This repository has been archived on 2024-12-09. You can view files and clone it, but cannot push or open issues or pull requests.
Mineclonia/mods/MAPGEN/mcl_villages/foundation.lua

153 lines
4.9 KiB
Lua

-------------------------------------------------------------------------------
-- function to fill empty space below baseplate when building on a hill
-------------------------------------------------------------------------------
function settlements.ground_lvm(pos, pr) -- role model: Wendelsteinkircherl, Brannenburg
local c_dirt = minetest.get_content_id("mcl_core:dirt")
local c_stone = minetest.get_content_id("mcl_core:stone")
--
local p2 = vector.new(pos)
local cnt = 0
local mat = c_dirt
p2.y = p2.y-1
while true do
cnt = cnt+1
if cnt > 20 then break end
if cnt>pr:next(2,4) then mat = c_stone end
--minetest.swap_node(p2, {name="mcl_core:"..mat})
local vi = va:index(p2.x, p2.y, p2.z)
data[vi] = mat
p2.y = p2.y-1
end
-- return data
end
-------------------------------------------------------------------------------
-- function to fill empty space below baseplate when building on a hill
-------------------------------------------------------------------------------
function settlements.ground(pos, pr) -- role model: Wendelsteinkircherl, Brannenburg
local p2 = vector.new(pos)
local cnt = 0
local mat = "mcl_core:dirt"
p2.y = p2.y-1
while true do
cnt = cnt+1
if cnt > 20 then break end
if cnt>pr:next(2,4) then
mat = "mcl_core:stone"
end
minetest.swap_node(p2, {name=mat})
p2.y = p2.y-1
end
end
-------------------------------------------------------------------------------
-- function clear space above baseplate
-------------------------------------------------------------------------------
function settlements.terraform_lvm(settlement_info, pr)
local c_air = minetest.get_content_id("air")
local fheight
local fwidth
local fdepth
for i, built_house in ipairs(settlement_info) do
-- pick right schematic_info to current built_house
for j, schem in ipairs(schematic_table) do
if settlement_info[i]["name"] == schem["name"]
then
schematic_data = schem
break
end
end
local pos = settlement_info[i]["pos"]
if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180"
then
fwidth = schematic_data["hwidth"]
fdepth = schematic_data["hdepth"]
else
fwidth = schematic_data["hdepth"]
fdepth = schematic_data["hwidth"]
end
fheight = schematic_data["hheight"] * 3 -- remove trees and leaves above
--
-- now that every info is available -> create platform and clear space above
--
for zi = 0,fdepth-1 do
for yi = 0,fheight do
for xi = 0,fwidth-1 do
if yi == 0 then
local p = {x=pos.x+xi, y=pos.y, z=pos.z+zi}
settlements.ground_lvm(p, pr)
else
--break --todo
-- write ground
local vi = va:index(pos.x+xi, pos.y+yi, pos.z+zi)
if data[vi] ~= c_air
--local node = minetest.get_node_or_nil({x=p5.x+xi, y=p5.y+yi, z=p5.z+zi})
--if node then
--if node.name ~= "air"
then
--minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"})
data[vi] = c_air
end
end
end
end
end
end
end
-------------------------------------------------------------------------------
-- function clear space above baseplate
-------------------------------------------------------------------------------
function settlements.terraform(settlement_info, pr)
local fheight
local fwidth
local fdepth
local schematic_data
for i, built_house in ipairs(settlement_info) do
-- pick right schematic_info to current built_house
for j, schem in ipairs(schematic_table) do
if settlement_info[i]["name"] == schem["name"]
then
schematic_data = schem
break
end
end
local pos = settlement_info[i]["pos"]
if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180"
then
fwidth = schematic_data["hwidth"]
fdepth = schematic_data["hdepth"]
else
fwidth = schematic_data["hdepth"]
fdepth = schematic_data["hwidth"]
end
--fheight = schematic_data["hheight"] * 3 -- remove trees and leaves above
fheight = schematic_data["hheight"] -- remove trees and leaves above
--
-- now that every info is available -> create platform and clear space above
--
for xi = 0,fwidth-1 do
for zi = 0,fdepth-1 do
for yi = 0,fheight *3 do
if yi == 0 then
local p = {x=pos.x+xi, y=pos.y, z=pos.z+zi}
settlements.ground(p, pr)
else
-- write ground
local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
minetest.forceload_block(p)
local node = minetest.get_node_or_nil(p)
if node then
if node.name ~= "air"
then
minetest.swap_node(p,{name="air"})
end
end
end
end
end
end
end
end