Mineclonia/mods/ITEMS/mcl_fire/flint_and_steel.lua

50 lines
1.9 KiB
Lua

-- Flint and Steel
minetest.register_tool("mcl_fire:flint_and_steel", {
description = "Flint and Steel",
_doc_items_longdesc = "Flint and steel is a tool to start fires and ignite blocks.",
_doc_items_usagehelp = "Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited.",
inventory_image = "mcl_fire_flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
groups = { tool = 1 },
on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
local idef = itemstack:get_definition()
minetest.sound_play(
"fire_flint_and_steel",
{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
)
local used = false
if pointed_thing.type == "node" then
local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if nodedef and nodedef._on_ignite then
nodedef._on_ignite(user, pointed_thing)
else
mcl_fire.set_fire(pointed_thing)
end
used = true
end
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=user:getpos(), gain=0.5})
end
if not minetest.settings:get_bool("creative_mode") and used == true then
itemstack:add_wear(65535/65) -- 65 uses
end
return itemstack
end,
sound = { breaks = "default_tool_breaks" },
})
minetest.register_craft({
type = 'shapeless',
output = 'mcl_fire:flint_and_steel',
recipe = { 'mcl_core:iron_ingot', 'mcl_core:flint'},
})