mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-25 02:05:10 +00:00
75 lines
3.1 KiB
Lua
75 lines
3.1 KiB
Lua
-- This file stores the various node types. This makes it easier to plug this mod into subgames
|
|
-- in which you need to change the node names.
|
|
|
|
-- Adapted for MineClone 2!
|
|
|
|
-- Node names (Don't use aliases!)
|
|
tsm_railcorridors.nodes = {
|
|
dirt = "mcl_core:dirt",
|
|
chest = "mcl_chests:chest",
|
|
rail = "mcl_minecarts:rail",
|
|
torch_floor = "mcl_torches:torch",
|
|
torch_wall = "mcl_torches:torch_wall",
|
|
|
|
--[[ Wood types for the corridors. Corridors are made out of full wood blocks
|
|
and posts. For each corridor system, a random wood type is chosen with the chance
|
|
specified in per mille. ]]
|
|
corridor_woods = {
|
|
{ wood = "mcl_core:wood", post = "mcl_fences:fence", chance = 900},
|
|
{ wood = "mcl_core:darkwood", post = "mcl_fences:dark_oak_fence", chance = 100},
|
|
},
|
|
}
|
|
|
|
-- Fallback function. Returns a random treasure. This function is called for chests
|
|
-- only if the Treasurer mod is not found.
|
|
-- pr: A PseudoRandom object
|
|
function tsm_railcorridors.get_default_treasure(pr)
|
|
-- UNUSED IN MINECLONE 2!
|
|
end
|
|
|
|
-- MineClone 2's treasure function. Gets all treasures for a single chest.
|
|
-- Based on information from Minecraft Wiki.
|
|
function tsm_railcorridors.get_treasures(pr)
|
|
local items = mcl_loot.get_multi_loot({
|
|
{
|
|
stacks_min = 1,
|
|
stacks_max = 1,
|
|
items = {
|
|
{ itemstring = "mobs:nametag", weight = 30 },
|
|
{ itemstring = "mcl_core:apple_gold", weight = 20 },
|
|
{ itemstring = "mcl_books:book", weight = 10 }, -- TODO: Enchanted Book
|
|
{ itemstring = "", weight = 5},
|
|
{ itemstring = "mcl_core:pick_iron", weight = 5 },
|
|
{ itemstring = "mcl:core:apple_gold", weight = 1 }, -- TODO: Enchanted Golden Apple
|
|
}
|
|
},
|
|
{
|
|
stacks_min = 2,
|
|
stacks_max = 4,
|
|
items = {
|
|
{ itemstring = "mcl_farming:bread", weight = 15, amount_min = 1, amount_max = 3 },
|
|
{ itemstring = "mcl_core:coal_lump", weight = 10, amount_min = 3, amount_max = 8 },
|
|
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
|
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
|
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
|
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 5 },
|
|
{ itemstring = "mcl_dye:blue", weight = 5, amount_min = 4, amount_max = 9 },
|
|
{ itemstring = "mesecons:redstone", weight = 5, amount_min = 4, amount_max = 9 },
|
|
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 3 },
|
|
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 2 },
|
|
}
|
|
},
|
|
{
|
|
stacks_min = 3,
|
|
stacks_max = 3,
|
|
items = {
|
|
{ itemstring = "mcl_minecarts:rail", weight = 20, amount_min = 4, amount_max = 8 },
|
|
{ itemstring = "mcl_torches:torch", weight = 15, amount_min = 1, amount_max = 16 },
|
|
{ itemstring = "mcl_minecarts:rail", weight = 5, amount_min = 1, amount_max = 4 }, -- TODO: Activator Rail
|
|
{ itemstring = "mcl_minecarts:rail", weight = 5, amount_min = 1, amount_max = 4 }, -- TODO: Detector Rail
|
|
{ itemstring = "mcl_minecarts:golden_rail", weight = 5, amount_min = 1, amount_max = 4 },
|
|
}
|
|
}}, pr)
|
|
|
|
return items
|
|
end
|