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https://git.minetest.land/Mineclonia/Mineclonia.git
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e65029394f
- Using the converter script - A bunch of textures are still missing |
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.. | ||
textures | ||
depends.txt | ||
init.lua | ||
mod.conf | ||
README.md |
This mod adds a monster spawner for MineClone 2. Monsters will appear around the monster spawner in semi-regular intervals.
This mod is originally based on the mob spawner from Mobs Redo by TenPlus1 but has been modified quite a lot to fit the needs of MineClone 2.
Players can get a monster spawner by giveme
and is initially empty after
placing.
Programmer notes
To set the mob spawned by a monster spawner, first place the monster spawner
(e.g. with minetest.set_node
), then use the function
mcl_mobspawners.setup_spawner
to set its attributes. See the comment
in init.lua
for more info.
License (code and texture)
MIT License