Mineclonia/mods/ENTITIES/mcl_monster_spawner
2017-05-25 02:15:24 +02:00
..
textures Move mob spawner into new mod 2017-05-25 02:06:36 +02:00
depends.txt Move mob spawner into new mod 2017-05-25 02:06:36 +02:00
init.lua Update monster spawner docs 2017-05-25 02:15:24 +02:00
mod.conf Move mob spawner into new mod 2017-05-25 02:06:36 +02:00
README.md Update monster spawner docs 2017-05-25 02:15:24 +02:00

This mod adds a monster spawner for MineClone 2. Monsters will appear around the monster spawner in semi-regular intervals.

This mod is originally based on the mob spawner from Mobs Redo by TenPlus1 but has been modified quite a lot to fit the needs of MineClone 2.

Players can get a monster spawner by giveme and is initially empty after placing.

Programmer notes

To set the mob spawned by a monster spawner, first place the monster spawner (e.g. with minetest.set_node), then use the function mcl_monster_spawner.setup_spawner to set its attributes. See the comment in init.lua for more info.

License (code and texture)

MIT License