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Mineclonia/mods/ENTITIES/mobs_mc/squid.lua
Elias Fleckenstein da7240d6c1 looting
2020-12-23 17:41:42 +01:00

68 lines
1.7 KiB
Lua

-- v1.1
--###################
--################### SQUID
--###################
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:squid", {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 3,
armor = 100,
-- FIXME: If the squid is near the floor, it turns black
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_mc_squid.b3d",
textures = {
{"mobs_mc_squid.png"}
},
sounds = {
damage = {name="mobs_mc_squid_hurt", gain=0.3},
death = {name="mobs_mc_squid_death", gain=0.4},
flop = "mobs_mc_squid_flop",
-- TODO: sounds: random
distance = 16,
},
animation = {
stand_start = 1,
stand_end = 60,
walk_start = 1,
walk_end = 60,
run_start = 1,
run_end = 60,
},
drops = {
{name = mobs_mc.items.black_dye,
chance = 1,
min = 1,
max = 3,
looting = "common",},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
fly = true,
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
})
-- TODO: Behaviour: squirt
-- Spawn near the water surface
local water = mobs_mc.spawn_height.water
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_mc:squid", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water)
-- spawn eggs
mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0)