68 lines
1.7 KiB
Lua
68 lines
1.7 KiB
Lua
-- v1.1
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--###################
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--################### SQUID
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--###################
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local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:squid", {
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type = "animal",
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spawn_class = "water",
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can_despawn = true,
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passive = true,
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hp_min = 10,
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hp_max = 10,
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xp_min = 1,
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xp_max = 3,
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armor = 100,
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-- FIXME: If the squid is near the floor, it turns black
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collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4},
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visual = "mesh",
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mesh = "mobs_mc_squid.b3d",
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textures = {
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{"mobs_mc_squid.png"}
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},
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sounds = {
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damage = {name="mobs_mc_squid_hurt", gain=0.3},
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death = {name="mobs_mc_squid_death", gain=0.4},
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flop = "mobs_mc_squid_flop",
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-- TODO: sounds: random
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distance = 16,
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},
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animation = {
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stand_start = 1,
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stand_end = 60,
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walk_start = 1,
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walk_end = 60,
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run_start = 1,
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run_end = 60,
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},
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drops = {
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{name = mobs_mc.items.black_dye,
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chance = 1,
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min = 1,
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max = 3,
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looting = "common",},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = false,
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fly = true,
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fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
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breathes_in_water = true,
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jump = false,
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view_range = 16,
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runaway = true,
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fear_height = 4,
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})
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-- TODO: Behaviour: squirt
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-- Spawn near the water surface
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local water = mobs_mc.spawn_height.water
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_mc:squid", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water)
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-- spawn eggs
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mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0)
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