--MCmobs v0.2 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### AGENT --################### mobs:register_mob("mobs_mc:63agent", { type = "animal", passive = true, runaway = true, stepheight = 1.2, hp_min = 30, hp_max = 60, armor = 150, collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35}, visual = "mesh", mesh = "mobs_mc_agent.b3d", textures = { {"mobs_mc_agent.png"}, }, visual_size = {x=3, y=3}, walk_velocity = 0.6, run_velocity = 2, jump = true, animation = { speed_normal = 25, speed_run = 50, stand_start = 20, stand_end = 60, walk_start = 0, walk_end = 20, run_start = 0, run_end = 20, }, }) mobs:register_egg("mobs_mc:63agent", "Agent", "mobs_mc_spawn_icon_agent.png", 0) mobs:register_mob("mobs_mc:villager", { type = "npc", hp_min = 35, hp_max = 75, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4}, textures = { {"mobs_farmer.png"} }, visual = "mesh", mesh = "mobs_villager.x", makes_footstep_sound = true, damage = 2, walk_velocity = 1.2, run_velocity = 2.4, damage = 1, group_attack = true, attack_type = "dogfight", drops = { {name = "default:apple", chance = 10, min = 1, max = 2,}, }, armor = 90, sounds = { random = "Villager1", death = "Villagerdead", damage = "Villagerhurt1", }, animation = { speed_normal = 30, speed_run = 60, stand_start = 0, stand_end = 23, walk_start = 24, walk_end = 49, run_start = 24, run_end = 49, hurt_start = 85, hurt_end = 115, death_start = 117, death_end = 145, shoot_start = 50, shoot_end = 82, }, water_damage = 1, lava_damage = 5, light_damage = 0, view_range = 16, fear_height = 5, --[[ on_rightclick = function(self, clicker) local inv inv = minetest.get_inventory({type="detached", name="trading_inv"}) if not inv then inv = minetest.create_detached_inventory("trading_inv", { allow_take = function(inv, listname, index, stack, player) if listname == "output" then inv:remove_item("input", inv:get_stack("wanted", 1)) minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) end if listname == "input" or listname == "output" then --return 1000 return 0 else return 0 end end, allow_put = function(inv, listname, index, stack, player) if listname == "input" then return 1000 else return 0 end end, on_put = function(inv, listname, index, stack, player) if inv:contains_item("input", inv:get_stack("wanted", 1)) then inv:set_stack("output", 1, inv:get_stack("offered", 1)) minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) else inv:set_stack("output", 1, ItemStack("")) minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) end end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player) if inv:contains_item("input", inv:get_stack("wanted", 1)) then inv:set_stack("output", 1, inv:get_stack("offered", 1)) minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) else inv:set_stack("output", 1, ItemStack("")) minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) end end, on_take = function(inv, listname, index, stack, player) if inv:contains_item("input", inv:get_stack("wanted", 1)) then inv:set_stack("output", 1, inv:get_stack("offered", 1)) minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) else inv:set_stack("output", 1, ItemStack("")) minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) end end, }) end inv:set_size("input", 1) inv:set_size("output", 1) inv:set_size("wanted", 1) inv:set_size("offered", 1) local trades = { {"default:apple 12", "default:clay_lump 1"}, {"default:coal_lump 20", "default:clay_lump 1"}, {"default:paper 30", "default:clay_lump 1"}, {"mobs:leather 10", "default:clay_lump 1"}, {"default:book 2", "default:clay_lump 1"}, {"default:clay_lump 3", "default:clay_lump 1"}, {"farming:potato 15", "default:clay_lump 1"}, {"farming:wheat 20", "default:clay_lump 1"}, {"farming:carrot 15", "default:clay_lump 1"}, {"farming:melon_8 8", "default:clay_lump 1"}, {"mobs:rotten_flesh 40", "default:clay_lump 1"}, {"default:gold_ingot 10", "default:clay_lump 1"}, {"farming:cotton 10", "default:clay_lump 1"}, {"wool:white 15", "default:clay_lump 1"}, {"farming:pumpkin 8", "default:clay_lump 1"}, {"default:clay_lump 1", "mobs:beef_cooked 5"}, {"default:clay_lump 1", "mobs:chicken_cooked 7"}, {"default:clay_lump 1", "farming:cookie 6"}, {"default:clay_lump 1", "farming:pumpkin_bread 3"}, {"default:clay_lump 1", "mobs:arrow 10"}, {"default:clay_lump 3", "mobs:bow_wood 1"}, {"default:clay_lump 8", "fishing:pole_wood 1"}, --{"default:clay_lump 4", "potionspack:healthii 1"}, {"default:clay_lump 1", "cake:cake 1"}, {"default:clay_lump 10", "mobs:saddle 1"}, {"default:clay_lump 10", "clock:1 1"}, {"default:clay_lumpd 10", "compass:0 1"}, {"default:clay_lump 1", "default:glass 5"}, {"default:clay_lump 1", "nether:glowstone 3"}, {"default:clay_lump 3", "mobs:shears 1"}, {"default:clay_lump 10", "default:sword_diamond 1"}, {"default:clay_lump 20", "3d_armor:chestplate_diamond 1"}, } local tradenum = math.random(#trades) inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1])) inv:set_stack("offered", 1, ItemStack(trades[tradenum][2])) local formspec = "size[9,8.75]".. "background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]".. "bgcolor[#080808BB;true]".. "listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]".. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]" .."list[detached:trading_inv;wanted;2,1;1,1;]" .."list[detached:trading_inv;offered;5.75,1;1,1;]" .."list[detached:trading_inv;input;2,2.5;1,1;]" .."list[detached:trading_inv;output;5.75,2.5;1,1;]" minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()}) minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec) end, ]] }) -- compatibility mobs:alias_mob("mobs:villager", "mobs_mc:villager") -- spawn eggs mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png") if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC mobs loaded") end