mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-09 03:05:06 +00:00
450 lines
18 KiB
Lua
450 lines
18 KiB
Lua
local S = minetest.get_translator("mcl_flowers")
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local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil
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-- Simple flower template
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local smallflowerlongdesc = S("This is a small flower. Small flowers are mainly used for dye production and can also be potted.")
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local plant_usage_help = S("It can only be placed on a block on which it would also survive.")
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local get_palette_color_from_pos = function(pos)
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local biome_data = minetest.get_biome_data(pos)
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local index = 0
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if biome_data then
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local biome = biome_data.biome
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local biome_name = minetest.get_biome_name(biome)
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local reg_biome = minetest.registered_biomes[biome_name]
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if reg_biome then
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index = reg_biome._mcl_palette_index
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end
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end
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return index
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end
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-- on_place function for flowers
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local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos, node, itemstack)
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local soil_node = minetest.get_node_or_nil(below)
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if not soil_node then return false end
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local has_palette = minetest.registered_nodes[itemstack:get_name()].palette ~= nil
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local colorize
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if has_palette then
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colorize = get_palette_color_from_pos(pos)
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end
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if not colorize then
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colorize = 0
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end
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--[[ Placement requirements:
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* Dirt or grass block
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* If not flower, also allowed on podzol and coarse dirt
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* Light level >= 8 at any time or exposed to sunlight at day
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]]
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local light_night = minetest.get_node_light(pos, 0.0)
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local light_day = minetest.get_node_light(pos, 0.5)
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local light_ok = false
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if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
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light_ok = true
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end
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local is_flower = minetest.get_item_group(itemstack:get_name(), "flower") == 1
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local ok = (soil_node.name == "mcl_core:dirt" or minetest.get_item_group(soil_node.name, "grass_block") == 1 or (not is_flower and (soil_node.name == "mcl_core:coarse_dirt" or soil_node.name == "mcl_core:podzol" or soil_node.name == "mcl_core:podzol_snow"))) and light_ok
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return ok, colorize
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end)
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local function add_simple_flower(name, desc, image, simple_selection_box)
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minetest.register_node("mcl_flowers:"..name, {
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description = desc,
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_doc_items_longdesc = smallflowerlongdesc,
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_doc_items_usagehelp = plant_usage_help,
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drawtype = "plantlike",
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waving = 1,
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tiles = { image..".png" },
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inventory_image = image..".png",
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wield_image = image..".png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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stack_max = 64,
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groups = {dig_immediate=3,flammable=2,fire_encouragement=60,fire_flammability=100,plant=1,flower=1,place_flowerlike=1,non_mycelium_plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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on_place = on_place_flower,
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selection_box = {
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type = "fixed",
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fixed = simple_selection_box,
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},
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})
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end
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add_simple_flower("poppy", S("Poppy"), "mcl_flowers_poppy", { -5/16, -0.5, -5/16, 5/16, 5/16, 5/16 })
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add_simple_flower("dandelion", S("Dandelion"), "flowers_dandelion_yellow", { -4/16, -0.5, -4/16, 4/16, 3/16, 4/16 })
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add_simple_flower("oxeye_daisy", S("Oxeye Daisy"), "mcl_flowers_oxeye_daisy", { -4/16, -0.5, -4/16, 4/16, 4/16, 4/16 })
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add_simple_flower("tulip_orange", S("Orange Tulip"), "flowers_tulip", { -3/16, -0.5, -3/16, 3/16, 5/16, 3/16 })
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add_simple_flower("tulip_pink", S("Pink Tulip"), "mcl_flowers_tulip_pink", { -3/16, -0.5, -3/16, 3/16, 5/16, 3/16 })
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add_simple_flower("tulip_red", S("Red Tulip"), "mcl_flowers_tulip_red", { -3/16, -0.5, -3/16, 3/16, 6/16, 3/16 })
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add_simple_flower("tulip_white", S("White Tulip"), "mcl_flowers_tulip_white", { -3/16, -0.5, -3/16, 3/16, 4/16, 3/16 })
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add_simple_flower("allium", S("Allium"), "mcl_flowers_allium", { -3/16, -0.5, -3/16, 3/16, 6/16, 3/16 })
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add_simple_flower("azure_bluet", S("Azure Bluet"), "mcl_flowers_azure_bluet", { -5/16, -0.5, -5/16, 5/16, 3/16, 5/16 })
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add_simple_flower("blue_orchid", S("Blue Orchid"), "mcl_flowers_blue_orchid", { -5/16, -0.5, -5/16, 5/16, 7/16, 5/16 })
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local wheat_seed_drop = {
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max_items = 1,
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items = {
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{
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items = {'mcl_farming:wheat_seeds'},
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rarity = 8,
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},
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}
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}
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local fortune_wheat_seed_drop = {
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discrete_uniform_distribution = true,
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items = {"mcl_farming:wheat_seeds"},
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chance = 1 / 8,
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min_count = 1,
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max_count = 1,
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factor = 2,
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overwrite = true,
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}
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-- CHECKME: How does tall grass behave when pushed by a piston?
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--- Tall Grass ---
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local def_tallgrass = {
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description = S("Tall Grass"),
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drawtype = "plantlike",
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_doc_items_longdesc = S("Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high."),
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_doc_items_usagehelp = plant_usage_help,
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_doc_items_hidden = false,
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waving = 1,
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tiles = {"mcl_flowers_tallgrass.png"},
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inventory_image = "mcl_flowers_tallgrass_inv.png",
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wield_image = "mcl_flowers_tallgrass_inv.png",
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selection_box = {
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type = "fixed",
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fixed = {{ -6/16, -8/16, -6/16, 6/16, 4/16, 6/16 }},
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},
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paramtype = "light",
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paramtype2 = "color",
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palette = "mcl_core_palette_grass.png",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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groups = {handy=1,shearsy=1, flammable=3,fire_encouragement=60,fire_flammability=100,attached_node=1,plant=1,place_flowerlike=2,non_mycelium_plant=1,dig_by_water=1,destroy_by_lava_flow=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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drop = wheat_seed_drop,
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_mcl_shears_drop = true,
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_mcl_fortune_drop = fortune_wheat_seed_drop,
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node_placement_prediction = "",
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on_place = on_place_flower,
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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}
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minetest.register_node("mcl_flowers:tallgrass", def_tallgrass)
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--- Fern ---
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-- The fern is very similar to tall grass, so we can copy a lot from it.
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local def_fern = table.copy(def_tallgrass)
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def_fern.description = S("Fern")
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def_fern._doc_items_longdesc = S("Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.")
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def_fern.tiles = { "mcl_flowers_fern.png" }
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def_fern.inventory_image = "mcl_flowers_fern_inv.png"
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def_fern.wield_image = "mcl_flowers_fern_inv.png"
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def_fern.selection_box = {
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type = "fixed",
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fixed = { -6/16, -0.5, -6/16, 6/16, 5/16, 6/16 },
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}
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minetest.register_node("mcl_flowers:fern", def_fern)
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local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color, fortune_drop)
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if not inv_img then
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inv_img = top_img
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end
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local usagehelp, noncreative, create_entry, paramtype2, palette
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if is_flower == nil then
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is_flower = true
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end
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local bottom_groups = {flammable=2,fire_encouragement=60,fire_flammability=100, non_mycelium_plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, plant=1,double_plant=1,deco_block=1,not_in_creative_inventory=noncreative}
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if is_flower then
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bottom_groups.flower = 1
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bottom_groups.place_flowerlike = 1
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bottom_groups.dig_immediate = 3
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else
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bottom_groups.place_flowerlike = 2
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bottom_groups.handy = 1
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bottom_groups.shearsy = 1
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end
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if grass_color then
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paramtype2 = "color"
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palette = "mcl_core_palette_grass.png"
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end
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if longdesc == nil then
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noncreative = 1
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create_entry = false
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end
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-- Drop itself by default
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local drop_bottom, drop_top
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if not drop then
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drop_top = "mcl_flowers:"..name
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else
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drop_top = drop
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drop_bottom = drop
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end
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minetest.register_node("mcl_flowers:"..name, {
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description = desc,
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_doc_items_create_entry = create_entry,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = plant_usage_help,
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drawtype = "plantlike",
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tiles = { bottom_img },
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inventory_image = inv_img,
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wield_image = inv_img,
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = paramtype2,
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palette = palette,
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walkable = false,
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buildable_to = true,
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drop = drop_bottom,
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_mcl_shears_drop = shears_drop,
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_mcl_fortune_drop = fortune_drop,
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node_placement_prediction = "",
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selection_box = {
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type = "fixed",
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fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, 0.5, selbox_radius },
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- We can only place on nodes
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if pointed_thing.type ~= "node" then
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return
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end
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local itemstring = "mcl_flowers:"..name
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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-- Check for a floor and a space of 1×2×1
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local ptu_node = minetest.get_node(pointed_thing.under)
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local bottom
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if not minetest.registered_nodes[ptu_node.name] then
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return itemstack
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end
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if minetest.registered_nodes[ptu_node.name].buildable_to then
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bottom = pointed_thing.under
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else
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bottom = pointed_thing.above
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end
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if not minetest.registered_nodes[minetest.get_node(bottom).name] then
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return itemstack
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end
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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local bottom_buildable = minetest.registered_nodes[minetest.get_node(bottom).name].buildable_to
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local top_buildable = minetest.registered_nodes[minetest.get_node(top).name].buildable_to
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local floor = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z})
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if not minetest.registered_nodes[floor.name] then
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return itemstack
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end
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local light_night = minetest.get_node_light(bottom, 0.0)
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local light_day = minetest.get_node_light(bottom, 0.5)
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local light_ok = false
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if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
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light_ok = true
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end
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-- Placement rules:
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-- * Allowed on dirt or grass block
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-- * If not a flower, also allowed on podzol and coarse dirt
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-- * Only with light level >= 8
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-- * Only if two enough space
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if (floor.name == "mcl_core:dirt" or minetest.get_item_group(floor.name, "grass_block") == 1 or (not is_flower and (floor.name == "mcl_core:coarse_dirt" or floor.name == "mcl_core:podzol" or floor.name == "mcl_core:podzol_snow"))) and bottom_buildable and top_buildable and light_ok then
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local param2
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if grass_color then
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param2 = get_palette_color_from_pos(bottom)
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end
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-- Success! We can now place the flower
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minetest.sound_play(minetest.registered_nodes[itemstring].sounds.place, {pos = bottom, gain=1}, true)
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minetest.set_node(bottom, {name=itemstring, param2=param2})
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minetest.set_node(top, {name=itemstring.."_top", param2=param2})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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-- Remove top half of flower (if it exists)
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local bottom = pos
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name ~= "mcl_flowers:"..name and minetest.get_node(top).name == "mcl_flowers:"..name.."_top" then
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minetest.remove_node(top)
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end
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end,
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groups = bottom_groups,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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})
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local top_groups = table.copy(bottom_groups)
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top_groups.not_in_creative_inventory=1
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top_groups.double_plant=2
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top_groups.attached_node=nil
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-- Top
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minetest.register_node("mcl_flowers:"..name.."_top", {
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description = desc.." " .. S("(Top Part)"),
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_doc_items_create_entry = false,
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drawtype = "plantlike",
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tiles = { top_img },
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = paramtype2,
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palette = palette,
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walkable = false,
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buildable_to = true,
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selection_box = {
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type = "fixed",
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fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, selbox_top_height, selbox_radius },
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},
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drop = drop_top,
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_mcl_shears_drop = shears_drop,
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_mcl_fortune_drop = fortune_drop,
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after_destruct = function(pos, oldnode)
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-- Remove bottom half of flower (if it exists)
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local top = pos
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name ~= "mcl_flowers:"..name.."_top" and minetest.get_node(bottom).name == "mcl_flowers:"..name then
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minetest.remove_node(bottom)
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end
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end,
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groups = top_groups,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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})
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if minetest.get_modpath("doc") and longdesc then
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doc.add_entry_alias("nodes", "mcl_flowers:"..name, "nodes", "mcl_flowers:"..name.."_top")
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-- If no longdesc, help alias must be added manually
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end
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end
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add_large_plant("peony", S("Peony"), S("A peony is a large plant which occupies two blocks. It is mainly used in dye production."), "mcl_flowers_double_plant_paeonia_bottom.png", "mcl_flowers_double_plant_paeonia_top.png", nil, 5/16, 6/16)
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add_large_plant("rose_bush", S("Rose Bush"), S("A rose bush is a large plant which occupies two blocks. It is safe to touch it. Rose bushes are mainly used in dye production."), "mcl_flowers_double_plant_rose_bottom.png", "mcl_flowers_double_plant_rose_top.png", nil, 5/16, 1/16)
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add_large_plant("lilac", S("Lilac"), S("A lilac is a large plant which occupies two blocks. It is mainly used in dye production."), "mcl_flowers_double_plant_syringa_bottom.png", "mcl_flowers_double_plant_syringa_top.png", nil, 5/16, 6/16)
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-- TODO: Make the sunflower face East. Requires a mesh for the top node.
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add_large_plant("sunflower", S("Sunflower"), S("A sunflower is a large plant which occupies two blocks. It is mainly used in dye production."), "mcl_flowers_double_plant_sunflower_bottom.png", "mcl_flowers_double_plant_sunflower_top.png^mcl_flowers_double_plant_sunflower_front.png", "mcl_flowers_double_plant_sunflower_front.png", 6/16, 6/16)
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local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.")
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local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.")
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add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true, nil, fortune_wheat_seed_drop)
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add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true, nil, fortune_wheat_seed_drop)
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minetest.register_abm({
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label = "Pop out flowers",
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nodenames = {"group:flower"},
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interval = 12,
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chance = 2,
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action = function(pos, node)
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-- Ignore the upper part of double plants
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if minetest.get_item_group(node.name, "double_plant") == 2 then
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return
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end
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local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
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if not below then
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return
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end
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-- Pop out flower if not on dirt, grass block or too low brightness
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if (below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1) or (minetest.get_node_light(pos, 0.5) < 8) then
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minetest.dig_node(pos)
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return
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end
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end,
|
||
})
|
||
|
||
local on_rotate
|
||
if mod_screwdriver then
|
||
on_rotate = screwdriver.rotate_simple
|
||
end
|
||
|
||
-- Lily Pad
|
||
minetest.register_node("mcl_flowers:waterlily", {
|
||
description = S("Lily Pad"),
|
||
_doc_items_longdesc = S("A lily pad is a flat plant block which can be walked on. They can be placed on water sources, ice and frosted ice."),
|
||
drawtype = "nodebox",
|
||
paramtype = "light",
|
||
paramtype2 = "facedir",
|
||
tiles = {"flowers_waterlily.png", "flowers_waterlily.png^[transformFY"},
|
||
inventory_image = "flowers_waterlily.png",
|
||
wield_image = "flowers_waterlily.png",
|
||
liquids_pointable = true,
|
||
walkable = true,
|
||
sunlight_propagates = true,
|
||
groups = {dig_immediate = 3, plant=1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1, deco_block=1},
|
||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||
node_placement_prediction = "",
|
||
node_box = {
|
||
type = "fixed",
|
||
fixed = {-0.5, -31/64, -0.5, 0.5, -15/32, 0.5}
|
||
},
|
||
selection_box = {
|
||
type = "fixed",
|
||
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
|
||
},
|
||
|
||
on_place = function(itemstack, placer, pointed_thing)
|
||
local pos = pointed_thing.above
|
||
local node = minetest.get_node(pointed_thing.under)
|
||
local nodename = node.name
|
||
local def = minetest.registered_nodes[nodename]
|
||
local node_above = minetest.get_node(pointed_thing.above).name
|
||
local def_above = minetest.registered_nodes[node_above]
|
||
local player_name = placer:get_player_name()
|
||
|
||
if def then
|
||
-- Use pointed node's on_rightclick function first, if present
|
||
if placer and not placer:get_player_control().sneak then
|
||
if def and def.on_rightclick then
|
||
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||
end
|
||
end
|
||
|
||
if (pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.z == pointed_thing.above.z) and
|
||
((def.liquidtype == "source" and minetest.get_item_group(nodename, "water") > 0) or
|
||
(nodename == "mcl_core:ice") or
|
||
(minetest.get_item_group(nodename, "frosted_ice") > 0)) and
|
||
(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
|
||
if not minetest.is_protected(pos, player_name) then
|
||
minetest.set_node(pos, {name = "mcl_flowers:waterlily", param2 = math.random(0, 3)})
|
||
local idef = itemstack:get_definition()
|
||
|
||
if idef.sounds and idef.sounds.place then
|
||
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
|
||
end
|
||
|
||
if not minetest.is_creative_enabled(player_name) then
|
||
itemstack:take_item()
|
||
end
|
||
else
|
||
minetest.record_protection_violation(pos, player_name)
|
||
end
|
||
end
|
||
end
|
||
|
||
return itemstack
|
||
end,
|
||
on_rotate = on_rotate,
|
||
})
|
||
|
||
-- Legacy support
|
||
minetest.register_alias("mcl_core:tallgrass", "mcl_flowers:tallgrass")
|