Mineclonia/mods/ITEMS/mcl_cocoas/init.lua

238 lines
6.4 KiB
Lua

mcl_cocoas = {}
-- Place cocoa
function mcl_cocoas.place(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
-- return if any of the nodes are not registered
if not minetest.registered_nodes[under.name] then
return
end
-- am I right-clicking on something that has a custom on_place set?
-- thanks to Krock for helping with this issue :)
local def = minetest.registered_nodes[under.name]
if def and def.on_rightclick then
return def.on_rightclick(pt.under, under, placer, itemstack)
end
-- Check if pointing at jungle tree
if under.name ~= "mcl_core:jungletree"
or minetest.get_node(pt.above).name ~= "air" then
return
end
-- Determine cocoa direction
local clickdir = vector.subtract(pt.under, pt.above)
-- Did user click on the SIDE of a jungle tree?
if clickdir.y ~= 0 then
return
end
-- Add the node, set facedir and remove 1 item from the itemstack
minetest.set_node(pt.above, {name = plantname, param2 = minetest.dir_to_facedir(clickdir)})
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
-- Attempts to grow a cocoa at pos, returns true when grown, returns false if there's no cocoa
-- or it is already at full size
function mcl_cocoas.grow(pos)
local node = minetest.get_node(pos)
if node.name == "mcl_cocoas:cocoa_1" then
minetest.set_node(pos, {name = "mcl_cocoas:cocoa_2", param2 = node.param2})
elseif node.name == "mcl_cocoas:cocoa_2" then
minetest.set_node(pos, {name = "mcl_cocoas:cocoa_3", param2 = node.param2})
return true
end
return false
end
-- Note: cocoa beans are implemented as mcl_dye:brown
-- Cocoa definition
-- 1st stage
--[[ TODO (code quality): Turn the cocoa nodes into attached nodes and make use of wallmounted. This is much better
than the current ugly hacky check after digging a jungle tree (in mcl_core).
Problem: If we want to use wallmounted, we MUST use a mesh, since wallmounted does not support
nodeboxes with multiple boxes. :-(
Using meshes will also clean up the texture mess.
]]
local crop_def = {
description = "Young Cocoa",
drawtype = "nodebox",
tiles = {
"[combine:32x32:12,2=mcl_cocoas_cocoa_stage_0.png", "[combine:32x32:12,22=mcl_cocoas_cocoa_stage_0.png",
"mcl_cocoas_cocoa_stage_0.png", "mcl_cocoas_cocoa_stage_0.png^[transformFX",
"[combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png", "[combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png",
},
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
walkable = true,
drop = "mcl_dye:brown",
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375}, -- Pod
-- FIXME: This has a thickness of 0. Is this OK in Minetest?
{0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375}, -- Pod
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5}, -- Pod
},
},
groups = {
handy=1,axey=1, cocoa=1, oddly_breakable_by_hand=3, not_in_creative_inventory=1, dig_by_water=1,
},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 0.2,
}
-- 2nd stage
minetest.register_node("mcl_cocoas:cocoa_1", table.copy(crop_def))
crop_def.description = "Medium Cocoa"
crop_def.groups.cocoa = 2
crop_def.tiles = {
"[combine:32x32:10,2=mcl_cocoas_cocoa_stage_1.png", "[combine:32x32:10,18=mcl_cocoas_cocoa_stage_1.png",
"mcl_cocoas_cocoa_stage_1.png", "mcl_cocoas_cocoa_stage_1.png^[transformFX",
"[combine:32x32:-8,0=mcl_cocoas_cocoa_stage_1.png", "[combine:32x32:-8,0=mcl_cocoas_cocoa_stage_1.png",
}
crop_def.node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375}, -- Pod
{0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem
},
}
crop_def.collision_box = {
type = "fixed",
fixed = {
{-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375}, -- Pod
},
}
crop_def.selection_box = {
type = "fixed",
fixed = {
{-0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5},
},
}
minetest.register_node("mcl_cocoas:cocoa_2", table.copy(crop_def))
-- Final stage
crop_def.description = "Mature Cocoa"
crop_def.groups.cocoa = 3
crop_def.tiles = {
-- The following 2 textures were derived from the original because the size of the top/bottom is slightly different :-(
-- TODO: Find a way to *only* use the base texture
"mcl_cocoas_cocoa_top_stage_2.png", "mcl_cocoas_cocoa_top_stage_2.png^[transformFY",
"mcl_cocoas_cocoa_stage_2.png", "mcl_cocoas_cocoa_stage_2.png^[transformFX",
"[combine:32x32:-6,0=mcl_cocoas_cocoa_stage_2.png", "[combine:32x32:-6,0=mcl_cocoas_cocoa_stage_2.png",
}
crop_def.node_box = {
type = "fixed",
fixed = {
{-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375}, -- Pod
{0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem
},
}
crop_def.collision_box = {
type = "fixed",
fixed = {
{-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375}, -- Pod
},
}
crop_def.selection_box = {
type = "fixed",
fixed = {
{-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5},
},
}
crop_def.drop = "mcl_dye:brown 3"
minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def))
-- Add random cocoa pods to jungle trees
-- TODO: Do this more efficiently, with LuaVoxelManip
minetest.register_on_generated(function(minp, maxp)
if maxp.y < 0 then
return
end
local pos, treepos, dir
local cocoa = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree")
for n = 1, #cocoa do
pos = cocoa[n]
treepos = table.copy(pos)
if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then
dir = math.random(1, 40)
if dir == 1 then
pos.z = pos.z + 1
elseif dir == 2 then
pos.z = pos.z - 1
elseif dir == 3 then
pos.x = pos.x + 1
elseif dir == 4 then
pos.x = pos.x -1
end
local nn = minetest.get_node(pos).name
if dir < 5
and nn == "air"
and minetest.get_node_light(pos) > 12 then
minetest.swap_node(pos, {
name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)),
param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos))
})
end
end
end
end)
minetest.register_abm({
nodenames = {"mcl_cocoas:cocoa_1", "mcl_cocoas:cocoa_2"},
-- Same as potatoes
-- TODO: Tweak/balance the growth speed
interval = 50,
chance = 20,
action = function(pos, node)
mcl_cocoas.grow(pos)
end
} )