Mineclonia/mods/ENTITIES/mobs_mc/villager_illusioner.lua
2017-08-06 14:09:25 +02:00

52 lines
1.3 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:illusioner", {
type = "monster",
attack_type = "shoot",
shoot_interval = 0.5,
arrow = "mobs_mc:arrow_entity",
shoot_offset = 1.5,
hp_min = 32,
hp_max = 32,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_illusioner.b3d",
textures = {
{"mobs_mc_illusionist.png^mobs_mc_illusionist_bow.png"},
},
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
walk_speed = 25,
run_speed = 25,
stand_start = 40,
stand_end = 59,
walk_start = 0,
walk_end = 40,
shoot_start = 90,
shoot_end = 110,
-- TODO: Implement and fix death animation
--die_start = 110,
--die_end = 130,
--die_loop = false,
-- 60-80 magic arm swinging, 80-90 transition between magic to bow shooting
},
view_range = 16,
fear_height = 4,
lava_damage = 4,
})
mobs:register_egg("mobs_mc:illusioner", S("Illusioner"), "mobs_mc_spawn_icon_illusioner.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Illusioner loaded")
end