81 lines
2.2 KiB
Lua
81 lines
2.2 KiB
Lua
minetest.register_entity("flowers:item",{
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hp_max = 1,
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visual="wielditem",
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visual_size={x=.25,y=.25},
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collisionbox = {0,0,0,0,0,0},
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groups = {snappy=3,attached_node=1},
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stack_max = 1,
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physical=false,
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textures={"air"},
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on_activate = function(self, staticdata)
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if flower_tmp.nodename ~= nil and flower_tmp.texture ~= nil then
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self.nodename = flower_tmp.nodename
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flower_tmp.nodename = nil
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self.texture = flower_tmp.texture
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flower_tmp.texture = nil
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else
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if staticdata ~= nil and staticdata ~= "" then
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local data = staticdata:split(';')
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if data and data[1] and data[2] then
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self.nodename = data[1]
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self.texture = data[2]
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end
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end
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end
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if self.texture ~= nil then
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self.object:set_properties({textures={self.texture}})
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end
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end,
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get_staticdata = function(self)
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if self.nodename ~= nil and self.texture ~= nil then
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return self.nodename .. ';' .. self.texture
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end
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return ""
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end,
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})
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local facedir = {}
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facedir[0] = {x=0,y=0,z=1}
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facedir[1] = {x=1,y=0,z=0}
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facedir[2] = {x=0,y=0,z=-1}
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facedir[3] = {x=-1,y=0,z=0}
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local flower_pot_remove_item = function(pos, node)
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local objs = nil
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if node and node.name == "flowers:pot" then
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objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, .5)
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end
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if objs then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "flowers:item" then
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obj:remove()
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end
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end
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end
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end
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flower_pot_update_item = function(pos, node)
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flower_pot_remove_item(pos, node)
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local meta = minetest.get_meta(pos)
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if meta and meta:get_string("item") ~= "" then
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if node.name == "flowers:pot" then
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pos.y = pos.y
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end
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flower_tmp.nodename = node.name
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flower_tmp.texture = ItemStack(meta:get_string("item")):get_name()
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local e = minetest.add_entity(pos,"flowers:item")
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end
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end
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flower_pot_drop_item = function(pos, node)
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local meta = minetest.get_meta(pos)
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if meta:get_string("item") ~= "" then
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if node.name == "flowers:pot" then
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minetest.add_item({x=pos.x,y=pos.y+1,z=pos.z}, meta:get_string("item"))
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end
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meta:set_string("item","")
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end
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flower_pot_remove_item(pos, node)
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end
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