mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-01 15:32:39 +00:00
223 lines
7.5 KiB
Lua
223 lines
7.5 KiB
Lua
-- WALL BUTTON
|
|
-- A button that when pressed emits power for 1 second
|
|
-- and then turns off again
|
|
|
|
-- FIXME: Power lower/upper nodes as well
|
|
local button_get_output_rules = function(node)
|
|
local rules = {
|
|
{x = -1, y = 0, z = 0},
|
|
{x = 1, y = 0, z = 0},
|
|
{x = 0, y = 0, z = -1},
|
|
{x = 0, y = 0, z = 1},
|
|
{x = 0, y = -1, z = 0},
|
|
}
|
|
if minetest.wallmounted_to_dir(node.param2).y == 1 then
|
|
table.insert(rules, {x=0, y=1, z=1})
|
|
end
|
|
return rules
|
|
end
|
|
|
|
mesecon.button_turnoff = function (pos)
|
|
local node = minetest.get_node(pos)
|
|
if node.name=="mesecons_button:button_stone_on" then --has not been dug
|
|
mesecon:swap_node(pos, "mesecons_button:button_stone_off")
|
|
minetest.sound_play("mesecons_button_pop", {pos=pos})
|
|
mesecon:receptor_off(pos, button_get_output_rules(node))
|
|
elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
|
|
mesecon:swap_node(pos, "mesecons_button:button_wood_off")
|
|
minetest.sound_play("mesecons_button_pop", {pos=pos})
|
|
mesecon:receptor_off(pos, button_get_output_rules(node))
|
|
end
|
|
end
|
|
|
|
local boxes_off = {
|
|
type = "wallmounted",
|
|
wall_side = { -8/16, -2/16, -4/16, -6/16, 2/16, 4/16 },
|
|
wall_bottom = { -4/16, -8/16, -2/16, 4/16, -6/16, 2/16 },
|
|
wall_top = { -4/16, 6/16, -2/16, 4/16, 8/16, 2/16 },
|
|
}
|
|
local boxes_on = {
|
|
type = "wallmounted",
|
|
wall_side = { -8/16, -2/16, -4/16, -7/16, 2/16, 4/16 },
|
|
wall_bottom = { -4/16, -8/16, -2/16, 4/16, -7/16, 2/16 },
|
|
wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
|
|
}
|
|
|
|
local on_button_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
-- no interaction possible with entities
|
|
return itemstack
|
|
end
|
|
|
|
local under = pointed_thing.under
|
|
local node = minetest.get_node(under)
|
|
local def = minetest.registered_nodes[node.name]
|
|
local groups = def.groups
|
|
|
|
-- Check special rightclick action of pointed node
|
|
if def and def.on_rightclick then
|
|
if not placer:get_player_control().sneak then
|
|
return def.on_rightclick(under, node, placer, itemstack,
|
|
pointed_thing) or itemstack, false
|
|
end
|
|
end
|
|
|
|
-- Only allow placement on full-cube solid opaque nodes
|
|
if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then
|
|
return itemstack
|
|
end
|
|
|
|
local above = pointed_thing.above
|
|
|
|
local idef = itemstack:get_definition()
|
|
local success = minetest.item_place_node(itemstack, placer, pointed_thing)
|
|
|
|
if success then
|
|
if idef.sounds and idef.sounds.place then
|
|
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
|
|
end
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
local buttonuse = "Rightclick the button to push it."
|
|
minetest.register_node("mesecons_button:button_stone_off", {
|
|
drawtype = "nodebox",
|
|
tiles = {"default_stone.png"},
|
|
wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
|
|
-- FIXME: Use proper 3D inventory image
|
|
inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
|
|
wield_scale = { x=1, y=1, z=1},
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
sunlight_propagates = true,
|
|
node_box = boxes_off,
|
|
groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
|
description = "Stone Button",
|
|
_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.",
|
|
_doc_items_usagehelp = buttonuse,
|
|
on_place = on_button_place,
|
|
on_rightclick = function (pos, node)
|
|
mesecon:swap_node(pos, "mesecons_button:button_stone_on")
|
|
mesecon:receptor_on(pos, button_get_output_rules(node))
|
|
minetest.sound_play("mesecons_button_push", {pos=pos})
|
|
minetest.after(1, mesecon.button_turnoff, pos)
|
|
end,
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
mesecons = {receptor = {
|
|
state = mesecon.state.off,
|
|
rules = button_get_output_rules,
|
|
}},
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 0.5,
|
|
})
|
|
|
|
minetest.register_node("mesecons_button:button_stone_on", {
|
|
drawtype = "nodebox",
|
|
tiles = {"default_stone.png"},
|
|
wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
|
|
inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
|
|
wield_scale = { x=1, y=1, z=0.5},
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
sunlight_propagates = true,
|
|
node_box = boxes_on,
|
|
groups = {handy=1,pickaxey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
|
drop = 'mesecons_button:button_stone_off',
|
|
description = "Stone Button",
|
|
_doc_items_create_entry = false,
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
mesecons = {receptor = {
|
|
state = mesecon.state.on,
|
|
rules = button_get_output_rules
|
|
}},
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 0.5,
|
|
})
|
|
|
|
minetest.register_node("mesecons_button:button_wood_off", {
|
|
drawtype = "nodebox",
|
|
tiles = {"default_wood.png"},
|
|
wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
|
|
inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
|
|
wield_scale = { x=1, y=1, z=1},
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
sunlight_propagates = true,
|
|
node_box = boxes_off,
|
|
groups = {handy=1,axey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
|
description = "Wooden Button",
|
|
_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds.",
|
|
_doc_items_usagehelp = buttonuse,
|
|
on_place = on_button_place,
|
|
on_rightclick = function (pos, node)
|
|
mesecon:swap_node(pos, "mesecons_button:button_wood_on")
|
|
mesecon:receptor_on(pos, button_get_output_rules(node))
|
|
minetest.sound_play("mesecons_button_push", {pos=pos})
|
|
minetest.after(1.5, mesecon.button_turnoff, pos)
|
|
end,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
mesecons = {receptor = {
|
|
state = mesecon.state.off,
|
|
rules = button_get_output_rules,
|
|
}},
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 0.5,
|
|
})
|
|
|
|
minetest.register_node("mesecons_button:button_wood_on", {
|
|
drawtype = "nodebox",
|
|
tiles = {"default_wood.png"},
|
|
wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
|
|
inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
|
|
wield_scale = { x=1, y=1, z=0.5},
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
sunlight_propagates = true,
|
|
node_box = boxes_on,
|
|
groups = {handy=1,axey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
|
drop = 'mesecons_button:button_wood_off',
|
|
description = "Wooden Button",
|
|
_doc_items_create_entry = false,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
mesecons = {receptor = {
|
|
state = mesecon.state.on,
|
|
rules = button_get_output_rules,
|
|
}},
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 0.5,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'mesecons_button:button_stone_off',
|
|
recipe = {
|
|
{'mcl_core:stone'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'mesecons_button:button_wood_off',
|
|
recipe = {
|
|
{'group:wood'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = 'mesecons_button:button_wood_off',
|
|
burntime = 5,
|
|
})
|
|
|
|
-- Add entry aliases for the Help
|
|
if minetest.get_modpath("doc") then
|
|
doc.add_entry_alias("nodes", "mesecons_button:button_wood_off", "nodes", "mesecons_button:button_wood_on")
|
|
doc.add_entry_alias("nodes", "mesecons_button:button_stone_off", "nodes", "mesecons_button:button_stone_on")
|
|
end
|