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https://git.minetest.land/Mineclonia/Mineclonia.git
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58 lines
2.8 KiB
Lua
58 lines
2.8 KiB
Lua
local S = minetest.get_translator("mcl_heads")
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-- Heads system
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local function addhead(name, texture, desc, longdesc)
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.rotate_simple
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end
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minetest.register_node("mcl_heads:"..name, {
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description = desc,
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_doc_items_longdesc = longdesc,
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drawtype = "nodebox",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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},
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groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1},
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-- The head textures are based off the textures of an actual mob.
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tiles = {
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-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
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-- This is required for skeleton skull and wither skeleton skull.
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"[combine:16x16:-4,4="..texture, -- top
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"([combine:16x16:-4,4="..texture..")^([combine:16x16:-12,4="..texture..")", -- bottom
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"[combine:16x16:-12,0="..texture, -- left
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"[combine:16x16:4,0="..texture, -- right
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"[combine:16x16:-20,0="..texture, -- back
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"[combine:16x16:-4,0="..texture, -- front
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},
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paramtype = "light",
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stack_max = 64,
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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sounds = mcl_sounds.node_sound_defaults({
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footstep = {name="default_hard_footstep", gain=0.3}
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}),
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on_rotate = on_rotate,
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_mcl_blast_resistance = 5,
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_mcl_hardness = 1,
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})
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end
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-- Add heads
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addhead("zombie", "mcl_heads_zombie_node.png", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet for fun, but does not offer any protection."))
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addhead("creeper", "mcl_heads_creeper_node.png", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet for fun, but does not offer any protection."))
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-- Original Minecraft name: “Head”
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addhead("steve", "mcl_heads_steve_node.png", S("Human Head"), S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."))
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addhead("skeleton", "mcl_heads_skeleton_node.png", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet for fun, but does not offer any protection."))
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addhead("wither_skeleton", "mcl_heads_wither_skeleton_node.png", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."))
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