--MESECON TORCHES local rotate_torch_rules = function (rules, param2) if param2 == 1 then return rules elseif param2 == 5 then return mesecon.rotate_rules_right(rules) elseif param2 == 2 then return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees elseif param2 == 4 then return mesecon.rotate_rules_left(rules) elseif param2 == 0 then return rules else return rules end end local torch_get_output_rules = function(node) if node.param2 == 1 then return { { x = -1, y = 0, z = 0 }, { x = 1, y = 0, z = 0 }, { x = 0, y = 1, z = 0, spread = true }, { x = 0, y = 0, z = -1 }, { x = 0, y = 0, z = 1 }, } else return rotate_torch_rules({ { x = 1, y = 0, z = 0 }, { x = 0, y = -1, z = 0 }, { x = 0, y = 1, z = 0, spread = true }, { x = 0, y = 1, z = 0 }, { x = 0, y = 0, z = -1 }, { x = 0, y = 0, z = 1 }, }, node.param2) end end local torch_get_input_rules = function(node) if node.param2 == 1 then return {{x = 0, y = -1, z = 0 }} else return rotate_torch_rules({{ x = -1, y = 0, z = 0 }}, node.param2) end end local torch_action_on = function(pos, node) if node.name == "mesecons_torch:mesecon_torch_on" then minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_off", param2=node.param2}) mesecon.receptor_off(pos, torch_get_output_rules(node)) elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_off_wall", param2=node.param2}) mesecon.receptor_off(pos, torch_get_output_rules(node)) end end local torch_action_off = function(pos, node) if node.name == "mesecons_torch:mesecon_torch_off" then minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_on", param2=node.param2}) mesecon.receptor_on(pos, torch_get_output_rules(node)) elseif node.name == "mesecons_torch:mesecon_torch_off_wall" then minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_on_wall", param2=node.param2}) mesecon.receptor_on(pos, torch_get_output_rules(node)) end end minetest.register_craft({ output = 'mesecons_torch:mesecon_torch_on', recipe = { {"mesecons:redstone"}, {"mcl_core:stick"},} }) mcl_torches.register_torch("mesecon_torch_off", "Redstone Torch (off)", nil, nil, "jeija_torches_off.png", "mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj", {"jeija_torches_off.png"}, 0, {dig_immediate=3, dig_by_water=1, redstone_torch=2, not_in_creative_inventory=1}, mcl_sounds.node_sound_wood_defaults(), { mesecons = { receptor = { state = mesecon.state.off, rules = torch_get_output_rules, }, effector = { state = mesecon.state.on, rules = torch_get_input_rules, action_off = torch_action_off, }, }, drop = "mesecons_torch:mesecon_torch_on", _doc_items_create_entry = false, } ) mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch", "A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything.", [[Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply: • Glass, fence, wall, hopper: Can only be placed on top • Upside-down slab/stair: Can only be placed on top • Soul sand, mob spawner: Placement possible • Glowstone and pistons: No placement possible]], "jeija_torches_on.png", "mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj", {"jeija_torches_on.png"}, 7, {dig_immediate=3, dig_by_water=1, redstone_torch=1}, mcl_sounds.node_sound_wood_defaults(), { mesecons = { receptor = { state = mesecon.state.on, rules = torch_get_output_rules }, effector = { state = mesecon.state.off, rules = torch_get_input_rules, action_on = torch_action_on, }, } } ) minetest.register_node("mesecons_torch:redstoneblock", { description = "Block of Redstone", _doc_items_longdesc = "A block of redstone permanently supplies redstone power to its surrounding blocks.", tiles = {"redstone_redstone_block.png"}, stack_max = 64, groups = {pickaxey=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.alldirs, }}, _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_craft({ output = "mesecons_torch:redstoneblock", recipe = { {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, } }) minetest.register_craft({ output = 'mesecons:wire_00000000_off 9', recipe = { {'mesecons_torch:redstoneblock'}, } }) if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mesecons_torch:mesecon_torch_on", "nodes", "mesecons_torch:mesecon_torch_off") doc.add_entry_alias("nodes", "mesecons_torch:mesecon_torch_on", "nodes", "mesecons_torch:mesecon_torch_off_wall") end