Mineclonia/mods/ENTITIES/mcl_paintings/init.lua

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-- TODO: Move all textures to mcl_paintings when finished
-- Intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP .. "/intllib.lua")
minetest.register_craftitem("mcl_paintings:painting", {
description = S("Next-Gen Painting"),
_doc_items_longdesc = S("Paintings are decorations which can be placed on walls. THIS ITEM IS INCOMPLETE."),
wield_image = "gemalde_node.png",
inventory_image = "gemalde_node.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local under = pointed_thing.under
local above = pointed_thing.above
-- Use pointed node's on_rightclick function first, if present
local node_under = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
end
end
-- Can only be placed on side
if under.y ~= above.y then
return itemstack
end
-- Can only be placed on solid nodes
if minetest.get_item_group(node_under.name, "solid") == 0 then
return itemstack
end
-- Spawn painting and rotate
local painting = minetest.add_entity(above, "mcl_paintings:painting")
local yaw = minetest.dir_to_yaw(vector.direction(under, above))
painting:set_yaw(yaw)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
-- List of painting IDs, indexed by size.
-- Outer index: Width in node lengths
-- Inner index: Height in node lengths
local paintings = {
[1] = {
[1] = { 1, 2, 3, 4, 5, 6, 7 }, -- 1×1
[2] = { 8, 9, 10, 11, 12 }, -- 1×2
},
[2] = {
[1] = { 13, 14}, -- 2×1
[2] = { 15, 16, 17, 18, 19, 20 }, -- 2×2
},
[3] = {
[4] = { 25, 26 }, -- 3×4
},
[4] = {
[2] = { 21 }, -- 4×2
[4] = { 22, 23, 24 }, -- 4×4
},
}
-- Returns a random painting ID for the given size.
-- x: Width in node lenghts
-- y: Height in node lengths
local function select_painting(x, y)
if paintings[x] then
local pool = paintings[x][y]
if paintings[x][y] then
local p = math.random(1, #pool)
return p
end
end
return nil
end
-- Returns the texture table for the given painting ID
local get_textures = function(painting_id)
return {
"gemalde_bg.png",
"gemalde_bg.png",
"gemalde_bg.png",
"gemalde_bg.png",
"gemalde_"..tostring(painting_id)..".png",
"gemalde_bg.png"
}
end
-- Painting entitty.
-- Can be killed.
-- Breaks and drops as item if punched.
--
minetest.register_entity("mcl_paintings:painting", {
physical = false,
collide_with_objects = true,
hp_max = 1,
-- TODO: Fix visual
visual = "cube",
visual_size = { x=1, y=1 },
textures = get_textures(1),
_painting = nil, -- Holds the current painting ID. Initially nil for random painting
get_staticdata = function(self)
local out = { _painting = self._painting }
return minetest.serialize(out)
end,
on_activate = function(self, staticdata)
if staticdata and staticdata ~= "" then
local inp = minetest.deserialize(staticdata)
self._painting = inp._painting
end
-- Initial spawn. Select random painting
if not self._painting then
self._painting = select_painting(1, 1)
end
self.object:set_properties({textures = get_textures(self._painting)})
end,
on_punch = function(self, puncher)
if not puncher or not puncher:is_player() or self._removed then
return
end
-- Drop painting as item on ground
if not minetest.settings:get_bool("creative_mode") then
minetest.add_item(self.object:getpos(), "mcl_paintings:painting")
end
self._removed = true
self.object:remove()
end
})
--[[
-- TODO: Add crafting when this mod works better
if minetest.get_modpath("mcl_core") then
minetest.register_craft({
output = "mcl_paintings:painting",
recipe = {
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
{"mcl_core:stick", "group:wool", "mcl_core:stick"},
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
}
})
end
]]