156 lines
4.9 KiB
Lua
156 lines
4.9 KiB
Lua
local absorb = function(pos)
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local change = false
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-- Count number of absorbed river water vs other nodes
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-- to determine the wet sponge type.
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local river_water = 0
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local non_river_water = 0
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local p, n
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for i=-3,3 do
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for j=-3,3 do
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for k=-3,3 do
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p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
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n = minetest.get_node(p)
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if minetest.get_item_group(n.name, "water") ~= 0 then
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minetest.add_node(p, {name="air"})
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change = true
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if n.name == "mclx_core:river_water_source" or n.name == "mclx_core:river_water_flowing" then
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river_water = river_water + 1
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else
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non_river_water = non_river_water + 1
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end
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end
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end
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end
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end
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-- The dominant water type wins. In case of a tie, normal water wins.
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-- This slight bias is intentional.
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local sponge_type
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if river_water > non_river_water then
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sponge_type = "mcl_sponges:sponge_wet_river_water"
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else
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sponge_type = "mcl_sponges:sponge_wet"
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end
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return change, sponge_type
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end
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minetest.register_node("mcl_sponges:sponge", {
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description = "Sponge",
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_doc_items_longdesc = "Sponges are blocks which remove water around them when they are placed or come in contact with water, turning it into a wet sponge.",
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drawtype = "normal",
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is_ground_content = false,
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tiles = {"mcl_sponges_sponge.png"},
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walkable = true,
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pointable = true,
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diggable = true,
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buildable_to = false,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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groups = {handy=1, building_block=1},
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on_place = function(itemstack, placer, pointed_thing)
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local pn = placer:get_player_name()
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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end
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local pos = pointed_thing.above
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local on_water = false
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if minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0 then
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on_water = true
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end
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local water_found = minetest.find_node_near(pos, 1, "group:water")
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if water_found ~= nil then
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on_water = true
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end
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if on_water then
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-- Absorb water
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-- FIXME: pos is not always the right placement position because of pointed_thing
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local absorbed, wet_sponge = absorb(pos)
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if absorbed then
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minetest.item_place_node(ItemStack(wet_sponge), placer, pointed_thing)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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end,
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_mcl_blast_resistance = 3,
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_mcl_hardness = 0.6,
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})
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minetest.register_node("mcl_sponges:sponge_wet", {
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description = "Waterlogged Sponge",
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_doc_items_longdesc = "A waterlogged sponge can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, the water will pour into the bucket.",
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drawtype = "normal",
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is_ground_content = false,
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tiles = {"mcl_sponges_sponge_wet.png"},
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walkable = true,
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pointable = true,
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diggable = true,
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buildable_to = false,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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groups = {handy=1, building_block=1},
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_mcl_blast_resistance = 3,
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_mcl_hardness = 0.6,
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})
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if minetest.get_modpath("mclx_core") then
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minetest.register_node("mcl_sponges:sponge_wet_river_water", {
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description = "Riverwaterlogged Sponge",
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_doc_items_longdesc = "This is a sponge soaking wet with river water. It can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of the furnace, the river water will pour into the bucket." .. "\n" .. "A sponge becomes riverwaterlogged (instead of waterlogged) if it sucks up more river water than (normal) water.",
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drawtype = "normal",
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is_ground_content = false,
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tiles = {"mcl_sponges_sponge_wet_river_water.png"},
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walkable = true,
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pointable = true,
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diggable = true,
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buildable_to = false,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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groups = {handy=1, building_block=1},
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_mcl_blast_resistance = 3,
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_mcl_hardness = 0.6,
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})
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minetest.register_craft({
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type = "cooking",
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output = "mcl_sponges:sponge",
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recipe = "mcl_sponges:sponge_wet_river_water",
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cooktime = 10,
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})
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end
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minetest.register_craft({
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type = "cooking",
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output = "mcl_sponges:sponge",
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recipe = "mcl_sponges:sponge_wet",
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cooktime = 10,
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})
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minetest.register_abm({
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label = "Sponge water absorbtion",
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nodenames = { "mcl_sponges:sponge" },
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neighbors = { "group:water" },
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interval = 1,
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chance = 1,
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action = function(pos)
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local absorbed, wet_sponge = absorb(pos)
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if absorbed then
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minetest.add_node(pos, {name = wet_sponge})
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end
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end,
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})
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