mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-24 16:45:10 +00:00
861 lines
31 KiB
Lua
861 lines
31 KiB
Lua
local S = minetest.get_translator("mcl_portals")
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-- Parameters
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local OVERWORLD_TO_NETHER_SCALE = 8
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local LIMIT = math.min(math.abs(mcl_vars.mapgen_edge_min), math.abs(mcl_vars.mapgen_edge_max))
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-- Portal frame sizes
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local FRAME_SIZE_X_MIN = 4
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local FRAME_SIZE_Y_MIN = 5
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local FRAME_SIZE_X_MAX = 23
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local FRAME_SIZE_Y_MAX = 23
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local PORTAL_NODES_MIN = 5
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local PORTAL_NODES_MAX = (FRAME_SIZE_X_MAX - 2) * (FRAME_SIZE_Y_MAX - 2)
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local TELEPORT_COOLOFF = 3 -- after player was teleported, for this many seconds they won't teleported again
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local MOB_TELEPORT_COOLOFF = 14 -- after mob was teleported, for this many seconds they won't teleported again
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local TOUCH_CHATTER_TIME = 1 -- prevent multiple teleportation attempts caused by multiple portal touches, for this number of seconds
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local TOUCH_CHATTER_TIME_US = TOUCH_CHATTER_TIME * 1000000
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local TELEPORT_DELAY = 3 -- seconds before teleporting in Nether portal (4 minus ABM interval time)
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local DESTINATION_EXPIRES = 60 * 1000000 -- cached destination expires after this number of microseconds have passed without using the same origin portal
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local PORTAL_SEARCH_HALF_CHUNK = 40 -- greater values may slow down the teleportation
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local PORTAL_SEARCH_ALTITUDE = 128
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-- Table of objects (including players) which recently teleported by a
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-- Nether portal. Those objects have a brief cooloff period before they
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-- can teleport again. This prevents annoying back-and-forth teleportation.
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mcl_portals.nether_portal_cooloff = {}
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local touch_chatter_prevention = {}
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local overworld_ymin = math.max(mcl_vars.mg_overworld_min, -31)
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local overworld_ymax = math.min(mcl_vars.mg_overworld_max_official, 63)
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local nether_ymin = mcl_vars.mg_bedrock_nether_bottom_min
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local nether_ymax = mcl_vars.mg_bedrock_nether_top_max
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local overworld_dy = overworld_ymax - overworld_ymin + 1
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local nether_dy = nether_ymax - nether_ymin + 1
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local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none"
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local node_particles_levels = {
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high = 3,
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medium = 2,
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low = 1,
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none = 0,
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}
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local node_particles_allowed_level = node_particles_levels[node_particles_allowed]
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-- Functions
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-- Ping-Pong fast travel, https://git.minetest.land/Wuzzy/MineClone2/issues/795#issuecomment-11058
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local function nether_to_overworld(x)
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return LIMIT - math.abs(((x * OVERWORLD_TO_NETHER_SCALE + LIMIT) % (LIMIT*4)) - (LIMIT*2))
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end
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-- Destroy portal if pos (portal frame or portal node) got destroyed
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local function destroy_nether_portal(pos)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local nn, orientation = node.name, node.param2
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local obsidian = nn == "mcl_core:obsidian"
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local has_meta = minetest.string_to_pos(meta:get_string("portal_frame1"))
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if has_meta then
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meta:set_string("portal_frame1", "")
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meta:set_string("portal_frame2", "")
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meta:set_string("portal_target", "")
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meta:set_string("portal_time", "")
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end
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local check_remove = function(pos, orientation)
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local node = minetest.get_node(pos)
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if node and (node.name == "mcl_portals:portal" and (orientation == nil or (node.param2 == orientation))) then
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minetest.log("action", "[mcl_portal] Destroying Nether portal at " .. minetest.pos_to_string(pos))
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return minetest.remove_node(pos)
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end
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end
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if obsidian then -- check each of 6 sides of it and destroy every portal:
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check_remove({x = pos.x - 1, y = pos.y, z = pos.z}, 0)
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check_remove({x = pos.x + 1, y = pos.y, z = pos.z}, 0)
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check_remove({x = pos.x, y = pos.y, z = pos.z - 1}, 1)
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check_remove({x = pos.x, y = pos.y, z = pos.z + 1}, 1)
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check_remove({x = pos.x, y = pos.y - 1, z = pos.z})
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check_remove({x = pos.x, y = pos.y + 1, z = pos.z})
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return
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end
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if not has_meta then -- no meta means repeated call: function calls on every node destruction
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return
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end
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if orientation == 0 then
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check_remove({x = pos.x - 1, y = pos.y, z = pos.z}, 0)
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check_remove({x = pos.x + 1, y = pos.y, z = pos.z}, 0)
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else
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check_remove({x = pos.x, y = pos.y, z = pos.z - 1}, 1)
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check_remove({x = pos.x, y = pos.y, z = pos.z + 1}, 1)
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end
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check_remove({x = pos.x, y = pos.y - 1, z = pos.z})
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check_remove({x = pos.x, y = pos.y + 1, z = pos.z})
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end
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minetest.register_node("mcl_portals:portal", {
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description = S("Nether Portal"),
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_doc_items_longdesc = S("A Nether portal teleports creatures and objects to the hot and dangerous Nether dimension (and back!). Enter at your own risk!"),
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_doc_items_usagehelp = S("Stand in the portal for a moment to activate the teleportation. Entering a Nether portal for the first time will also create a new portal in the other dimension. If a Nether portal has been built in the Nether, it will lead to the Overworld. A Nether portal is destroyed if the any of the obsidian which surrounds it is destroyed, or if it was caught in an explosion."),
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tiles = {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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{
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name = "mcl_portals_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.25,
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},
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},
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{
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name = "mcl_portals_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.25,
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},
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},
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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diggable = false,
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pointable = false,
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buildable_to = false,
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is_ground_content = false,
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drop = "",
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light_source = 11,
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post_effect_color = {a = 180, r = 51, g = 7, b = 89},
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alpha = 192,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
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},
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},
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groups = {portal=1, not_in_creative_inventory = 1},
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on_destruct = destroy_nether_portal,
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_mcl_hardness = -1,
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_mcl_blast_resistance = 0,
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})
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local function find_target_y(x, y, z, y_min, y_max)
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local y_org = math.max(math.min(y, y_max), y_min)
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local node = minetest.get_node_or_nil({x = x, y = y, z = z})
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if node == nil then
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return y_org
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end
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while node.name ~= "air" and y < y_max do
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y = y + 1
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node = minetest.get_node_or_nil({x = x, y = y, z = z})
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if node == nil then
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break
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end
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end
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if node then
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if node.name ~= "air" then
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y = y_org
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end
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end
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while node == nil and y > y_min do
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y = y - 1
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node = minetest.get_node_or_nil({x = x, y = y, z = z})
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end
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if y == y_max and node ~= nil then -- try reverse direction who knows what they built there...
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while node.name ~= "air" and y > y_min do
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y = y - 1
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node = minetest.get_node_or_nil({x = x, y = y, z = z})
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if node == nil then
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break
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end
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end
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end
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if node == nil then
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return y_org
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end
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while node.name == "air" and y > y_min do
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y = y - 1
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node = minetest.get_node_or_nil({x = x, y = y, z = z})
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while node == nil and y > y_min do
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y = y - 1
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node = minetest.get_node_or_nil({x = x, y = y, z = z})
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end
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if node == nil then
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return y_org
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end
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end
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if y == y_min then
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return y_org
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end
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return math.max(math.min(y, y_max), y_min)
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end
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local function find_nether_target_y(x, y, z)
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local target_y = find_target_y(x, y, z, nether_ymin + 4, nether_ymax - 25) + 1
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minetest.log("verbose", "[mcl_portal] Found Nether target altitude: " .. tostring(target_y) .. " for pos. " .. minetest.pos_to_string({x = x, y = y, z = z}))
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return target_y
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end
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local function find_overworld_target_y(x, y, z)
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local target_y = find_target_y(x, y, z, overworld_ymin + 4, overworld_ymax - 25) + 1
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local node = minetest.get_node({x = x, y = target_y - 1, z = z})
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if not node then
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return target_y
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end
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local nn = node.name
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if nn ~= "air" and minetest.get_item_group(nn, "water") == 0 then
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target_y = target_y + 1
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end
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minetest.log("verbose", "[mcl_portal] Found Overworld target altitude: " .. tostring(target_y) .. " for pos. " .. minetest.pos_to_string({x = x, y = y, z = z}))
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return target_y
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end
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local function update_target(pos, target, time_str)
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local stack = {{x = pos.x, y = pos.y, z = pos.z}}
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while #stack > 0 do
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local i = #stack
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local meta = minetest.get_meta(stack[i])
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if meta:get_string("portal_time") == time_str then
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stack[i] = nil -- Already updated, skip it
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else
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local node = minetest.get_node(stack[i])
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local portal = node.name == "mcl_portals:portal"
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if not portal then
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stack[i] = nil
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else
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local x, y, z = stack[i].x, stack[i].y, stack[i].z
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meta:set_string("portal_time", time_str)
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meta:set_string("portal_target", target)
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stack[i].y = y - 1
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stack[i + 1] = {x = x, y = y + 1, z = z}
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if node.param2 == 0 then
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stack[i + 2] = {x = x - 1, y = y, z = z}
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stack[i + 3] = {x = x + 1, y = y, z = z}
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else
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stack[i + 2] = {x = x, y = y, z = z - 1}
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stack[i + 3] = {x = x, y = y, z = z + 1}
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end
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end
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end
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end
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end
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local function ecb_setup_target_portal(blockpos, action, calls_remaining, param)
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-- param.: srcx, srcy, srcz, dstx, dsty, dstz, srcdim, ax1, ay1, az1, ax2, ay2, az2
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local portal_search = function(target, p1, p2)
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local portal_nodes = minetest.find_nodes_in_area(p1, p2, "mcl_portals:portal")
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local portal_pos = false
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if portal_nodes and #portal_nodes > 0 then
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-- Found some portal(s), use nearest:
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portal_pos = {x = portal_nodes[1].x, y = portal_nodes[1].y, z = portal_nodes[1].z}
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local nearest_distance = vector.distance(target, portal_pos)
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for n = 2, #portal_nodes do
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local distance = vector.distance(target, portal_nodes[n])
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if distance < nearest_distance then
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portal_pos = {x = portal_nodes[n].x, y = portal_nodes[n].y, z = portal_nodes[n].z}
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nearest_distance = distance
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end
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end
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end -- here we have the best portal_pos
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return portal_pos
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end
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if calls_remaining <= 0 then
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minetest.log("action", "[mcl_portal] Area for destination Nether portal emerged!")
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local src_pos = {x = param.srcx, y = param.srcy, z = param.srcz}
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local dst_pos = {x = param.dstx, y = param.dsty, z = param.dstz}
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local meta = minetest.get_meta(src_pos)
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local portal_pos = portal_search(dst_pos, {x = param.ax1, y = param.ay1, z = param.az1}, {x = param.ax2, y = param.ay2, z = param.az2})
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if portal_pos == false then
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minetest.log("verbose", "[mcl_portal] No portal in area " .. minetest.pos_to_string({x = param.ax1, y = param.ay1, z = param.az1}) .. "-" .. minetest.pos_to_string({x = param.ax2, y = param.ay2, z = param.az2}))
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-- Need to build arrival portal:
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local org_dst_y = dst_pos.y
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if param.srcdim == "overworld" then
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dst_pos.y = find_nether_target_y(dst_pos.x, dst_pos.y, dst_pos.z)
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else
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dst_pos.y = find_overworld_target_y(dst_pos.x, dst_pos.y, dst_pos.z)
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end
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if math.abs(org_dst_y - dst_pos.y) >= PORTAL_SEARCH_ALTITUDE / 2 then
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portal_pos = portal_search(dst_pos,
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{x = dst_pos.x - PORTAL_SEARCH_HALF_CHUNK, y = math.floor(dst_pos.y - PORTAL_SEARCH_ALTITUDE / 2), z = dst_pos.z - PORTAL_SEARCH_HALF_CHUNK},
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{x = dst_pos.x + PORTAL_SEARCH_HALF_CHUNK, y = math.ceil(dst_pos.y + PORTAL_SEARCH_ALTITUDE / 2), z = dst_pos.z + PORTAL_SEARCH_HALF_CHUNK}
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)
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end
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if portal_pos == false then
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minetest.log("verbose", "[mcl_portal] 2nd attempt: No portal in area " .. minetest.pos_to_string({x = dst_pos.x - PORTAL_SEARCH_HALF_CHUNK, y = math.floor(dst_pos.y - PORTAL_SEARCH_ALTITUDE / 2), z = dst_pos.z - PORTAL_SEARCH_HALF_CHUNK}) .. "-" .. minetest.pos_to_string({x = dst_pos.x + PORTAL_SEARCH_HALF_CHUNK, y = math.ceil(dst_pos.y + PORTAL_SEARCH_ALTITUDE / 2), z = dst_pos.z + PORTAL_SEARCH_HALF_CHUNK}))
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local width, height = 2, 3
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portal_pos = mcl_portals.build_nether_portal(dst_pos, width, height)
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end
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end
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local target_meta = minetest.get_meta(portal_pos)
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local p3 = minetest.string_to_pos(target_meta:get_string("portal_frame1"))
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local p4 = minetest.string_to_pos(target_meta:get_string("portal_frame2"))
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if p3 and p4 then
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portal_pos = vector.divide(vector.add(p3, p4), 2.0)
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portal_pos.y = math.min(p3.y, p4.y)
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portal_pos = vector.round(portal_pos)
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local node = minetest.get_node(portal_pos)
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if node and node.name ~= "mcl_portals:portal" then
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portal_pos = {x = p3.x, y = p3.y, z = p3.z}
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if minetest.get_node(portal_pos).name == "mcl_core:obsidian" then
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-- Old-version portal:
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if p4.z == p3.z then
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portal_pos = {x = p3.x + 1, y = p3.y + 1, z = p3.z}
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else
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portal_pos = {x = p3.x, y = p3.y + 1, z = p3.z + 1}
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end
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end
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end
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end
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local time_str = tostring(minetest.get_us_time())
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local target = minetest.pos_to_string(portal_pos)
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update_target(src_pos, target, time_str)
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end
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end
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local function nether_portal_get_target_position(src_pos)
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local _, current_dimension = mcl_worlds.y_to_layer(src_pos.y)
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local x, y, z, y_min, y_max = 0, 0, 0, 0, 0
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if current_dimension == "nether" then
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x = math.floor(nether_to_overworld(src_pos.x) + 0.5)
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z = math.floor(nether_to_overworld(src_pos.z) + 0.5)
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y = math.floor((math.min(math.max(src_pos.y, nether_ymin), nether_ymax) - nether_ymin) / nether_dy * overworld_dy + overworld_ymin + 0.5)
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y_min = overworld_ymin
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y_max = overworld_ymax
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else -- overworld:
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x = math.floor(src_pos.x / OVERWORLD_TO_NETHER_SCALE + 0.5)
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z = math.floor(src_pos.z / OVERWORLD_TO_NETHER_SCALE + 0.5)
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y = math.floor((math.min(math.max(src_pos.y, overworld_ymin), overworld_ymax) - overworld_ymin) / overworld_dy * nether_dy + nether_ymin + 0.5)
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y_min = nether_ymin
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y_max = nether_ymax
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end
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return x, y, z, current_dimension, y_min, y_max
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end
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local function find_or_create_portal(src_pos)
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local x, y, z, cdim, y_min, y_max = nether_portal_get_target_position(src_pos)
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local pos1 = {x = x - PORTAL_SEARCH_HALF_CHUNK, y = math.max(y_min, math.floor(y - PORTAL_SEARCH_ALTITUDE / 2)), z = z - PORTAL_SEARCH_HALF_CHUNK}
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local pos2 = {x = x + PORTAL_SEARCH_HALF_CHUNK, y = math.min(y_max, math.ceil(y + PORTAL_SEARCH_ALTITUDE / 2)), z = z + PORTAL_SEARCH_HALF_CHUNK}
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if pos1.y == y_min then
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pos2.y = math.min(y_max, pos1.y + PORTAL_SEARCH_ALTITUDE)
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else
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if pos2.y == y_max then
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pos1.y = math.max(y_min, pos2.y - PORTAL_SEARCH_ALTITUDE)
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end
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end
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minetest.emerge_area(pos1, pos2, ecb_setup_target_portal, {srcx=src_pos.x, srcy=src_pos.y, srcz=src_pos.z, dstx=x, dsty=y, dstz=z, srcdim=cdim, ax1=pos1.x, ay1=pos1.y, az1=pos1.z, ax2=pos2.x, ay2=pos2.y, az2=pos2.z})
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end
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local function emerge_target_area(src_pos)
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local x, y, z, cdim, y_min, y_max = nether_portal_get_target_position(src_pos)
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local pos1 = {x = x - PORTAL_SEARCH_HALF_CHUNK, y = math.max(y_min + 2, math.floor(y - PORTAL_SEARCH_ALTITUDE / 2)), z = z - PORTAL_SEARCH_HALF_CHUNK}
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local pos2 = {x = x + PORTAL_SEARCH_HALF_CHUNK, y = math.min(y_max - 2, math.ceil(y + PORTAL_SEARCH_ALTITUDE / 2)), z = z + PORTAL_SEARCH_HALF_CHUNK}
|
|
minetest.emerge_area(pos1, pos2)
|
|
pos1 = {x = x - 1, y = y_min, z = z - 1}
|
|
pos2 = {x = x + 1, y = y_max, z = z + 1}
|
|
minetest.emerge_area(pos1, pos2)
|
|
end
|
|
|
|
local function available_for_nether_portal(p)
|
|
local nn = minetest.get_node(p).name
|
|
local obsidian = nn == "mcl_core:obsidian"
|
|
if nn ~= "air" and minetest.get_item_group(nn, "fire") ~= 1 then
|
|
return false, obsidian
|
|
end
|
|
return true, obsidian
|
|
end
|
|
|
|
local function light_frame(x1, y1, z1, x2, y2, z2, build_frame)
|
|
local build_frame = build_frame or false
|
|
local orientation = 0
|
|
if x1 == x2 then
|
|
orientation = 1
|
|
end
|
|
local disperse = 50
|
|
local pass = 1
|
|
while true do
|
|
local protection = false
|
|
|
|
for x = x1 - 1 + orientation, x2 + 1 - orientation do
|
|
for z = z1 - orientation, z2 + orientation do
|
|
for y = y1 - 1, y2 + 1 do
|
|
local frame = (x < x1) or (x > x2) or (y < y1) or (y > y2) or (z < z1) or (z > z2)
|
|
if frame then
|
|
if build_frame then
|
|
if pass == 1 then
|
|
if minetest.is_protected({x = x, y = y, z = z}, "") then
|
|
protection = true
|
|
local offset_x = math.random(-disperse, disperse)
|
|
local offset_z = math.random(-disperse, disperse)
|
|
disperse = disperse + math.random(25, 177)
|
|
if disperse > 5000 then
|
|
return nil
|
|
end
|
|
x1, z1 = x1 + offset_x, z1 + offset_z
|
|
x2, z2 = x2 + offset_x, z2 + offset_z
|
|
local _, dimension = mcl_worlds.y_to_layer(y1)
|
|
local height = math.abs(y2 - y1)
|
|
y1 = (y1 + y2) / 2
|
|
if dimension == "nether" then
|
|
y1 = find_nether_target_y(math.min(x1, x2), y1, math.min(z1, z2))
|
|
else
|
|
y1 = find_overworld_target_y(math.min(x1, x2), y1, math.min(z1, z2))
|
|
end
|
|
y2 = y1 + height
|
|
break
|
|
end
|
|
else
|
|
minetest.set_node({x = x, y = y, z = z}, {name = "mcl_core:obsidian"})
|
|
end
|
|
end
|
|
else
|
|
if not build_frame or pass == 2 then
|
|
local node = minetest.get_node({x = x, y = y, z = z})
|
|
minetest.set_node({x = x, y = y, z = z}, {name = "mcl_portals:portal", param2 = orientation})
|
|
end
|
|
end
|
|
if not frame and pass == 2 then
|
|
local meta = minetest.get_meta({x = x, y = y, z = z})
|
|
-- Portal frame corners
|
|
meta:set_string("portal_frame1", minetest.pos_to_string({x = x1, y = y1, z = z1}))
|
|
meta:set_string("portal_frame2", minetest.pos_to_string({x = x2, y = y2, z = z2}))
|
|
-- Portal target coordinates
|
|
meta:set_string("portal_target", "")
|
|
-- Portal last teleportation time
|
|
meta:set_string("portal_time", tostring(0))
|
|
end
|
|
end
|
|
if protection then
|
|
break
|
|
end
|
|
end
|
|
if protection then
|
|
break
|
|
end
|
|
end
|
|
if build_frame == false or pass == 2 then
|
|
break
|
|
end
|
|
if build_frame and not protection and pass == 1 then
|
|
pass = 2
|
|
end
|
|
end
|
|
emerge_target_area({x = x1, y = y1, z = z1})
|
|
return {x = x1, y = y1, z = z1}
|
|
end
|
|
|
|
--Build arrival portal
|
|
function mcl_portals.build_nether_portal(pos, width, height, orientation)
|
|
local height = height or FRAME_SIZE_Y_MIN - 2
|
|
local width = width or FRAME_SIZE_X_MIN - 2
|
|
local orientation = orientation or math.random(0, 1)
|
|
|
|
if orientation == 0 then
|
|
minetest.load_area({x = pos.x - 3, y = pos.y - 1, z = pos.z - width * 2}, {x = pos.x + width + 2, y = pos.y + height + 2, z = pos.z + width * 2})
|
|
else
|
|
minetest.load_area({x = pos.x - width * 2, y = pos.y - 1, z = pos.z - 3}, {x = pos.x + width * 2, y = pos.y + height + 2, z = pos.z + width + 2})
|
|
end
|
|
|
|
pos = light_frame(pos.x, pos.y, pos.z, pos.x + (1 - orientation) * (width - 1), pos.y + height - 1, pos.z + orientation * (width - 1), true)
|
|
|
|
-- Clear some space around:
|
|
for x = pos.x - math.random(2 + (width-2)*( orientation), 5 + (2*width-5)*( orientation)), pos.x + width*(1-orientation) + math.random(2+(width-2)*( orientation), 4 + (2*width-4)*( orientation)) do
|
|
for z = pos.z - math.random(2 + (width-2)*(1-orientation), 5 + (2*width-5)*(1-orientation)), pos.z + width*( orientation) + math.random(2+(width-2)*(1-orientation), 4 + (2*width-4)*(1-orientation)) do
|
|
for y = pos.y - 1, pos.y + height + math.random(1,6) do
|
|
local nn = minetest.get_node({x = x, y = y, z = z}).name
|
|
if nn ~= "mcl_core:obsidian" and nn ~= "mcl_portals:portal" and minetest.registered_nodes[nn].is_ground_content and not minetest.is_protected({x = x, y = y, z = z}, "") then
|
|
minetest.remove_node({x = x, y = y, z = z})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Build obsidian platform:
|
|
for x = pos.x - orientation, pos.x + orientation + (width - 1) * (1 - orientation), 1 + orientation do
|
|
for z = pos.z - 1 + orientation, pos.z + 1 - orientation + (width - 1) * orientation, 2 - orientation do
|
|
local pp = {x = x, y = pos.y - 1, z = z}
|
|
local nn = minetest.get_node(pp).name
|
|
if not minetest.registered_nodes[nn].is_ground_content and not minetest.is_protected(pp, "") then
|
|
minetest.set_node(pp, {name = "mcl_core:obsidian"})
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.log("action", "[mcl_portal] Destination Nether portal generated at "..minetest.pos_to_string(pos).."!")
|
|
|
|
return pos
|
|
end
|
|
|
|
local function check_and_light_shape(pos, orientation)
|
|
local stack = {{x = pos.x, y = pos.y, z = pos.z}}
|
|
local node_list = {}
|
|
local node_counter = 0
|
|
-- Search most low node from the left (pos1) and most right node from the top (pos2)
|
|
local pos1 = {x = pos.x, y = pos.y, z = pos.z}
|
|
local pos2 = {x = pos.x, y = pos.y, z = pos.z}
|
|
|
|
local wrong_portal_nodes_clean_up = function(node_list)
|
|
for i = 1, #node_list do
|
|
local meta = minetest.get_meta(node_list[i])
|
|
meta:set_string("portal_time", "")
|
|
end
|
|
return false
|
|
end
|
|
|
|
while #stack > 0 do
|
|
local i = #stack
|
|
local meta = minetest.get_meta(stack[i])
|
|
local target = meta:get_string("portal_time")
|
|
if target and target == "-2" then
|
|
stack[i] = nil -- Already checked, skip it
|
|
else
|
|
local good, obsidian = available_for_nether_portal(stack[i])
|
|
if obsidian then
|
|
stack[i] = nil
|
|
else
|
|
if (not good) or (node_counter >= PORTAL_NODES_MAX) then
|
|
return wrong_portal_nodes_clean_up(node_list)
|
|
end
|
|
local x, y, z = stack[i].x, stack[i].y, stack[i].z
|
|
meta:set_string("portal_time", "-2")
|
|
node_counter = node_counter + 1
|
|
node_list[node_counter] = {x = x, y = y, z = z}
|
|
stack[i].y = y - 1
|
|
stack[i + 1] = {x = x, y = y + 1, z = z}
|
|
if orientation == 0 then
|
|
stack[i + 2] = {x = x - 1, y = y, z = z}
|
|
stack[i + 3] = {x = x + 1, y = y, z = z}
|
|
else
|
|
stack[i + 2] = {x = x, y = y, z = z - 1}
|
|
stack[i + 3] = {x = x, y = y, z = z + 1}
|
|
end
|
|
if (y < pos1.y) or (y == pos1.y and (x < pos1.x or z < pos1.z)) then
|
|
pos1 = {x = x, y = y, z = z}
|
|
end
|
|
if (x > pos2.x or z > pos2.z) or (x == pos2.x and z == pos2.z and y > pos2.y) then
|
|
pos2 = {x = x, y = y, z = z}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if node_counter < PORTAL_NODES_MIN then
|
|
return wrong_portal_nodes_clean_up(node_list)
|
|
end
|
|
|
|
-- Limit rectangles width and height
|
|
if math.abs(pos2.x - pos1.x + pos2.z - pos1.z) + 3 > FRAME_SIZE_X_MAX or math.abs(pos2.y - pos1.y) + 3 > FRAME_SIZE_Y_MAX then
|
|
return wrong_portal_nodes_clean_up(node_list)
|
|
end
|
|
|
|
for i = 1, node_counter do
|
|
local node_pos = node_list[i]
|
|
local node = minetest.get_node(node_pos)
|
|
minetest.set_node(node_pos, {name = "mcl_portals:portal", param2 = orientation})
|
|
local meta = minetest.get_meta(node_pos)
|
|
meta:set_string("portal_frame1", minetest.pos_to_string(pos1))
|
|
meta:set_string("portal_frame2", minetest.pos_to_string(pos2))
|
|
meta:set_string("portal_time", tostring(0))
|
|
meta:set_string("portal_target", "")
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- Attempts to light a Nether portal at pos
|
|
-- Pos can be any of the inner part.
|
|
-- The frame MUST be filled only with air or any fire, which will be replaced with Nether portal blocks.
|
|
-- If no Nether portal can be lit, nothing happens.
|
|
-- Returns number of portals created (0, 1 or 2)
|
|
function mcl_portals.light_nether_portal(pos)
|
|
-- Only allow to make portals in Overworld and Nether
|
|
local dim = mcl_worlds.pos_to_dimension(pos)
|
|
if dim ~= "overworld" and dim ~= "nether" then
|
|
return 0
|
|
end
|
|
local orientation = math.random(0, 1)
|
|
for orientation_iteration = 1, 2 do
|
|
if check_and_light_shape(pos, orientation) then
|
|
return true
|
|
end
|
|
orientation = 1 - orientation
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function update_portal_time(pos, time_str)
|
|
local stack = {{x = pos.x, y = pos.y, z = pos.z}}
|
|
while #stack > 0 do
|
|
local i = #stack
|
|
local meta = minetest.get_meta(stack[i])
|
|
if meta:get_string("portal_time") == time_str then
|
|
stack[i] = nil -- Already updated, skip it
|
|
else
|
|
local node = minetest.get_node(stack[i])
|
|
local portal = node.name == "mcl_portals:portal"
|
|
if not portal then
|
|
stack[i] = nil
|
|
else
|
|
local x, y, z = stack[i].x, stack[i].y, stack[i].z
|
|
meta:set_string("portal_time", time_str)
|
|
stack[i].y = y - 1
|
|
stack[i + 1] = {x = x, y = y + 1, z = z}
|
|
if node.param2 == 0 then
|
|
stack[i + 2] = {x = x - 1, y = y, z = z}
|
|
stack[i + 3] = {x = x + 1, y = y, z = z}
|
|
else
|
|
stack[i + 2] = {x = x, y = y, z = z - 1}
|
|
stack[i + 3] = {x = x, y = y, z = z + 1}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function prepare_target(pos)
|
|
local meta, us_time = minetest.get_meta(pos), minetest.get_us_time()
|
|
local portal_time = tonumber(meta:get_string("portal_time")) or 0
|
|
local delta_time_us = us_time - portal_time
|
|
local pos1, pos2 = minetest.string_to_pos(meta:get_string("portal_frame1")), minetest.string_to_pos(meta:get_string("portal_frame2"))
|
|
if delta_time_us <= DESTINATION_EXPIRES then
|
|
-- Destination point must be still cached according to https://minecraft.gamepedia.com/Nether_portal
|
|
return update_portal_time(pos, tostring(us_time))
|
|
end
|
|
-- No cached destination point
|
|
find_or_create_portal(pos)
|
|
end
|
|
|
|
-- Teleportation cooloff for some seconds, to prevent back-and-forth teleportation
|
|
local function stop_teleport_cooloff(o)
|
|
mcl_portals.nether_portal_cooloff[o] = false
|
|
touch_chatter_prevention[o] = nil
|
|
end
|
|
|
|
local function teleport_cooloff(obj)
|
|
if obj:is_player() then
|
|
minetest.after(TELEPORT_COOLOFF, stop_teleport_cooloff, obj)
|
|
else
|
|
minetest.after(MOB_TELEPORT_COOLOFF, stop_teleport_cooloff, obj)
|
|
end
|
|
end
|
|
|
|
-- Teleport function
|
|
local function teleport_no_delay(obj, pos)
|
|
local is_player = obj:is_player()
|
|
if (not obj:get_luaentity()) and (not is_player) then
|
|
return
|
|
end
|
|
|
|
local objpos = obj:get_pos()
|
|
if objpos == nil then
|
|
return
|
|
end
|
|
|
|
if mcl_portals.nether_portal_cooloff[obj] then
|
|
return
|
|
end
|
|
-- If player stands, player is at ca. something+0.5
|
|
-- which might cause precision problems, so we used ceil.
|
|
objpos.y = math.ceil(objpos.y)
|
|
|
|
if minetest.get_node(objpos).name ~= "mcl_portals:portal" then
|
|
return
|
|
end
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
local delta_time = minetest.get_us_time() - (tonumber(meta:get_string("portal_time")) or 0)
|
|
local target = minetest.string_to_pos(meta:get_string("portal_target"))
|
|
if delta_time > DESTINATION_EXPIRES or target == nil then
|
|
-- Area not ready yet - retry after a second
|
|
return minetest.after(1, teleport_no_delay, obj, pos)
|
|
end
|
|
|
|
-- Enable teleportation cooloff for some seconds, to prevent back-and-forth teleportation
|
|
teleport_cooloff(obj)
|
|
mcl_portals.nether_portal_cooloff[obj] = true
|
|
|
|
-- Teleport
|
|
obj:set_pos(target)
|
|
|
|
if is_player then
|
|
mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
|
|
minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true)
|
|
local name = obj:get_player_name()
|
|
minetest.log("action", "[mcl_portal] "..name.." teleported to Nether portal at "..minetest.pos_to_string(target)..".")
|
|
end
|
|
end
|
|
|
|
local function prevent_portal_chatter(obj)
|
|
local time_us = minetest.get_us_time()
|
|
local chatter = touch_chatter_prevention[obj] or 0
|
|
touch_chatter_prevention[obj] = time_us
|
|
minetest.after(TOUCH_CHATTER_TIME, function(o)
|
|
if not o or not touch_chatter_prevention[o] then
|
|
return
|
|
end
|
|
if minetest.get_us_time() - touch_chatter_prevention[o] >= TOUCH_CHATTER_TIME_US then
|
|
touch_chatter_prevention[o] = nil
|
|
end
|
|
end, obj)
|
|
return time_us - chatter > TOUCH_CHATTER_TIME_US
|
|
end
|
|
|
|
local function animation(player, playername)
|
|
local chatter = touch_chatter_prevention[player] or 0
|
|
if mcl_portals.nether_portal_cooloff[player] or minetest.get_us_time() - chatter < TOUCH_CHATTER_TIME_US then
|
|
local pos = player:get_pos()
|
|
if not pos then
|
|
return
|
|
end
|
|
minetest.add_particlespawner({
|
|
amount = 1,
|
|
minpos = {x = pos.x - 0.1, y = pos.y + 1.4, z = pos.z - 0.1},
|
|
maxpos = {x = pos.x + 0.1, y = pos.y + 1.6, z = pos.z + 0.1},
|
|
minvel = 0,
|
|
maxvel = 0,
|
|
minacc = 0,
|
|
maxacc = 0,
|
|
minexptime = 0.1,
|
|
maxexptime = 0.2,
|
|
minsize = 5,
|
|
maxsize = 15,
|
|
collisiondetection = false,
|
|
texture = "mcl_particles_nether_portal_t.png",
|
|
playername = playername,
|
|
})
|
|
minetest.after(0.3, animation, player, playername)
|
|
end
|
|
end
|
|
|
|
local function teleport(obj, portal_pos)
|
|
local name = ""
|
|
if obj:is_player() then
|
|
name = obj:get_player_name()
|
|
animation(obj, name)
|
|
end
|
|
-- Call prepare_target() first because it might take a long
|
|
prepare_target(portal_pos)
|
|
-- Prevent quick back-and-forth teleportation
|
|
if not mcl_portals.nether_portal_cooloff[obj] then
|
|
local creative_enabled = minetest.is_creative_enabled(name)
|
|
if creative_enabled then
|
|
return teleport_no_delay(obj, portal_pos)
|
|
end
|
|
minetest.after(TELEPORT_DELAY, teleport_no_delay, obj, portal_pos)
|
|
end
|
|
end
|
|
|
|
minetest.register_abm({
|
|
label = "Nether portal teleportation and particles",
|
|
nodenames = {"mcl_portals:portal"},
|
|
interval = 1,
|
|
chance = 1,
|
|
action = function(pos, node)
|
|
local o = node.param2 -- orientation
|
|
local d = math.random(0, 1) -- direction
|
|
local time = math.random() * 1.9 + 0.5
|
|
local velocity, acceleration
|
|
if o == 1 then
|
|
velocity = {x = math.random() * 0.7 + 0.3, y = math.random() - 0.5, z = math.random() - 0.5}
|
|
acceleration = {x = math.random() * 1.1 + 0.3, y = math.random() - 0.5, z = math.random() - 0.5}
|
|
else
|
|
velocity = {x = math.random() - 0.5, y = math.random() - 0.5, z = math.random() * 0.7 + 0.3}
|
|
acceleration = {x = math.random() - 0.5, y = math.random() - 0.5, z = math.random() * 1.1 + 0.3}
|
|
end
|
|
local distance = vector.add(vector.multiply(velocity, time), vector.multiply(acceleration, time * time / 2))
|
|
if d == 1 then
|
|
if o == 1 then
|
|
distance.x = -distance.x
|
|
velocity.x = -velocity.x
|
|
acceleration.x = -acceleration.x
|
|
else
|
|
distance.z = -distance.z
|
|
velocity.z = -velocity.z
|
|
acceleration.z = -acceleration.z
|
|
end
|
|
end
|
|
distance = vector.subtract(pos, distance)
|
|
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
|
|
if obj:is_player() then
|
|
minetest.add_particlespawner({
|
|
amount = node_particles_allowed_level + 1,
|
|
minpos = distance,
|
|
maxpos = distance,
|
|
minvel = velocity,
|
|
maxvel = velocity,
|
|
minacc = acceleration,
|
|
maxacc = acceleration,
|
|
minexptime = time,
|
|
maxexptime = time,
|
|
minsize = 0.3,
|
|
maxsize = 1.8,
|
|
collisiondetection = false,
|
|
texture = "mcl_particles_nether_portal.png",
|
|
playername = obj:get_player_name(),
|
|
})
|
|
end
|
|
end
|
|
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel
|
|
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
|
|
if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then
|
|
teleport(obj, pos)
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
--[[ ITEM OVERRIDES ]]
|
|
|
|
local longdesc = minetest.registered_nodes["mcl_core:obsidian"]._doc_items_longdesc
|
|
longdesc = longdesc .. "\n" .. S("Obsidian is also used as the frame of Nether portals.")
|
|
local usagehelp = S("To open a Nether portal, place an upright frame of obsidian with a width of at least 4 blocks and a height of 5 blocks, leaving only air in the center. After placing this frame, light a fire in the obsidian frame. Nether portals only work in the Overworld and the Nether.")
|
|
|
|
minetest.override_item("mcl_core:obsidian", {
|
|
_doc_items_longdesc = longdesc,
|
|
_doc_items_usagehelp = usagehelp,
|
|
on_destruct = destroy_nether_portal,
|
|
_on_ignite = function(user, pointed_thing)
|
|
local x, y, z = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
|
|
-- Check empty spaces around obsidian and light all frames found:
|
|
local portals_placed =
|
|
mcl_portals.light_nether_portal({x = x - 1, y = y, z = z}) or mcl_portals.light_nether_portal({x = x + 1, y = y, z = z}) or
|
|
mcl_portals.light_nether_portal({x = x, y = y - 1, z = z}) or mcl_portals.light_nether_portal({x = x, y = y + 1, z = z}) or
|
|
mcl_portals.light_nether_portal({x = x, y = y, z = z - 1}) or mcl_portals.light_nether_portal({x = x, y = y, z = z + 1})
|
|
if portals_placed then
|
|
minetest.log("action", "[mcl_portal] Nether portal activated at "..minetest.pos_to_string({x=x,y=y,z=z})..".")
|
|
if minetest.get_modpath("doc") then
|
|
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal")
|
|
|
|
-- Achievement for finishing a Nether portal TO the Nether
|
|
local dim = mcl_worlds.pos_to_dimension({x=x, y=y, z=z})
|
|
if minetest.get_modpath("awards") and dim ~= "nether" and user:is_player() then
|
|
awards.unlock(user:get_player_name(), "mcl:buildNetherPortal")
|
|
end
|
|
end
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end,
|
|
})
|
|
|