mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-18 09:15:13 +00:00
435 lines
13 KiB
Lua
435 lines
13 KiB
Lua
-- This helper function calls on_place_node callbacks.
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local function on_place_node(place_to, newnode,
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placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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for _, callback in ipairs(minetest.registered_on_placenodes) do
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-- Deep-copy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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local newnode_copy =
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{name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
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local oldnode_copy =
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{name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
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local pointed_thing_copy = {
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type = pointed_thing.type,
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above = vector.new(pointed_thing.above),
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under = vector.new(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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callback(place_to_copy, newnode_copy, placer,
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oldnode_copy, itemstack, pointed_thing_copy)
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end
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end
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-- Registers a door
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-- name: The name of the door
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-- def: a table with the folowing fields:
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-- description
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-- inventory_image
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-- groups
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-- tiles_bottom: the tiles of the bottom part of the door {front, side}
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-- tiles_top: the tiles of the bottom part of the door {front, side}
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-- If the following fields are not defined the default values are used
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-- node_box_bottom
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-- node_box_top
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-- selection_box_bottom
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-- selection_box_top
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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-- only_redstone_can_open: if true, the door can only be opened by redstone,
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-- not by rightclicking it
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function mcl_doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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def.groups.dig_by_piston = 1
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def.groups.door = 1
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def.groups.mesecon_ignore_opaque_dig = 1
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if not def.sound_open then
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def.sound_open = "doors_door_open"
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end
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if not def.sound_close then
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def.sound_close = "doors_door_close"
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end
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local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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if not def.node_box_top then
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def.node_box_top = box
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end
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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local longdesc, usagehelp
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longdesc = def._doc_items_longdesc
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if not longdesc then
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if def.only_redstone_can_open then
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longdesc = "This door is a 2-block high barrier which can be opened or closed by hand or by redstone power."
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else
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longdesc = "This door is a 2-block high barrier which can only be opened by redstone power, not by hand."
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end
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end
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usagehelp = def._doc_items_usagehelp
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if not usagehelp then
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if def.only_redstone_can_open then
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usagehelp = "To open or close this door, send a redstone signal to its bottom half."
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else
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usagehelp = "To open or close this door, rightclick it or send a redstone signal to its bottom half."
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end
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end
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minetest.register_craftitem(name, {
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description = def.description,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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inventory_image = def.inventory_image,
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stack_max = 64,
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groups = { mesecon_conductor_craftable = 1, deco_block = 1 },
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" or not placer or not placer:is_player() then
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return itemstack
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end
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local pn = placer:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then
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return itemstack
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end
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local ptu = pointed_thing.under
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local nu = minetest.get_node(ptu)
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-- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key
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if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
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local pt
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if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].buildable_to then
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pt = pointed_thing.under
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else
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pt = pointed_thing.above
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end
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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local ptname = minetest.get_node(pt).name
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local pt2name = minetest.get_node(pt2).name
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if
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(minetest.registered_nodes[ptname] and not minetest.registered_nodes[ptname].buildable_to) or
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(minetest.registered_nodes[pt2name] and not minetest.registered_nodes[pt2name].buildable_to)
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then
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return itemstack
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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end
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-- Set door nodes
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minetest.set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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-- TODO: Mirror door when 2 doors are placed next to each other, to create double doors
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos=pt})
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end
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if def.only_placer_can_open then
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local meta = minetest.get_meta(pt)
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meta:set_string("doors_owner", "")
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meta = minetest.get_meta(pt2)
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meta:set_string("doors_owner", "")
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end
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-- Save open state. 1 = open. 0 = closed
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local meta = minetest.get_meta(pt)
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meta:set_int("is_open", 0)
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meta = minetest.get_meta(pt2)
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meta:set_int("is_open", 0)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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on_place_node(pt, minetest.get_node(pt), placer, nu, itemstack, pointed_thing)
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on_place_node(pt2, minetest.get_node(pt2), placer, minetest.get_node({x=ptu.x,y=ptu.y+1,z=ptu.z}), itemstack, pointed_thing)
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return itemstack
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end,
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})
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function on_open_close(pos, dir, check_name, replace, replace_dir, params)
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local meta1 = minetest.get_meta(pos)
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pos.y = pos.y+dir
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local meta2 = minetest.get_meta(pos)
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if not minetest.get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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local np2 = params[p2+1]
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local metatable = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace_dir, param2=np2})
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minetest.get_meta(pos):from_table(metatable)
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pos.y = pos.y-dir
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metatable = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace, param2=np2})
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minetest.get_meta(pos):from_table(metatable)
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local door_switching_sound
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if meta1:get_int("is_open") == 1 then
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door_switching_sound = def.sound_close
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meta1:set_int("is_open", 0)
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meta2:set_int("is_open", 0)
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else
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door_switching_sound = def.sound_open
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meta1:set_int("is_open", 1)
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meta2:set_int("is_open", 1)
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end
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minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
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end
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local function on_mesecons_signal_open(pos, node)
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on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function on_mesecons_signal_close(pos, node)
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if not mesecon.is_powered({x=pos.x,y=pos.y+1,z=pos.z}) then
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on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end
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local function on_mesecons_signal_open_top(pos, node)
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on_mesecons_signal_open({x=pos.x, y=pos.y-1, z=pos.z}, node)
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end
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local function on_mesecons_signal_close_top(pos, node)
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if not mesecon.is_powered({x=pos.x,y=pos.y-1,z=pos.z}) then
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on_mesecons_signal_close({x=pos.x, y=pos.y-1, z=pos.z}, node)
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end
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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local on_rightclick
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-- Disable on_rightclick if this is a redstone-only door
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if not def.only_redstone_can_open then
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end
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end
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minetest.register_node(name.."_b_1", {
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tiles = {"blank.png", tt[2].."^[transformFXR90", tb[2], tb[2].."^[transformFX", tb[1], tb[1].."^[transformFX"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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after_destruct = function(bottom, oldnode)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
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minetest.remove_node(top)
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end
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end,
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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action_on = on_mesecons_signal_open,
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}},
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on_rotate = false,
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can_dig = check_player_priv,
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})
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if def.only_redstone_can_open then
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on_rightclick = nil
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else
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_open_close(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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end
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end
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end
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minetest.register_node(name.."_t_1", {
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tiles = {tt[2].."^[transformR90", "blank.png", tt[2], tt[2].."^[transformFX", tt[1], tt[1].."^[transformFX"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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after_destruct = function(top, oldnode)
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
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minetest.dig_node(bottom)
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end
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end,
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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action_on = on_mesecons_signal_open_top,
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}},
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on_rotate = false,
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can_dig = check_player_priv,
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})
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if def.only_redstone_can_open then
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on_rightclick = nil
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else
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end
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end
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minetest.register_node(name.."_b_2", {
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tiles = {"blank.png", tt[2].."^[transformFXR90", tb[2].."^[transformI", tb[2].."^[transformFX", tb[1].."^[transformFX", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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after_destruct = function(bottom, oldnode)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
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minetest.remove_node(top)
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end
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end,
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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action_off = on_mesecons_signal_close,
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}},
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on_rotate = false,
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can_dig = check_player_priv,
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})
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if def.only_redstone_can_open then
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on_rightclick = nil
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else
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_open_close(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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end
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end
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end
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minetest.register_node(name.."_t_2", {
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tiles = {tt[2].."^[transformR90", "blank.png", tt[2].."^[transformI", tt[2].."^[transformFX", tt[1].."^[transformFX", tt[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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after_destruct = function(top, oldnode)
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
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minetest.dig_node(bottom)
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end
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end,
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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action_off = on_mesecons_signal_close_top,
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}},
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on_rotate = false,
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can_dig = check_player_priv,
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})
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("craftitems", name, "nodes", name.."_b_1")
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doc.add_entry_alias("craftitems", name, "nodes", name.."_b_2")
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doc.add_entry_alias("craftitems", name, "nodes", name.."_t_1")
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doc.add_entry_alias("craftitems", name, "nodes", name.."_t_2")
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end
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end
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