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https://git.minetest.land/Mineclonia/Mineclonia.git
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63 lines
1.7 KiB
Lua
63 lines
1.7 KiB
Lua
-- v1.1
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local l_spawn_in = {"mcl_core:water_flowing","mcl_core:water_source"}
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local l_spawn_near = {"mcl_core:water_flowing","mcl_core:water_source"}
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local l_spawn_chance = 500
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local l_min_light = -1
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local l_max_light = 30
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local l_max_height = -1 -- water_level - 1
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mobs:register_mob("mobs_mc:squid", {
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type = "animal",
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passive = true,
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hp_min = 10,
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hp_max = 10,
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armor = 100,
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-- Note: This collision box is pretty generous because they can't be rotated yet, but at least it not confusing for the player.
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-- TODO: Make the hitbox smaller when Minetest supports rotation of collision boxes
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collisionbox = {-1.5, 1.3, -1.5, 1.5, 2.3, 1.5},
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visual = "mesh",
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mesh = "mobs_squid.b3d",
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textures = {
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{"mobs_squid.png"}
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},
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sounds = {
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damage = "mobs_mc_squid_hurt",
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},
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animation = {
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stand_start = 1,
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stand_end = 60,
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walk_start = 1,
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walk_end = 60,
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run_start = 1,
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run_end = 60,
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},
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drops = {
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{name = "mcl_dye:black",
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chance = 1,
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min = 1,
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max = 3,},
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},
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rotate = 180,
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visual_size = {x=4.5, y=4.5},
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makes_footstep_sound = false,
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stepheight = 0.1,
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fly = true,
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fly_in = "mcl_core:water_source",
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fall_speed = -3,
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view_range = 8,
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fall_damage = 1,
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water_damage = 0,
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lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
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light_damage = 0,
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_mc:squid", l_spawn_in, l_spawn_near, l_min_light, l_max_light, 30, 5000, 2, -31000, l_max_height )
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-- compatibility
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mobs:alias_mob("mobs:squid", "mobs_mc:squid")
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-- spawn eggs
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mobs:register_egg("mobs_mc:squid", "Spawn Squid", "spawn_egg_squid.png")
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