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Mineclonia/mods/ENVIRONMENT/mcl_weather/snow.lua

103 lines
2.9 KiB
Lua

mcl_weather.snow = {}
mcl_weather.snow.particles_count = 15
mcl_weather.snow.init_done = false
-- calculates coordinates and draw particles for snow weather
mcl_weather.snow.add_snow_particles = function(player)
mcl_weather.rain.last_rp_count = 0
for i=mcl_weather.snow.particles_count, 1,-1 do
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
random_pos_y = math.random() + math.random(player:getpos().y - 1, player:getpos().y + 7)
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
minetest.add_particle({
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
velocity = {x = math.random(-1,-0.5), y = math.random(-2,-1), z = math.random(-1,-0.5)},
acceleration = {x = math.random(-1,-0.5), y=-0.5, z = math.random(-1,-0.5)},
expirationtime = 2.0,
size = math.random(0.5, 2),
collisiondetection = true,
collision_removal = true,
vertical = true,
texture = mcl_weather.snow.get_texture(),
playername = player:get_player_name()
})
end
end
end
mcl_weather.snow.set_sky_box = function()
mcl_weather.skycolor.add_layer(
"weather-pack-rain-sky",
{{r=0, g=0, b=0},
{r=85, g=86, b=86},
{r=135, g=135, b=135},
{r=85, g=86, b=86},
{r=0, g=0, b=0}})
mcl_weather.skycolor.active = true
for _, player in pairs(minetest.get_connected_players()) do
player:set_clouds({color="#ADADADE8"})
end
mcl_weather.skycolor.active = true
end
mcl_weather.snow.clear = function()
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
mcl_weather.snow.init_done = false
end
-- Simple random texture getter
mcl_weather.snow.get_texture = function()
local texture_name
local random_number = math.random()
if random_number > 0.5 then
texture_name = "weather_pack_snow_snowflake1.png"
else
texture_name = "weather_pack_snow_snowflake2.png"
end
return texture_name;
end
local timer = 0
minetest.register_globalstep(function(dtime)
if mcl_weather.state ~= "snow" then
return false
end
timer = timer + dtime;
if timer >= 0.5 then
timer = 0
else
return
end
if mcl_weather.snow.init_done == false then
mcl_weather.snow.set_sky_box()
mcl_weather.snow.init_done = true
end
for _, player in ipairs(minetest.get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:getpos())) then
return false
end
mcl_weather.snow.add_snow_particles(player)
end
end)
-- register snow weather
if mcl_weather.reg_weathers.snow == nil then
mcl_weather.reg_weathers.snow = {
clear = mcl_weather.snow.clear,
light_factor = 0.6,
-- 10min - 20min
min_duration = 600,
max_duration = 1200,
transitions = {
[65] = "none",
[80] = "rain",
[100] = "thunder",
}
}
end