local anvildef = { groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, anvil=1}, tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16, 2/16, -5/16, 8/16, 8/16, 5/16}, -- top {-6/16, -4/16, -1/16, 6/16, 5/16, 1/16}, -- middle {-8/16, -8/16, -5/16, 8/16, -4/16, 5/16}, -- base } }, sounds = mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance = 6000, _mcl_hardness = 5, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "output" then return 0 else return stack:get_count() end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if to_list == "output" then return 0 else return count end end, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("input", 2) inv:set_size("output", 1) local form = "size[9,8.75]".. "background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]".. mcl_vars.inventory_header.. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "list[context;input;1,2.5;1,1;]".. "list[context;input;4,2.5;1,1;1]".. "list[context;output;8,2.5;1,1;]".. "listring[context;output]".. "listring[current_player;main]".. "listring[context;input]".. "listring[current_player;main]" meta:set_string("formspec", form) end, } if minetest.get_modpath("screwdriver") then anvildef.on_rotate = screwdriver.rotate_simple end local anvildef0 = table.copy(anvildef) anvildef0.description = "Anvil" local anvildef1 = table.copy(anvildef) anvildef1.description = "Slightly Damaged Anvil" anvildef1.groups.not_in_creative_inventory = 1 anvildef1._doc_items_create_entry = false anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"} local anvildef2 = table.copy(anvildef) anvildef2.description = "Very Damaged Anvil" anvildef2.groups.not_in_creative_inventory = 1 anvildef2._doc_items_create_entry = false anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"} minetest.register_node("mcl_anvils:anvil", anvildef0) minetest.register_node("mcl_anvils:anvil_damage_1", anvildef1) minetest.register_node("mcl_anvils:anvil_damage_2", anvildef2) minetest.register_craft({ output = "mcl_anvils:anvil", recipe = { { "mcl_core:ironblock", "mcl_core:ironblock", "mcl_core:ironblock" }, { "", "mcl_core:iron_ingot", "" }, { "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" }, } }) dofile(minetest.get_modpath(minetest.get_current_modname()).."/falling_anvil.lua")