-- Simple solid cubic nodes, most of them are the ground materials and simple building blocks minetest.register_node("mcl_core:stone", { description = "Stone", _doc_items_longdesc = "One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava.", _doc_items_hidden = false, tiles = {"default_stone.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, drop = 'mcl_core:cobble', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stone_with_coal", { description = "Coal Ore", _doc_items_longdesc = "Some coal contained in stone, it is very common and can be found inside stone in medium to large clusters at nearly every height.", _doc_items_hidden = false, tiles = {"mcl_core_coal_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, building_block=1, material_stone=1}, drop = 'mcl_core:coal_lump', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stone_with_iron", { description = "Iron Ore", _doc_items_longdesc = "Some iron contained in stone, it is prety common and can be found below sea level.", tiles = {"mcl_core_iron_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=3, building_block=1, material_stone=1}, drop = 'mcl_core:stone_with_iron', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stone_with_gold", { description = "Gold Ore", _doc_items_longdesc = "This stone contains pure gold, a rare metal.", tiles = {"mcl_core_gold_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1, material_stone=1}, drop = "mcl_core:stone_with_gold", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) local redstone_timer = 68.28 local redstone_ore_activate = function(pos) minetest.swap_node(pos, {name="mcl_core:stone_with_redstone_lit"}) local t = minetest.get_node_timer(pos) t:start(redstone_timer) end minetest.register_node("mcl_core:stone_with_redstone", { description = "Redstone Ore", _doc_items_longdesc = "Redstone ore is commonly found near the bottom of the world. It glows when it is punched or walked upon.", tiles = {"mcl_core_redstone_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1, material_stone=1}, drop = { items = { max_items = 1, { items = {"mesecons:redstone 4"}, rarity = 2, }, { items = {"mesecons:redstone 5"}, }, } }, sounds = mcl_sounds.node_sound_stone_defaults(), on_punch = redstone_ore_activate, on_walk_over = redstone_ore_activate, -- Uses walkover mod _mcl_blast_resistance = 15, _mcl_hardness = 3, }) local redstone_ore_reactivate = function(pos) local t = minetest.get_node_timer(pos) t:start(redstone_timer) end -- Light the redstone ore up when it has been touched minetest.register_node("mcl_core:stone_with_redstone_lit", { description = "Lit Redstone Ore", _doc_items_create_entry = false, tiles = {"mcl_core_redstone_ore.png"}, paramtype = "light", light_source = 9, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, not_in_creative_inventory=1, material_stone=1}, drop = { items = { max_items = 1, { items = {"mesecons:redstone 4"}, rarity = 2, }, { items = {"mesecons:redstone 5"}, }, } }, sounds = mcl_sounds.node_sound_stone_defaults(), -- Reset timer after re-punching or stepping on on_punch = redstone_ore_reactivate, on_walk_over = redstone_ore_reactivate, -- Uses walkover mod -- Turn back to normal node after some time has passed on_timer = function(pos, elapsed) minetest.swap_node(pos, {name="mcl_core:stone_with_redstone"}) end, _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stone_with_lapis", { description = "Lapis Lazuli Ore", _doc_items_longdesc = "Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.", tiles = {"mcl_core_lapis_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=3, building_block=1, material_stone=1}, drop = { max_items = 1, items = { {items = {'mcl_dye:blue 8'},rarity = 5}, {items = {'mcl_dye:blue 7'},rarity = 5}, {items = {'mcl_dye:blue 6'},rarity = 5}, {items = {'mcl_dye:blue 5'},rarity = 5}, {items = {'mcl_dye:blue 4'}}, } }, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stone_with_emerald", { description = "Emerald Ore", _doc_items_longdesc = "Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.", tiles = {"mcl_core_emerald_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1, material_stone=1}, drop = "mcl_core:emerald", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stone_with_diamond", { description = "Diamond Ore", _doc_items_longdesc = "Diamond ore is rare and can be found in clusters near the bottom of the world.", tiles = {"mcl_core_diamond_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1, material_stone=1}, drop = "mcl_core:diamond", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:stonebrick", { description = "Stone Bricks", _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"default_stone_brick.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stonebrickcarved", { description = "Chiseled Stone Bricks", _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"mcl_core_stonebrick_carved.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stonebrickcracked", { description = "Cracked Stone Bricks", _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"mcl_core_stonebrick_cracked.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stonebrickmossy", { description = "Mossy Stone Bricks", _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"mcl_core_stonebrick_mossy.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stone_smooth", { description = "Polished Stone", _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"mcl_stairs_stone_slab_top.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:granite", { description = "Granite", _doc_items_longdesc = "Granite is an igneous rock.", tiles = {"mcl_core_granite.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:granite_smooth", { description = "Polished Granite", _doc_items_longdesc = "Polished granite is a decorational building block made from granite.", tiles = {"mcl_core_granite_smooth.png"}, stack_max = 64, is_ground_content = false, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:andesite", { description = "Andesite", _doc_items_longdesc = "Andesite is an igneous rock.", tiles = {"mcl_core_andesite.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:andesite_smooth", { description = "Polished Andesite", _doc_items_longdesc = "Polished andesite is a decorational building block made from andesite.", tiles = {"mcl_core_andesite_smooth.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:diorite", { description = "Diorite", _doc_items_longdesc = "Diorite is an igneous rock.", tiles = {"mcl_core_diorite.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:diorite_smooth", { description = "Polished Diorite", _doc_items_longdesc = "Polished diorite is a decorational building block made from diorite.", tiles = {"mcl_core_diorite_smooth.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 1.5, }) -- Grass Block minetest.register_node("mcl_core:dirt_with_grass", { description = "Grass Block", _doc_items_longdesc = "A grass block is dirt with a grass cover. Grass blocks are resourceful blocks which allow the growth of all sorts of plants. They can be turned into farmland with a hoe and turned into grass paths with a shovel. In light, the grass slowly spreads onto dirt nearby. Under an opaque block or a liquid, a grass block may turn back to dirt.", _doc_items_hidden = false, tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, grass_block=1, grass_block_no_snow=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, spreading_dirt_type=1, enderman_takable=1, building_block=1}, drop = 'mcl_core:dirt', sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), on_construct = function(pos) local dim = mcl_worlds.pos_to_dimension(pos) local dry if dim == "nether" then dry = true else local found_node = minetest.find_node_near(pos, 1, {"mcl_core:dirt_with_dry_grass", "mcl_core:dirt_with_dry_grass_snow"}) if found_node then dry = true end end if dry then minetest.set_node(pos, {name="mcl_core:dirt_with_dry_grass"}) end return mcl_core.on_snowable_construct(pos) end, _mcl_snowed = "mcl_core:dirt_with_grass_snow", _mcl_grass_palette_index = 0, _mcl_blast_resistance = 3, _mcl_hardness = 0.6, }) mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass") -- Grass Block variant for dry biomes minetest.register_node("mcl_core:dirt_with_dry_grass", { _doc_items_create_entry = false, tiles = {"default_dry_grass.png", "default_dirt.png", "default_dirt.png^default_dry_grass_side.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, grass_block=1, grass_block_no_snow=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, spreading_dirt_type=1, enderman_takable=1, building_block=1, not_in_creative_inventory=1}, drop = 'mcl_core:dirt', sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), on_construct = mcl_core.on_snowable_construct, _mcl_snowed = "mcl_core:dirt_with_dry_grass_snow", _mcl_grass_palette_index = 1, _mcl_blast_resistance = 3, _mcl_hardness = 0.6, }) mcl_core.register_snowed_node("mcl_core:dirt_with_dry_grass_snow", "mcl_core:dirt_with_dry_grass") if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_core:dirt_with_grass", "nodes", "mcl_core:dirt_with_dry_grass") doc.add_entry_alias("nodes", "mcl_core:dirt_with_grass", "nodes", "mcl_core:dirt_with_dry_grass_snow") end minetest.register_node("mcl_core:grass_path", { tiles = {"mcl_core_grass_path_top.png", "default_dirt.png", "mcl_core_grass_path_side.png"}, description = "Grass Path", _doc_items_longdesc = "Grass paths are a decorational variant of grass blocks. Their top has a different color and they are a bit lower than grass blocks, making them useful to build footpaths. Grass paths can be created with a shovel. A grass path turns into dirt when it is below a solid block.", drop = "mcl_core:dirt", is_ground_content = true, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { -- 15/16 of the normal height {-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5}, } }, groups = {handy=1,shovely=1, cultivatable=2, dirtifies_below_solid=1, dirtifier=1, deco_block=1 }, sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), _mcl_blast_resistance = 3.25, _mcl_hardness = 0.6, }) -- TODO: Add particles minetest.register_node("mcl_core:mycelium", { description = "Mycelium", _doc_items_longdesc = "Mycelium is a type of dirt and the ideal soil for mushrooms. Unlike other dirt-type blocks, it can not be turned into farmland with a hoe. In light, mycelium slowly spreads over nearby dirt. Under an opaque block or a liquid, it eventually turns back into dirt.", tiles = {"mcl_core_mycelium_top.png", "default_dirt.png", "mcl_core_mycelium_side.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, spreading_dirt_type=1, building_block=1}, drop = 'mcl_core:dirt', sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), on_construct = mcl_core.on_snowable_construct, _mcl_snowed = "mcl_core:mycelium_snow", _mcl_blast_resistance = 2.5, _mcl_hardness = 0.6, }) mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium") minetest.register_node("mcl_core:podzol", { description = "Podzol", _doc_items_longdesc = "Podzol is a type of dirt found in taiga forests. Only a few plants are able to survive on it.", tiles = {"mcl_core_dirt_podzol_top.png", "default_dirt.png", "mcl_core_dirt_podzol_side.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=3, soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1}, drop = 'mcl_core:dirt', sounds = mcl_sounds.node_sound_dirt_defaults(), on_construct = mcl_core.on_snowable_construct, _mcl_snowed = "mcl_core:podzol_snow", _mcl_blast_resistance = 2.5, _mcl_hardness = 0.6, }) mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol") minetest.register_node("mcl_core:dirt", { description = "Dirt", _doc_items_longdesc = "Dirt acts as a soil for a few plants. When in light, this block may grow a grass or mycelium cover if such blocks are nearby.", _doc_items_hidden = false, tiles = {"default_dirt.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1}, sounds = mcl_sounds.node_sound_dirt_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:coarse_dirt", { description = "Coarse Dirt", _doc_items_longdesc = "Coarse dirt acts as a soil for some plants and is similar to dirt, but it will never grow a cover.", tiles = {"mcl_core_coarse_dirt.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, soil=1, soil_sugarcane=1, cultivatable=1, enderman_takable=1, building_block=1}, sounds = mcl_sounds.node_sound_dirt_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:gravel", { description = "Gravel", _doc_items_longdesc = "This block consists of a couple of loose stones and can't support itself.", tiles = {"default_gravel.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, falling_node=1, enderman_takable=1, building_block=1, material_sand=1}, drop = { max_items = 1, items = { {items = {'mcl_core:flint'},rarity = 10}, {items = {'mcl_core:gravel'}} } }, sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), _mcl_blast_resistance = 3, _mcl_hardness = 0.6, }) -- sandstone -- minetest.register_node("mcl_core:sand", { description = "Sand", _doc_items_longdesc = "Sand is found in large quantities at beaches and deserts.", _doc_items_hidden = false, tiles = {"default_sand.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, enderman_takable=1, building_block=1, material_sand=1}, sounds = mcl_sounds.node_sound_sand_defaults(), _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:sandstone", { description = "Sandstone", _doc_items_hidden = false, _doc_items_longdesc = "Sandstone is compressed sand and is a rather soft kind of stone.", tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_normal.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:sandstonesmooth", { description = "Cut Sandstone", _doc_items_longdesc = "Cut sandstone is a decorational building block.", tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_smooth.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:sandstonecarved", { description = "Chiseled Sandstone", _doc_items_longdesc = "Chiseled sandstone is a decorational building block.", tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_carved.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:sandstonesmooth2", { description = "Smooth Sandstone", _doc_items_hidden = false, _doc_items_longdesc = "Smooth sandstone is compressed sand and is a rather soft kind of stone.", tiles = {"mcl_core_sandstone_top.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) -- red sandstone -- minetest.register_node("mcl_core:redsand", { description = "Red Sand", _doc_items_longdesc = "Red sand is found in large quantities in mesa biomes.", tiles = {"mcl_core_red_sand.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, enderman_takable=1, building_block=1, material_sand=1}, sounds = mcl_sounds.node_sound_sand_defaults(), _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:redsandstone", { description = "Red Sandstone", _doc_items_longdesc = "Red sandstone is compressed red sand and is a rather soft kind of stone.", tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_normal.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, redsandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:redsandstonesmooth", { description = "Cut Red Sandstone", _doc_items_longdesc = "Cut red sandstone is a decorational building block.", tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_smooth.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, redsandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:redsandstonecarved", { description = "Chiseled Red Sandstone", _doc_items_longdesc = "Chiseled red sandstone is a decorational building block.", tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_carved.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, redsandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:redsandstonesmooth2", { description = "Smooth Red Sandstone", _doc_items_longdesc = "Smooth red sandstone is a decorational building block.", tiles = {"mcl_core_red_sandstone_top.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, redsandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) --- minetest.register_node("mcl_core:clay", { description = "Clay", _doc_items_longdesc = "Clay is a versatile kind of earth commonly found at beaches underwater.", _doc_items_hidden = false, tiles = {"default_clay.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, enderman_takable=1, building_block=1}, drop = 'mcl_core:clay_lump 4', sounds = mcl_sounds.node_sound_dirt_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 0.6, }) minetest.register_node("mcl_core:brick_block", { -- Original name: “Bricks” description = "Brick Block", _doc_items_longdesc = "Brick blocks are a good building material for building solid houses and can take quite a punch.", tiles = {"default_brick.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 2, }) minetest.register_node("mcl_core:bedrock", { description = "Bedrock", _doc_items_longdesc = "Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.".."\n".. "In the End dimension, starting a fire on this block will create an eternal fire.", tiles = {"mcl_core_bedrock.png"}, stack_max = 64, groups = {creative_breakable=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, on_blast = function() end, drop = '', _mcl_blast_resistance = 18000000, _mcl_hardness = -1, -- Eternal fire on top of bedrock, if in the End dimension after_destruct = function(pos) pos.y = pos.y + 1 if minetest.get_node(pos).name == "mcl_fire:eternal_fire" then minetest.remove_node(pos) end end, _on_ignite = function(player, pointed_thing) local pos = pointed_thing.under local dim = mcl_worlds.pos_to_dimension(pos) local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z} local fn = minetest.get_node(flame_pos) if dim == "end" and fn.name == "air" and not minetest.is_protected(flame_pos, "fire") and pointed_thing.under.y < pointed_thing.above.y then minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"}) return true else return false end end, }) minetest.register_node("mcl_core:cobble", { description = "Cobblestone", _doc_items_longdesc = doc.sub.items.temp.build, _doc_items_hidden = false, tiles = {"default_cobble.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 2, }) minetest.register_node("mcl_core:mossycobble", { description = "Moss Stone", _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"default_mossycobble.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 2, }) minetest.register_node("mcl_core:coalblock", { description = "Block of Coal", _doc_items_longdesc = "Blocks of coal are useful as a compact storage of coal and very useful as a furnace fuel. A block of coal is as efficient as 10 coal.", tiles = {"default_coal_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, flammable=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_node("mcl_core:ironblock", { description = "Block of Iron", _doc_items_longdesc = "A block of iron is mostly a decorational block but also useful as a compact storage of iron ingots.", tiles = {"default_steel_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=2, building_block=1}, sounds = mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_node("mcl_core:goldblock", { description = "Block of Gold", _doc_items_longdesc = "A block of gold is mostly a shiny decorational block but also useful as a compact storage of gold ingots.", tiles = {"default_gold_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=4, building_block=1}, sounds = mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_node("mcl_core:diamondblock", { description = "Block of Diamond", _doc_items_longdesc = "A block of diamond mostly a shiny decorational block but also useful as a compact storage of diamonds.", tiles = {"default_diamond_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=4, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_node("mcl_core:lapisblock", { description = "Lapis Lazuli Block", _doc_items_longdesc = "A lapis lazuli block is mostly a decorational block but also useful as a compact storage of lapis lazuli.", tiles = {"mcl_core_lapis_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=3, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 15, _mcl_hardness = 3, }) minetest.register_node("mcl_core:emeraldblock", { description = "Block of Emerald", _doc_items_longdesc = "A block of emerald is mostly a shiny decorational block but also useful as a compact storage of emeralds.", tiles = {"mcl_core_emerald_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=4, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_node("mcl_core:obsidian", { description = "Obsidian", _doc_items_longdesc = "Obsidian is an extremely hard mineral with an enourmous blast-resistance. Obsidian is formed when water meets lava.", tiles = {"default_obsidian.png"}, is_ground_content = true, sounds = mcl_sounds.node_sound_stone_defaults(), stack_max = 64, groups = {pickaxey=5, building_block=1, material_stone=1}, _mcl_blast_resistance = 6000, _mcl_hardness = 50, }) minetest.register_node("mcl_core:ice", { description = "Ice", _doc_items_longdesc = "Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source.", drawtype = "glasslike", tiles = {"default_ice.png"}, is_ground_content = true, paramtype = "light", use_texture_alpha = true, stack_max = 64, groups = {handy=1,pickaxey=1, slippery=3, building_block=1}, drop = "", sounds = mcl_sounds.node_sound_glass_defaults(), after_destruct = function(pos, oldnode) -- Create a water source if ice is destroyed and there was something below it local below = {x=pos.x, y=pos.y-1, z=pos.z} local belownode = minetest.get_node(below) local dim = mcl_worlds.pos_to_dimension(below) if dim ~= "nether" and belownode.name ~= "air" and belownode.name ~= "ignore" and belownode.name ~= "mcl_core:void" then minetest.set_node(pos, {name="mcl_core:water_source"}) end end, _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:packed_ice", { description = "Packed Ice", _doc_items_longdesc = "Packed ice is a compressed form of ice. It is opaque and solid.", tiles = {"mcl_core_ice_packed.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,pickaxey=1, slippery=3, building_block=1}, drop = "", sounds = mcl_sounds.node_sound_glass_defaults(), _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) -- Frosted Ice (4 nodes) for i=0,3 do local ice = {} ice.increase_age = function(pos, ice_near, first_melt) -- Increase age of frosted age or turn to water source if too old local nn = minetest.get_node(pos).name local age = tonumber(string.sub(nn, -1)) local dim = mcl_worlds.pos_to_dimension(pos) if age == nil then return end if age < 3 then minetest.swap_node(pos, { name = "mcl_core:frosted_ice_"..(age+1) }) else if dim ~= "nether" then minetest.set_node(pos, { name = "mcl_core:water_source" }) else minetest.remove_node(pos) end end -- Spread aging to neighbor blocks, but not recursively if first_melt and i == 3 then for j=1, #ice_near do ice.increase_age(ice_near[j], false) end end end local use_doc = i == 0 local longdesc if use_doc then longdesc = "Frosted ice is a short-lived solid translucent block. It melts into a water source within a few seconds." end minetest.register_node("mcl_core:frosted_ice_"..i, { description = "Frosted Ice", _doc_items_create_entry = use_doc, _doc_items_longdesc = longdesc, drawtype = "glasslike", tiles = {"mcl_core_frosted_ice_"..i..".png"}, is_ground_content = false, paramtype = "light", use_texture_alpha = true, stack_max = 64, groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1}, drop = "", sounds = mcl_sounds.node_sound_glass_defaults(), on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(1.5) end, on_timer = function(pos, elapsed) local ice_near = minetest.find_nodes_in_area( { x = pos.x - 1, y = pos.y - 1, z = pos.z - 1 }, { x = pos.x + 1, y = pos.y + 1, z = pos.z + 1 }, { "group:frosted_ice" } ) -- Check condition to increase age if (#ice_near < 4 and minetest.get_node_light(pos) > (11 - i)) or math.random(1, 3) == 1 then ice.increase_age(pos, ice_near, true) end local timer = minetest.get_node_timer(pos) timer:start(1.5) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) -- Add entry aliases for the Help if minetest.get_modpath("doc") and i > 0 then doc.add_entry_alias("nodes", "mcl_core:frosted_ice_0", "nodes", "mcl_core:frosted_ice_"..i) end end for i=1,8 do local id, desc, longdesc, usagehelp, help, walkable, drawtype, node_box if i == 1 then id = "mcl_core:snow" desc = "Top Snow" longdesc = "Top snow is a layer of snow. It melts near light sources other than the sun with a light level of 12 or higher.".."\n".."Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height." usagehelp = "This block can only be placed on full solid blocks and on another top snow (which increases its height)." walkable = false else id = "mcl_core:snow_"..i help = false if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_core:snow", "nodes", id) end walkable = true end if i ~= 8 then drawtype = "nodebox" node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.5 + (2*i)/16, 0.5 }, } end local on_place = function(itemstack, placer, pointed_thing) -- Placement is only allowed on top of solid blocks if pointed_thing.type ~= "node" then -- no interaction possible with entities return itemstack end local def = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] local above = pointed_thing.above local under = pointed_thing.under local unode = minetest.get_node(under) -- Check special rightclick action of pointed node if def and def.on_rightclick then if not placer:get_player_control().sneak then return def.on_rightclick(under, unode, placer, itemstack, pointed_thing) or itemstack, false end end -- Get position where snow would be placed local target if minetest.registered_nodes[unode.name].buildable_to then target = under else target = above end local tnode = minetest.get_node(target) -- Stack snow local g = minetest.get_item_group(tnode.name, "top_snow") if g > 0 then local itemstring = itemstack:get_name() local itemcount = itemstack:get_count() local fakestack = ItemStack(itemstring.." "..itemcount) fakestack:set_name("mcl_core:snow_"..math.min(8, (i+g))) local success itemstack, success = minetest.item_place(fakestack, placer, pointed_thing) minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below}) itemstack:set_name(itemstring) return itemstack end -- Place snow normally local below = {x=target.x, y=target.y-1, z=target.z} local bnode = minetest.get_node(below) if minetest.get_item_group(bnode.name, "solid") == 1 then minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below}) return minetest.item_place_node(itemstack, placer, pointed_thing) else return itemstack end end minetest.register_node(id, { description = desc, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, _doc_items_create_entry = hhelp, _doc_items_hidden = false, tiles = {"default_snow.png"}, wield_image = "default_snow.png", wield_scale = { x=1, y=1, z=i }, is_ground_content = true, paramtype = "light", sunlight_propagates = true, buildable_to = true, node_placement_prediction = "", -- to prevent client flickering when stacking snow drawtype = drawtype, stack_max = 64, walkable = walkable, floodable = true, on_flood = function(pos, oldnode, newnode) local npos = {x=pos.x, y=pos.y-1, z=pos.z} local node = minetest.get_node(npos) mcl_core.clear_snow_dirt(npos, node) end, node_box = node_box, groups = {shovely=1, attached_node=1,deco_block=1, dig_by_piston=1, snow_cover=1, top_snow=i}, sounds = mcl_sounds.node_sound_snow_defaults(), on_construct = mcl_core.on_snow_construct, on_place = on_place, after_destruct = mcl_core.after_snow_destruct, drop = "mcl_throwing:snowball "..(i+1), _mcl_blast_resistance = 0.5, _mcl_hardness = 0.1, }) end minetest.register_node("mcl_core:snowblock", { description = "Snow", _doc_items_longdesc = "This is a full block of snow. Snow of this thickness is usually found in areas of extreme cold.", _doc_items_hidden = false, tiles = {"default_snow.png"}, is_ground_content = true, stack_max = 64, groups = {shovely=1, building_block=1, snow_cover=1}, sounds = mcl_sounds.node_sound_snow_defaults(), on_construct = mcl_core.on_snow_construct, after_destruct = mcl_core.after_snow_destruct, drop = "mcl_throwing:snowball 4", _mcl_blast_resistance = 1, _mcl_hardness = 0.2, }) -- Add entry aliases for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_core:stone_with_redstone", "nodes", "mcl_core:stone_with_redstone_lit") doc.add_entry_alias("nodes", "mcl_core:water_source", "nodes", "mcl_core:water_flowing") doc.add_entry_alias("nodes", "mcl_core:lava_source", "nodes", "mcl_core:lava_flowing") end