# This file contains settings of MineClone 2that can be changed in # minetest.conf [World] # In creative mode, players are able to dig all kind of blocks # instantly, and have access to unlimited resources. # Items are not used up, and blocks do not drop. # Some of the functionality is only available if this setting is present # at startup. # This setting may be removed in later version in favor of # per-player Creative Mode. creative_mode (Creative mode) bool false # Fire spreads and flammable blocks might be destroyed by nearby fire. # Destructive fire may cause severe destruction. # Fire blocks will be non-destructive when this setting is disabled, but they # still deal damage to creatures. Eternal fire is unaffected. enable_fire (Destructive fire) bool true # If enabled, the weather will change naturally over time. mcl_doWeatherCycle (Change weather) bool true # If enabled, breaking blocks will cause them to drop as item. # Note that blocks never have drops when in Creative Mode. mcl_doTileDrops (Blocks have drops) bool true [Players] # If enabled, players respawn at the bed they last lay on instead of normal # spawn. # This setting is only read at startup. enable_bed_respawn (Respawn at bed) bool true # If enabled, the night can be skipped if all players are in bed. # This setting is only read at startup. enable_bed_night_skip (Skip night when sleeping) bool true # Normally, players drop all their items when they die. Enable this # setting, so players always keep their inventory on death. mcl_keepInventory (Keep inventory on death) bool false # If enabled, chat messages are shown to everyone when a player dies. mcl_showDeathMessages (Show death messages) bool true # If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory. # Recommended for new players and for a spoiler-free gameplay experience. # If disabled, all recipes will be shown. mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true [Mobs] # If enabled, mobs will spawn naturally. This does not affect # affect mob spawners. # This setting is only read at startup. mobs_spawn (Spawn mobs naturally) bool true # Controls the overall amount of mobs that spawn. The higher the number, # the less often mobs will spawn. This does not affect mob spawners. mobs_spawn_chance (Mob spawn chance) float 2.5 0.0 # If enabled, only peaceful mobs will appear naturally. This does not # affect mob spawners. # This setting is only read at startup. only_peaceful_mobs (Spawn only peaceful mobs) bool false # Allow mobs to spawn in protected areas. This does not affect # mob spawners. mobs_spawn_protected (Mobs spawn in protected areas) bool false # If enabled, mobs might drop items when they die. mobs_drop_items (Mobs drop items) bool true # If enabled, mobs can take, place, change and destroy blocks around them. mobs_griefing (Mobs change blocks) bool true # If enable, mobs won't bleed or emit other damage particles when # they got hurt. mobs_disable_blood (Disable mob blood) bool false [Audio] # Enable flame sound. flame_sound (Flame sound) bool true [Experimental] # Mobs difficulty. This is a number that will affect the initial and maximum # health and the amount of damage that mobs deal. Health and damage will # be multiplied with this number. # This feature is not finished yet! mob_difficulty (Mob difficulty factor) float 1.0 0.0 # Whether to generate fallen logs in some biomes. # They might not always look pretty and have strange overhangs. mcl_generate_fallen_logs (Generate fallen logs) bool false # If enabled, the “flat” map generator generates a Classic Superflat world: # Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on # top of a final layer of bedrock. No caves, trees or plants. # Also, if enabled, the setting “mgflat_flags” is ignored. # If disabled, Minetest's default flat map generator is used, that is, trees, # caves, and a deeper underground can be generated. # # Caution: Change this setting with care! # If you change this setting, then play on an existing flat world # that started with a different setting (e.g. you changed from superflat # from “enabled” to “disabled”), there will be continuity errors when players # reach new areas. Most importantly, the void is much higher in Superflat than # in “normal” Flat. # But creating new flat worlds after changing this setting should be safe. mcl_superflat_classic (Classic superflat map generation) bool true