Mineclonia/mods/mobs_mc/pig.lua

184 lines
4.7 KiB
Lua

--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:pig", {
type = "animal",
hp_min = 10,
hp_max = 10,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_pig.x",
textures = {
{"mobs_pig.png"}
},
makes_footstep_sound = true,
walk_velocity = 1,
armor = 100,
drops = {
{name = "mcl_mobitems:pork_raw",
chance = 1,
min = 1,
max = 3,},
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 3,
sounds = {
random = "Pig2",
death = "Pigdeath",
damage = "Pig2",
},
animation = {
speed_normal = 24,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
},
follow = {"default:apple", "farming:potato", "farming:carrot"},
view_range = 5,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
self.object:set_properties({
textures = {"mobs_pig_with_saddle.png"},
})
self.saddle = "yes"
self.tamed = true
self.drops = {
{name = "mcl_mobitems:pork_raw",
chance = 1,
min = 1,
max = 3,},
{name = "mcl_mobitems:saddle",
chance = 1,
min = 1,
max = 1,},
}
if not minetest.setting_getbool("creative_mode") then
local inv = clicker:get_inventory()
local stack = inv:get_stack("main", clicker:get_wield_index())
stack:take_item()
inv:set_stack("main", clicker:get_wield_index(), stack)
end
return
end
-- from boats mod
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
default.player_attached[name] = false
default.player_set_animation(clicker, "stand" , 30)
elseif not self.driver and self.saddle == "yes" then
self.driver = clicker
clicker:set_attach(self.object, "", {x = 0, y = 19, z = 0}, {x = 0, y = 0, z = 0})
default.player_attached[name] = true
minetest.after(0.2, function()
default.player_set_animation(clicker, "sit" , 30)
end)
----[[
-- ridable pigs
if self.name == "mobs:pig" and self.saddle == "yes" and self.driver then
local item = self.driver:get_wielded_item()
if item:get_name() == "mobs:carrotstick" then
local yaw = self.driver:get_look_yaw() - math.pi / 2
local velo = self.object:getvelocity()
local v = 1.5
if math.abs(velo.x) + math.abs(velo.z) < .6 then velo.y = 5 end
self.state = "walk"
self:set_animation("walk")
self.object:setyaw(yaw)
self.object:setvelocity({x = -math.sin(yaw) * v, y = velo.y, z = math.cos(yaw) * v})
local inv = self.driver:get_inventory()
local stack = inv:get_stack("main", self.driver:get_wield_index())
stack:add_wear(100)
if stack:get_wear() > 65400 then
stack = {name = "fishing:pole", count = 1}
end
inv:set_stack("main", self.driver:get_wield_index(), stack)
return
end
end
--]]
--self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
end
--from mobs_animals
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("mobs_mc:pig", {"default:dirt_with_grass"}, 20, 12, 5000, 1, 31000)
--api code to fix
--[[
on_step = function(self, dtime)
-- ridable pigs
if self.name == "mobs:pig" and self.saddle == "yes" and self.driver then
local item = self.driver:get_wielded_item()
if item:get_name() == "mobs:carrotstick" then
local yaw = self.driver:get_look_yaw() - math.pi / 2
local velo = self.object:getvelocity()
local v = 1.5
if math.abs(velo.x) + math.abs(velo.z) < .6 then velo.y = 5 end
self.state = "walk"
self:set_animation("walk")
self.object:setyaw(yaw)
self.object:setvelocity({x = -math.sin(yaw) * v, y = velo.y, z = math.cos(yaw) * v})
local inv = self.driver:get_inventory()
local stack = inv:get_stack("main", self.driver:get_wield_index())
stack:add_wear(100)
if stack:get_wear() > 65400 then
stack = {name = "fishing:pole", count = 1}
end
inv:set_stack("main", self.driver:get_wield_index(), stack)
return
end
end
end,
]]
-- compatibility
mobs:alias_mob("mobs:pig", "mobs_mc:pig")
-- spawn eggs
mobs:register_egg("mobs_mc:pig", "Spawn Pig", "spawn_egg_pig.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Pig loaded")
end