Mineclonia/mods/ITEMS/minetest-3d_armor/3d_armor
2017-02-16 01:45:21 +01:00
..
models Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
textures Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
armor.conf Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
armor.conf.example Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
armor.lua Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
depends.txt Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
description.txt Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
init.lua Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00
README.txt Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Configuration
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Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.