Mineclonia/mods/ENTITIES/mobs_mc/sheep.lua
2017-02-28 02:13:14 +01:00

186 lines
4.9 KiB
Lua

--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local colors = {
-- dyecolor = { woolcolor, textures }
white = { "white", { "mobs_sheep.png" } },
brown = { "brown", { "mobs_sheep_brown.png" } },
grey = { "silver", { "mobs_sheep_grey.png" } },
dark_grey = { "grey", { "mobs_sheep_dark_grey.png" } },
blue = { "blue", { "mobs_sheep_blue.png" } },
lightblue = { "light_blue", { "mobs_sheep_lightblue.png" } },
dark_green = { "green", { "mobs_sheep_dark_green.png" } },
green = { "lime", { "mobs_sheep_green.png" } },
violet = { "purple", { "mobs_sheep_violet.png" } },
pink = { "pink", { "mobs_sheep_pink.png" } },
yellow = { "yellow", { "mobs_sheep_yellow.png" } },
orange = { "orange", { "mobs_sheep_orange.png" } },
red = { "red", { "mobs_sheep_red.png" } },
cyan = { "cyan", { "mobs_sheep_cyan.png" } },
magenta = { "magenta", { "mobs_sheep_magenta.png" } },
black = { "black", { "mobs_sheep_black.png" } },
}
-- Sheep
mobs:register_mob("mobs_mc:sheep", {
type = "animal",
hp_min = 8,
hp_max = 8,
-- FIXME: Should be 1.3 blocks high
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.09, 0.45},
visual = "mesh",
visual_size = {x=0.6, y=0.6},
mesh = "mobs_sheep.x",
textures = {{"mobs_sheep.png"}},
makes_footstep_sound = true,
walk_velocity = 1,
armor = 100,
drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = "mcl_wool:white",
chance = 1,
min = 1,
max = 1,},
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fear_height = 4,
jump_height = 4.5,
sounds = {
random = "mobs_sheep",
death = "mobs_sheep",
-- damage = "mobs_sheep",
},
animation = {
speed_normal = 24,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
},
follow = {"mcl_farming:wheat_item"},
view_range = 5,
replace_rate = 10,
replace_what = {"mcl_core:dirt_with_grass", "mcl_core:tallgrass"},
replace_with = "air",
do_custom = function(self)
if not self.initial_color_set then
local r = math.random(0,100000)
local textures
if r <= 81836 then
-- 81.836%
self.color = colors["white"][1]
textures = colors["white"][2]
elseif r <= 81836 + 5000 then
-- 5%
self.color = colors["grey"][1]
textures = colors["grey"][2]
elseif r <= 81836 + 5000 + 5000 then
-- 5%
self.color = colors["dark_grey"][1]
textures = colors["dark_grey"][2]
elseif r <= 81836 + 5000 + 5000 + 5000 then
-- 5%
self.color = colors["black"][1]
textures = colors["black"][2]
elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then
-- 3%
self.color = colors["brown"][1]
textures = colors["brown"][2]
else
-- FIXME: Pink sheem seem to spawn never
-- 0.164%
self.color = colors["pink"][1]
textures = colors["pink"][2]
end
self.textures = { textures },
self.object:set_properties({ textures = textures })
self.drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = "mcl_wool:"..self.color,
chance = 1,
min = 1,
max = 1,},
}
self.initial_color_set = true
end
end,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, true) then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then
self.gotten = true
local pos = self.object:getpos()
minetest.sound_play("shears", {pos = pos})
pos.y = pos.y + 0.5
if not self.color then
minetest.add_item(pos, ItemStack("mcl_wool:white "..math.random(1,3)))
else
minetest.add_item(pos, ItemStack("mcl_wool:"..self.color.." "..math.random(1,3)))
end
self.object:set_properties({
textures = {"mobs_sheep_sheared.png"},
})
if not minetest.setting_getbool("creative_mode") then
item:add_wear(65535/238)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
end
if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.gotten then
print(item:get_name(), minetest.get_item_group(item:get_name(), "dye"))
local name = item:get_name()
local pname = name:split(":")[2]
self.object:set_properties({
textures = colors[pname][2],
})
self.color = colors[pname][1]
self.drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = "mcl_wool:"..self.color,
chance = 1,
min = 1,
max = 1,},
}
end
end,
})
mobs:register_spawn("mobs_mc:sheep", {"mcl_core:dirt_with_grass"}, 20, 9, 5000, 2, 31000)
-- compatibility
mobs:alias_mob("mobs:sheep", "mobs_mc:sheep")
-- spawn eggs
mobs:register_egg("mobs_mc:sheep", "Spawn Sheep", "spawn_egg_sheep.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Sheep loaded")
end