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")"
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end
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-- Cauldron fill up rules:
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-- Adding any water increases the water level by 1, preserving the current water type
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local cauldron_levels = {
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-- start = { add water, add river water }
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{ "", "_1", "_1r" },
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{ "_1", "_2", "_2" },
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{ "_2", "_3", "_3" },
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{ "_1r", "_2r", "_2r" },
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{ "_2r", "_3r", "_3r" },
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}
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local fill_cauldron = function(cauldron, water_type)
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local base = "mcl_cauldrons:cauldron"
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for i=1, #cauldron_levels do
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if cauldron == base .. cauldron_levels[i][1] then
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if water_type == "mclx_core:river_water_source" then
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return base .. cauldron_levels[i][3]
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else
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return base .. cauldron_levels[i][2]
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end
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end
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end
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end
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-- Itemstring of potions is “mcl_potions:potion_<NBT Potion Tag>”
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minetest.register_craftitem("mcl_potions:potion_water", {
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description = S("Water Bottle"),
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_tt_help = S("No effect"),
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_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
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_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."),
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stack_max = 1,
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inventory_image = potion_image("#0000FF"),
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wield_image = potion_image("#0000FF"),
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groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local cauldron = fill_cauldron(node.name, "mcl_core:water_source")
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if cauldron then
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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end
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.settings:get_bool("creative_mode") == true then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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end
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end
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-- Drink the water by default
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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end,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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minetest.register_craftitem("mcl_potions:potion_river_water", {
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description = S("River Water Bottle"),
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_tt_help = S("No effect"),
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_doc_items_longdesc = S("River water bottles can be used to fill cauldrons. Drinking it has no effect."),
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_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron."),
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stack_max = 1,
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inventory_image = potion_image("#0044FF"),
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wield_image = potion_image("#0044FF"),
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groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
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if cauldron then
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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end
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.settings:get_bool("creative_mode") == true then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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end
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end
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-- Drink the water by default
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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end,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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local how_to_drink = S("Use the “Place” key to drink it.")
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minetest.register_craftitem("mcl_potions:potion_awkward", {
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description = S("Awkward Potion"),
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_tt_help = S("No effect"),
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_doc_items_longdesc = S("This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect."),
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_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
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inventory_image = potion_image("#0000FF"),
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wield_image = potion_image("#0000FF"),
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-- TODO: Reveal item when it's actually useful
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groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1},
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on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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minetest.register_craftitem("mcl_potions:potion_mundane", {
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description = S("Mundane Potion"),
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_tt_help = S("No effect"),
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_doc_items_longdesc = S("This potion has a clean taste and is used for brewing more potions. Drinking it has no effect."),
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_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
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inventory_image = potion_image("#0000FF"),
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wield_image = potion_image("#0000FF"),
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-- TODO: Reveal item when it's actually useful
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groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1 },
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on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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minetest.register_craftitem("mcl_potions:potion_thick", {
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description = S("Thick Potion"),
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_tt_help = S("No effect"),
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_doc_items_longdesc = S("This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect."),
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_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
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inventory_image = potion_image("#0000FF"),
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wield_image = potion_image("#0000FF"),
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-- TODO: Reveal item when it's actually useful
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groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1 },
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on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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minetest.register_craftitem("mcl_potions:speckled_melon", {
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description = S("Glistering Melon"),
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_doc_items_longdesc = S("This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else."),
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stack_max = 64,
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1 },
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inventory_image = "mcl_potions_melon_speckled.png",
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})
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minetest.register_craft({
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output = "mcl_potions:speckled_melon",
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recipe = {
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{'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'},
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{'mcl_core:gold_nugget', 'mcl_farming:melon_item', 'mcl_core:gold_nugget'},
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{'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'},
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}
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})
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minetest.register_craftitem("mcl_potions:dragon_breath", {
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description = S("Dragon's Breath"),
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_dragon_breath.png",
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inventory_image = "mcl_potions_dragon_breath.png",
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, not_in_creative_inventory = 1 },
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stack_max = 64,
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})
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