mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-18 01:35:17 +00:00
287 lines
7.9 KiB
Lua
287 lines
7.9 KiB
Lua
-- Skins for MineClone 2
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mcl_skins = {
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skins = {}, list = {}, previews = {}, meta = {}, has_preview = {},
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modpath = minetest.get_modpath("mcl_skins"),
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skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
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}
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local S = minetest.get_translator("mcl_skins")
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-- load skin list and metadata
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local id, f, data, skin = 0
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while true do
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if id == 0 then
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skin = "character"
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mcl_skins.has_preview[id] = true
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else
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skin = "mcl_skins_character_" .. id
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local preview = "mcl_skins_player_" .. id
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-- Does skin file exist?
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f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
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-- escape loop if not found
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if not f then
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break
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end
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f:close()
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-- Does skin preview file exist?
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local file_preview = io.open(mcl_skins.modpath .. "/textures/" .. preview .. ".png")
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if file_preview == nil then
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minetest.log("warning", "[mcl_skins] Player skin #"..id.." does not have preview image (player_"..id..".png)")
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mcl_skins.has_preview[id] = false
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else
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mcl_skins.has_preview[id] = true
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file_preview:close()
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end
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end
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mcl_skins.list[id] = skin
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-- does metadata exist for that skin file ?
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if id == 0 then
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metafile = "mcl_skins_character.txt"
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else
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metafile = "mcl_skins_character_"..id..".txt"
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end
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f = io.open(mcl_skins.modpath .. "/meta/" .. metafile)
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data = nil
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if f then
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data = minetest.deserialize("return {" .. f:read('*all') .. "}")
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f:close()
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end
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-- add metadata to list
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mcl_skins.meta[skin] = {
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name = data and data.name or "",
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author = data and data.author or "",
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}
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if id > 0 then
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mcl_skins.skin_count = mcl_skins.skin_count + 1
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end
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id = id + 1
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end
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mcl_skins.cycle_skin = function(player)
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local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
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if not skin_id then
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skin_id = 0
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end
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skin_id = skin_id + 1
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if skin_id > mcl_skins.skin_count then
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skin_id = 0
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end
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mcl_skins.set_player_skin(player, skin_id)
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end
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mcl_skins.set_player_skin = function(player, skin_id)
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if not player then
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return false
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end
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local playername = player:get_player_name()
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local skin, skin_file, preview
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if skin_id == nil or type(skin_id) ~= "number" or skin_id < 0 or skin_id > mcl_skins.skin_count then
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return false
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elseif skin_id == 0 then
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skin = "character"
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preview = "player"
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else
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skin = "mcl_skins_character_" .. tostring(skin_id)
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if mcl_skins.has_preview[skin_id] then
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preview = "mcl_skins_player_" .. tostring(skin_id)
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else
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-- Fallback preview image if preview image is missing
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preview = "mcl_skins_player_dummy"
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end
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end
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skin_file = skin .. ".png"
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mcl_skins.skins[playername] = skin
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mcl_skins.previews[playername] = preview
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player:get_meta():set_string("mcl_skins:skin_id", tostring(skin_id))
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mcl_skins.update_player_skin(player)
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if minetest.get_modpath("mcl_armor") then
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armor.textures[playername].skin = skin_file
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armor:update_player_visuals(player)
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end
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if minetest.get_modpath("mcl_inventory") then
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mcl_inventory.update_inventory_formspec(player)
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end
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for i=1, #mcl_skins.registered_on_set_skins do
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mcl_skins.registered_on_set_skins[i](player, skin)
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end
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minetest.log("action", "[mcl_skins] Player skin for "..playername.." set to skin #"..skin_id)
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return true
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end
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mcl_skins.update_player_skin = function(player)
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if not player then
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return
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end
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local playername = player:get_player_name()
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mcl_player.player_set_textures(player, { mcl_skins.skins[playername] .. ".png" }, mcl_skins.previews[playername] .. ".png" )
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end
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-- load player skin on join
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local skin_id = player:get_meta():get_string("mcl_skins:skin_id")
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local set_skin
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-- do we already have a skin in player attributes?
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if skin_id ~= nil and skin_id ~= "" then
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set_skin = tonumber(skin_id)
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-- otherwise use random skin if not set
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end
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if not set_skin then
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set_skin = math.random(0, mcl_skins.skin_count)
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end
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local ok = mcl_skins.set_player_skin(player, set_skin)
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if not ok then
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set_skin = math.random(0, mcl_skins.skin_count)
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minetest.log("warning", "[mcl_skins] Player skin for "..name.." not found, falling back to skin #"..set_skin)
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mcl_skins.set_player_skin(player, set_skin)
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end
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end)
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mcl_skins.registered_on_set_skins = {}
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mcl_skins.register_on_set_skin = function(func)
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table.insert(mcl_skins.registered_on_set_skins, func)
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end
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-- command to set player skin (usually for custom skins)
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minetest.register_chatcommand("setskin", {
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params = S("[<player>] [<skin number>]"),
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description = S("Select player skin of yourself or another player"),
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privs = {},
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func = function(name, param)
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if param == "" and name ~= "" then
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mcl_skins.show_formspec(name)
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return true
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end
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local playername, skin_id = string.match(param, "([^ ]+) (%d+)")
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if not playername or not skin_id then
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skin_id = string.match(param, "(%d+)")
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if not skin_id then
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return false, S("Insufficient or wrong parameters")
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end
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playername = name
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end
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skin_id = tonumber(skin_id)
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local player = minetest.get_player_by_name(playername)
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if not player then
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return false, S("Player @1 not online!", playername)
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end
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if name ~= playername then
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local privs = minetest.get_player_privs(name)
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if not privs.server then
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return false, S("You need the “server” privilege to change the skin of other players!")
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end
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end
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local skin
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local ok = mcl_skins.set_player_skin(player, skin_id)
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if not ok then
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return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count)
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end
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local skinfile = "#"..skin_id
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local meta = mcl_skins.meta[mcl_skins.skins[playername]]
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local your_msg
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if not meta.name or meta.name == "" then
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your_msg = S("Your skin has been set to: @1", skinfile)
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else
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your_msg = S("Your skin has been set to: @1 (@2)", meta.name, skinfile)
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end
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if name == playername then
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return true, your_msg
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else
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minetest.chat_send_player(playername, your_msg)
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return true, S("Skin of @1 set to: @2 (@3)", playername, meta.name, skinfile)
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end
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.__mcl_skins then
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if mcl_skins.skin_count <= 6 then
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-- Change skin immediately if there are not many skins
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mcl_skins.cycle_skin(player)
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else
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-- Show skin selection formspec otherwise
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mcl_skins.show_formspec(player:get_player_name())
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end
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end
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end)
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mcl_skins.show_formspec = function(playername)
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local formspec = "size[7,8.5]"
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formspec = formspec .. "label[2,2;" .. minetest.formspec_escape(minetest.colorize("#383838", S("Select player skin:"))) .. "]"
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.. "textlist[0,2.5;6.8,6;skins_set;"
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local meta
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local selected = 1
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for i = 0, mcl_skins.skin_count do
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local label = S("@1 (@2)", mcl_skins.meta[mcl_skins.list[i]].name, "#"..i)
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formspec = formspec .. minetest.formspec_escape(label)
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if mcl_skins.skins[playername] == mcl_skins.list[i] then
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selected = i + 1
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meta = mcl_skins.meta[mcl_skins.list[i]]
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end
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if i < #mcl_skins.list then
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formspec = formspec ..","
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end
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end
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formspec = formspec .. ";" .. selected .. ";false]"
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formspec = formspec .. "image[0,0;1.35,2.7;" .. mcl_skins.previews[playername] .. ".png]"
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if meta then
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if meta.name and meta.name ~= "" then
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formspec = formspec .. "label[2,0.5;" .. minetest.formspec_escape(minetest.colorize("#383838", S("Name: @1", meta.name))) .. "]"
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end
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end
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minetest.show_formspec(playername, "mcl_skins:skin_select", formspec)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "mcl_skins:skin_select" then
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local name = player:get_player_name()
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local event = minetest.explode_textlist_event(fields["skins_set"])
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if event.type == "CHG" or event.type == "DCL" then
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local skin_id = math.min(event.index - 1, mcl_skins.skin_count)
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if not mcl_skins.list[skin_id] then
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return -- Do not update wrong skin number
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end
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mcl_skins.set_player_skin(player, skin_id)
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mcl_skins.show_formspec(name)
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end
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end
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end)
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minetest.log("action", "[mcl_skins] Mod initialized with "..mcl_skins.skin_count.." custom skin(s)")
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